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Attack target

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[[File{{Infobox/Archetype/Start | image name = | image size = | image caption = }}{{Infobox/Archetype/ExtendedName | kanji = {{ruby|攻|こう}}{{ruby|撃|げき}}{{ruby|対|たい}}{{ruby|象|しょう}}<br>Formerly: {{ruby|攻|こう}}{{ruby|撃|げき}}{{ruby|目|もく}}{{ruby|標|ひょう}} | japanese = 攻撃対象<br>Formerly:MirageTubePTDN-EN-C-1E.png攻撃目標 |200pxfurigana = こうげきたいしょう<br>Formerly: こうげきもくひょう | romaji = Kōgeki Taishō<br>Formerly: Kōgeki Mokuhyō |right]]japanese translated = An | english = attack target | french = cible d'une attaque OR cible de l'attaque | german = Angriffsziel | italian = bersaglio dell'attacco | korean = 공격 대상 (攻擊對象) 'attack target'Gonggyeok Daesang'' <br>Formerly: 공격 목표 (攻撃対象 攻擊目標) ''Gonggyeong Mokpyo'' | chinese = 攻擊對象 ''Gōngjí Duìxiàng / Gung1 gik1 Deoi3 zoeng6''<br>Formerly: 攻擊目標 ''Kōgeki TaishōGōngjí Mùbiāo / Gung1 gik1 Muk6 biu1'') is a [[Monster Card | spanish = objetivo del ataque |monster]] that a player [[declare]]s an [[attack]] against. During an open [[game state]] during the [[Battle Phase]], the [[turn player]] can declare an attack targeting a monster, causing gameplay to immediately proceed to the [[Battle Step]].portuguese = alvo de um ataque OR alvo do ataque}}{{Infobox/Archetype/End}}
If the number An '''attack target''' (Japanese: {{ruby|攻|こう}}{{ruby|撃|げき}}{{ruby|対|たい}}{{ruby|象|しょう}} ''Kōgeki Taishō'') is either a player or monster designated for an attack.<ref>{{cite book |last=Konami |title=Yu-Gi-Oh! Trading Card Game - Official Rulebook Version 10 |url=https://yugipedia.com/wiki/File:Rulebook_v10.pdf?page=42 |page=38}}</ref><ref group="Notes">Players can be considered "attack targets", in context of monsters on the opposing side texts of the field changes during the Battle Step"[[Construction Train Signal Red]]", a "[[Patrician of Darkness]]" and [[replayCard Rulings:Patrician of Darkness|the UDE rulings of the latter card]] occurs. </ref>
Some cards and effects restrict During the [[Battle Step]], the [[turn player]] can [[declare]] an attack by targeting either an opponent's monster or the monsters opponent themself. If a [[replay]] occurs, the turn player can select an attack target again (even if it is the same choice), potentially allowing for effects that activate upon a monster being targeted for an attack to activate again, such as that of "[[Marshmallon GlassesVengeful Shinobi]]"), mandate that monsters battle . Some card effects can restrict a player's choice of attack target (such as that of "[[All-Out AttacksMarshmallon Glasses]]"), or conduct [[battle]] without with a monster being declared without selecting it as an attack target (such as that of "[[Confusion ChaffDreamsprite]]").<ref>{{cite web |url=http://entertainment.upperdeck.com/yugioh/en/gameplay/faqs/cardfaqs/default.aspx?first=D&last=E |title=<nowiki>Individual Card Rulings [D-E</nowiki>&#93; |publisher=UDE |at=Dreamsprite |archiveurl=http://web.archive.org/web/20090218205242/http://entertainment.upperdeck.com/yugioh/en/gameplay/faqs/cardfaqs/default.aspx?first=D&last=E |archivedate=18 February 2009 |accessdate=30 January 2016 |quote=If you control "Dreamsprite", "The Legendary Fisherman", and "Umi" is on the field, "Dreamsprite"’s effect can still change an attack target to "The Legendary Fisherman" because he is not being targeted with an attack, but is being targeted with a monster effect.}}</ref> There are also card effects that allow a player's opponent to choose their attack targets for them, such as that of "[[Patrician of Darkness]]".
==See also==
*[[Manages attack targets]]
 
==Notes==
<references group="Notes"/>
 
==References==
<references/>
{{Gameplay}}
[[Category:Gameplay]]

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