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Attack target

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{{Infobox/Archetype/ExtendedName
| kanji = {{ruby|攻|こう}}{{ruby|撃|げき}}{{ruby|対|たい}}{{ruby|象|しょう}} or <br>Formerly: {{ruby|攻|こう}}{{ruby|撃|げき}}{{ruby|目|もく}}{{ruby|標|ひょう}} | japanese = 攻撃対象 or <br>Formerly: 攻撃目標 | furigana = こうげきたいしょう or <br>Formerly: こうげきもくひょう | romaji = Kōgeki Taishō or <br>Formerly: Kōgeki Mokuhyō
| japanese translated =
| english = attack target
| french = cible d’une d'une attaque or OR cible de l’attaquel'attaque
| german = Angriffsziel
| italian = bersaglio dell’attaccodell'attacco | korean = 공격 대상 (攻擊對象) ''Gonggyeok Daesang'' or <br>Formerly: 공격 목표 (攻擊目標) ''Gonggyeong Mokpyo'' |chinese =攻擊對象 ''Gōngjí Duìxiàng / Gung1 gik1 Deoi3 zoeng6''<br>Formerly: 攻擊目標 ''Gōngjī Gōngjí Mùbiāo / Gung1 gik1 Muk6 biu1'' | spanish = objective objetivo del ataque |portuguese =alvo de um ataque or OR alvo do ataque
}}
{{Infobox/Archetype/End}}
[[File:MirageTube-PTDN-EN-C-1E.png|200px|right]]An '''attack target''' (Japanese: {{ruby|攻|こう}}{{ruby|撃|げき}}{{ruby|対|たい}}{{ruby|象|しょう}} ''Kōgeki Taishō'' ) is either a player or monster designated for an attack.<ref>{{rubycite book |last=Konami |こう}}{{rubytitle=Yu-Gi-Oh! Trading Card Game - Official Rulebook Version 10 |url=https://yugipedia.com/wiki/File:Rulebook_v10.pdf?page=42 |げきpage=38}}{{ruby|目|もく}}{{ruby|標|ひょう}} ''Kōgeki Mokuhyō'') is a [[Monster Card|monster]] that a player [[declare]]s an [[</ref><ref group="Notes">Players can be considered "attack]] against. During an open [[game state]] during targets", in context of the texts of "[[Battle PhaseConstruction Train Signal Red]]", the "[[turn playerPatrician of Darkness]] can declare an attack targeting a monster, causing gameplay to immediately proceed to the " and [[Battle StepCard Rulings:Patrician of Darkness|the UDE rulings of the latter card]].</ref>
If the number of monsters on the opposing side of the field changes during During the [[Battle Step]], the [[turn player]] can [[declare]] an attack by targeting either an opponent's monster or the opponent themself. If a [[replay]] occurs, the turn player can select an attack target again (even if it is the same choice), potentially allowing for effects that activate upon a monster being targeted for an attack to activate again, such as that of "[[Vengeful Shinobi]]".
Some cards and card effects can restrict the monsters a player can 's choice of attack target (such as that of "[[Marshmallon Glasses]]"), mandate that monsters or conduct [[battle ]] with a monster without selecting it as an attack target (such as that of "[[All-Out AttacksDreamsprite]]").<ref>{{cite web |url=http://entertainment.upperdeck.com/yugioh/en/gameplay/faqs/cardfaqs/default.aspx?first=D&last=E |title=<nowiki>Individual Card Rulings [D-E</nowiki>&#93; |publisher=UDE |at=Dreamsprite |archiveurl=http://web.archive.org/web/20090218205242/http://entertainment.upperdeck.com/yugioh/en/gameplay/faqs/cardfaqs/default.aspx?first=D&last=E |archivedate=18 February 2009 |accessdate=30 January 2016 |quote=If you control "Dreamsprite", "The Legendary Fisherman", or conduct [[battle]] without and "Umi" is on the field, "Dreamsprite"’s effect can still change an attack target to "The Legendary Fisherman" because he is not being targeted with an attack, but is being targeted with a monster being declared an effect.}}</ref> There are also card effects that allow a player's opponent to choose their attack target (targets for them, such as that of "[[Confusion ChaffPatrician of Darkness]]").
==See also==
*[[Manages attack targets]]
 
==Notes==
<references group="Notes"/>
 
==References==
<references/>
{{Gameplay}}
[[Category:Gameplay]]

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