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− | {{Infobox/Archetype/Start
| + | == Summary == |
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− | {{Infobox/Archetype/ExtendedName
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− | | kanji = {{ruby|無|む}}{{ruby|効|こう}}({{ruby|化|か}})にする
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− | | japanese = 無効(化)にする
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− | | furigana = むこう(か)にする
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− | | romaji = Mukō(ka)nisuru
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− | | japanese translated = Disable
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− | | english = Negate
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− | | french = Annuler
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− | | german = Annullieren
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− | | italian = Negare
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− | | korean = 무효(화) (無效(化)) ''Muhyo(hwa)''
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− | |chinese=無效(化) ''Wúxiào(huà)''
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− | |portuguese=Negar
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− | | spanish = Negar
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− | }}
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− | {{Infobox/Archetype/End}}
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− | To '''negate''' (Japanese: {{ruby|無|む}}{{ruby|効|こう}}({{ruby|化|か}}) ''Mukō(ka)'') a card is to prevent a card from [[resolving]] after [[activate|activating]], using its [[Card effect|effect]], being [[Summon]]ed, or [[attack]]ing.
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− | [[Destroy]]ing a card is not the same as negating its activation or effect. For example, when a player activates "[[Dark Hole]]" and the other player [[Chain]]s "[[Mystical Space Typhoon]]" [[target]]ing "Dark Hole", it will destroy "Dark Hole", but "Dark Hole" will still [[resolve]], so the monsters are still destroyed.
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− | Such examples of negation are:
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− | <gallery heights="250px" captionalign="center">
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− | Number74MasterofBlades-NUMH-EN-ScR-1E.png | Negate the activation of a card or effect
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− | IceBeastZerofyne-LTGY-EN-R-1E.png | Negate card effects
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− | BlackHornofHeaven-LCJW-EN-UR-1E.png | Negate the Summon of a monster
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− | ScrapIronScarecrow-DT07-EN-DNPR-DT.png | Negate an attack
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− | </gallery>
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− | ==Activation==
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− | To negate the [[Activate|activation]] of a card or effect is to cause it to not [[resolve]] during that Chain.
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− | If the activation of a [[Spell Card|Spell]] or [[Trap Card]] is negated, that card is [[Send|sent]] to the [[Graveyard]] after the entire Chain it was activated in resolves if it has not already been moved somewhere, but it is not treated as being sent from the field.
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− | If the activation of effect that can only be activated a limited number of times is negated, that activation still counts towards the activation limit. For example, if "[[Chaos Sorcerer]]'s" effect is negated by "[[Light and Darkness Dragon]]", it cannot activate its effect again that turn.
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− | ==Effect== | |
− | To negate an [[card effect|effect]] is to prevent it from being applied.
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− | Effects that start a [[Chain]] resolve for no effect when [[activate]]d if negated, but can still be activated. For example, even if the effect of "[[Cannon Soldier]]" is negated by "[[Effect Veiler]]", it can still be activated by [[Tribute|Tributing]] a monster, but the opponent will not take any [[damage]]. Unlike negating the activation, a card whose effect has been negated will still resolve (but with no effect); as such, because "[[Starlight Road]]" only negates card effects and not activations, any card or effect that would [[respond]] to the Summon of "[[Stardust Dragon]]" [[missing the timing|misses the timing]], as the card or effect that "Starlight Road" negated resolves after it for no effect.
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− | [[Continuous Effect]]s are simply not applied.
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− | ==Summon==
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− | To negate a [[Summon]] is to prevent a [[Monster Card|monster]] from being successfully inherently Summoned. A Summon can only be negated during the [[Summon negation window]]. A negated Normal Summon still counts as the one [[Normal Summon]]/[[Normal Set|Set]] per turn.
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− | Only inherent Summons can be negated ([[Normal Summon]]s, [[Flip Summon]]s, [[Synchro Summon]]s, [[Xyz Summon]]s, [[Pendulum Summon]]s and [[Special Summon]]s with a [[Special Summoning condition]]), and only when they occur outside of a Chain. For example, the Normal Summon of a monster with "[[Ultimate Offering]]" cannot be negated if it was Chained to "[[Pot of Greed]]" (as the monster is Summoned in the middle of a Chain), but it can be negated if "Ultimate Offering" is activated as Chain Link 1 (as the monster is Summoned immediately after the effect of "Ultimate Offering" resolves).
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− | If the Summon of a monster(s) is negated, that monster(s) are not considered to have been on the field at the time its Summon was negated (even if it is being [[Flip Summon]]ed or is a [[Gemini monster]] being [[Normal Summon]]ed again). For example, if a monster's Summon is negated by "[[Forced Back]]" while "[[Degenerate Circuit]]" is active, that monster is [[return]]ed to its [[owner]]'s [[hand]] and not [[banish]]ed, because it was not on the field. If a Summon is negated, the monster was not successfully Summoned, so [[Special Summon-only monster]]s cannot be Special Summoned by effects other than their specified method.
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− | ==Attack==
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− | To negate an [[attack]] is to stop a battle from taking place after an attack has been [[declare]]d. An attack can only be negated during the [[Battle Step]], and if it is, the [[Damage Step]] does not occur. [[Negates attacks|Cards which can do this]] include "[[Magic Cylinder]]", "[[Draining Shield]]", and "[[Negate Attack]]".
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− | Cards such as "[[Mirror Force]]" and "[[Dimensional Prison]]" do not negate attacks; instead, the attacking monster [[leaves the field]] during the [[Battle Step]] and the attack ends; if the monster does not leave the field, the attack continues. For example, if "[[Total Defense Shogun]]" attacks while in [[Defense Position]] and the opponent activates "Mirror Force", the attack continues as "Total Defense Shogun" is still on the field.
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− | ==See also==
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− | *[["Negate" vs. "Destroy" and Continuous Cards]]
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− | ==References==
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− | <references />
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− | {{Gameplay}}
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− | [[Category:Gameplay]]
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