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Card Rulings:Ancient City - Rainbow Ruins

21 bytes removed, 12 years ago
m
(Spell and Trap) Cards to Card Links
* This card’s effects are not applied until its activation is resolved. If you have 1 "[[Crystal Beast]]" monster in your [[Spell & Trap Card Zones]] when you [[activate]] this card, and your opponent Chains “[[Mystical Space Typhoon]],” etc., this card will be [[destroy]]ed.
* This card will be [[destroy]]ed if your opponent plays a [[Field Spell Cards|Field Spell Card]], even if the effect “This card cannot be destroyed by a card effect.” is active.
* If “[[Crystal Beast]]” monsters in your [[Spell & Trap Card Zones]] are [[destroy]]ed in a [[Chain]] to the activation of any of this card’s effects that can be [[chain]]ed to, then this card’s effect is not applied. The correct number of “[[Crystal Beast]]” monsters must be in your [[Spell & Trap Card Zones]] when the effect [[resolve]]s.
* This card’s effect “Once per turn, you can halve the [[Battle Damage]] you take.” does not start a [[Chain]]. You choose whether or not to activate it during [[Damage Calculation]], when you would take [[Battle Damage]].
* This card’s effect “You can send 1 "[[Crystal Beast]]" monster you [[control]] to the [[Graveyard]] to [[negate]] the activation of a Spell or Trap Card and [[destroy]] it.” is [[activate]]d in a [[Chain]] to a Spell or Trap Card. It is treated as [[Spell Speed 2]], so you cannot [[Chain]] this effect to a [[Counter Trap CardsCard|Counter-Trap Card]]. You can [[activate]] it multiple times in the same [[Chain]]. Sending a “[[Crystal Beast]]” monster you [[control]] to the [[Graveyard]] is a [[cost]] to [[activate]] this effect.
* This card’s effect “Once per turn, during your [[Main Phase]], you can draw 1 card.” starts a [[Chain]]. It can only be used once a turn, even if the number of “[[Crystal Beast]]” cards in your [[Spell & Trap Card Zones]] becomes less than 4, and then becomes 4 or more again after you have used it in a given turn.
* '''[[Card Rulings:Last Resort|Last Resort]]''': You can activate “[[Last Resort]]” while you have a Field Spell Card in your Field Spell Card Zone. When “[[Last Resort]]” resolves, the Field Spell Card in your Field Spell Card Zone is destroyed and “[[Ancient City - Rainbow Ruins]]” is placed into your Field Spell Card Zone.
* '''[[Card Rulings:Light and Darkness Dragon|Light and Darkness Dragon]]''': “[[Light and Darkness Dragon]]” cannot [[negate]] the activation of the [[Ignition Monster Effects|Ignition]]-like effect of [[Continuous Spell CardsCard|Continuous Spell]] or [[Continuous Trap CardsCard|Trap Cards]] (“[[Ultimate Offering]]”, etc.) or [[Field Spell Cards]] (“[[Ancient City - Rainbow Ruins]]”, etc.). “[[Light and Darkness Dragon|Light and Darkness Dragon’s]]” second effect activates when a Spell or Trap Card is first activated (placed face-up onto the field or flipped face-up).
===Judge List Rulings===
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