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Monster effect

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replace name-only infobox with {{In other languages}}
{{InfoboxShow card image|Revival Jam|caption="[[Revival Jam]]" has an example of a Trigger Effect.}}A '''monster effect''' is an [[effect]] produced by a [[monster]]. Under normal circumstances, only [[Effect Monster]]s can produce monster effects. For activated effects, an effect is a monster effect if the card that produced the effect was a monster when the effect was activated. If a monster activates an effect, but due to leaving the field or moving to the [[Spell & Trap Zone]] it is no longer a monster at resolution, the effect is still a monster effect. Likewise, if a [[Monster Card]] that is treated as a [[Spell]] or [[Trap Card]] activates an effect, that effect is a Spell/ArchetypeTrap effect and not a monster effect, even if that card has left the field or is in a [[Monster Zone]] when that effect resolves. [[Normal Pendulum Monster]]s do not have monster effects; they only have [[Pendulum Effect]]s, and so are not valid targets for any effects that require a monster effect. ==Types of monster effects=====''TCG''/Start''OCG''===In the ''[[Yu-Gi-Oh! Trading Card Game]]'' and ''[[Yu-Gi-Oh! Official Card Game]]'', most monster effects can be classified as one of the following types of effects: Ignition, Trigger, Quick, or Continuous.* [[Ignition Effect]]: An [[optional]] [[Spell Speed 1]] effect that can be activated during an open [[game state]] of its possessor's [[Main Phase]].* [[Trigger Effect]]: A [[Spell Speed 1]] effect that can be activated after a specific event occurs. ** [[Flip effect]]: A Trigger Effect of a [[Flip monster]] that activates because it was [[flip]]ped [[face-up]].* [[Quick Effect]]: A [[Spell Speed 2]] monster effect.* [[Continuous Effect]]: A monster effect that does not use a [[Chain Link]], and only applies while the monster is [[face-up]] on the [[field]]. In addition to the above, some monster effects do not fit into any of the above classifications. On Yugipedia, such effects are described as [[Unclassified Effect| image name Unclassified]]. This classification is not provided in card text (except for Quick Effects in the ''TCG''). Usually, this classification is specified in the card's ruling on the Japanese ''OCG''{{'}}s Official Card Database. ===Rush Duel===In ''[[Yu-Gi-Oh! Rush Duel]]'', all monster effects can be classified as one of three types of effects: Ignition, Continuous, or Multi-Choice.* [[Ignition Effect]]: An [[optional]] effect that can be activated [[once per turn]] during its possessor's [[Main Phase]].* [[Multi-Choice Effect]]: An [[optional]] effect that can be activated once per turn during its possessor's [[Main Phase]], and allows the activating player to choose which effect to apply among two or more.* [[Continuous Effect]]: A monster effect that applies while the monster is [[face-up]] on the [[field]]. The vast majority of monster effects in ''Rush Duel'' are Ignition Effects. Continuous and Multi-Choice Effects are specifically indicated by replacing the standard "Effect" header with "Continuous Effect" or "Multi-Choice Effect", respectively. == In other languages =={{In other languages| fr_name = effet de monstre| de_name = Monstereffekt| it_name = effetto di un mostro| pt_name = efeito de monstro| es_name = efecto de monstruo| ja_name = モンスターの{{ruby|効|こう}}{{ruby|果|か}}| ja_romaji = Monsutā no Kōka| ko_name = 몬스터의 효과| ko_rr = | image size zh_name = | image caption zh_pinyin =
}}
{{Infobox/Archetype/ExtendedName
| english = monster effect
| french = effet de monstre
| german = Monstereffekt
| italian =
| portuguese = efeito de monstros
| spanish =
| kanji = モンスターの{{ruby|効|こう}}{{ruby|果|か}}
| japanese = モンスターの効果
| furigana = モンスターのこうか
| romaji = Monsutā no Kōka
| japanese translated =
| korean =
| chinese =
}}
{{Infobox/Archetype/End}}
[[File:RevivalJam-LCJW-EN-C-1E.png|250px|right]]
A '''monster effect''' is a [[card effect]] produced by a [[Monster Card]]. Under normal circumstances, only [[Effect Monster]]s can produce monster effects.
 
==Types of monster effect==
There are several distinct types of monster effect. All monster effects that start a Chain except Quick Effects are [[Spell Speed 1]].
*[[Flip Effect]]: Activates when the monster is [[flip]]ped [[face-up]] (even in the [[Damage Step]]). Can be either [[optional]] or [[compulsory]].
*[[Ignition Effect]]: Optional effect that can be activated in any open [[game state]] during the [[Main Phase]] (some cards have Ignition Effects that can be activated during other [[Phase]]s).
*[[Trigger Effect]]: Have a specific timing that must be met before they can be activated. Can be either optional or non-optional.
*[[Quick Effect]]: [[Spell Speed 2]]. May or may not have a specific timing. Can be either optional or non-optional.
*[[Continuous Effect]]: Does not start a [[Chain]], and remains in effect as long as the monster is face-up on the field.
*[[Unclassified Effect]]: Other types of monster effects that do not start a Chain.
{{GameplayCard layout}}
[[Category:GameplayCard layout]]
[[Category:Terminology]]

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