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Continuous Trap Card

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[[File:Continuous Trap cards are Trap cards that stay on the field. The effect of these cards will go on until the [[ownerpng|thumb|Continuous icon]] can'''Continuous Trap Cards''' (Japanese: {{Ruby|永|えい}}{{Ruby|続|ぞく}}{{Ruby|罠|トラップ}}カード ''Eizoku Torappu Kādo't keep up with the requirements, or if it's ) are a subcategory of [[destroyed]]. One example of a Continuous Trap Card is the [[Spellbinding Circle]] card, which effectively freezes an enemy Monster s that remains face-up on the field, so it cannot change [[battle position]], or declare an attackafter activation.
Most == Characteristics ==As a Trap Card, Continuous Trap Cards require a cost to maintain, or posess a conditon under which the card is must first be [[destroyed]]. Two Examples of these are [[Imperial Orderset]]before they can be activated, and [[Call of cannot be activated in the Haunted]]same turn they are set. Continuous Trap Cards feature the default Trap Card [[Imperial OrderSpell Speed]] requires a cost of 700 [[Life Points]] to maintain, but [[Call of the Haunted]] is [[destroyed]] when the monster used with it is [[destroyedSpell Speed 2]].
Another such example of === Must remain on-field to resolve on-field effect ===Like other Spell/Trap Cards that remain face-up on the field after activation, a Continuous Trap Card is [[Royal Decree]], which [[negate]]'s [[Trap Card]]'s effects. However, since it is still [[Spell Speed 2]]must remain face-up on-field to resolve its activated on-field effect, it cannot be used against cards like [[Magic Drain]], [[Seven Tools of unless said effect specifically moves the Bandit]], card to an off-field location as a [[Negate Attackcost]], or [[Trap Jammer]], since they are all [[Spell Speed 3]] Cards.
Relevant IconIf a Continuous Trap Card is removed from the field after effect activation but before resolution, the activated effect will resolve without effect. === Activating the card and effect in the same Chain Link ===As long as they both meet their [[activation conditions]], a Continuous Trap Card and exactly one of its [[Trigger-like Effect]]s or [[Quick-like Effect]]s can both be activated during the same [[Chain Link]]. For example, when a Set "[[Dark Contract with the Witch]]" is activated, its effect to destroy a card can be activated in the same Chain Link.<ref name="PRB 128">{{cite book |title=Yu-Gi-Oh! Official Card Game Perfect Rulebook 2020 |date=March 2020 |publisher=Shueisha |isbn=978-4-08-779785-5 |page=128 |language=ja}}</ref> If a Continuous Trap Card has an optional Trigger-like Effect or Quick-like Effect that can be activated during the [[Damage Step]] and that can be activated in the same Chain Link as the card itself, that Continuous Trap Card can also be activated during the Damage Step as long as the effect and card are activated in the same Chain Link. However, [[mandatory effect|mandatory]] Trigger-like Effects and Quick-like Effects cannot be activated in the same Chain Link as the card during the Damage Step. If an effect's activation conditions include "''while this card is face-up on the field''" (e.g. "[[All-Out Attacks]]") or "''while this card is already face-up in your Spell & Trap Zone''" (e.g. "[[Cyber Summon Blaster]]"), that effect cannot meet its activation timing before the Continuous Trap Card has been activated, so that effect cannot be activated in the same Chain Link as the card itself. A Continuous Trap Card cannot activate an effect in the same Chain Link as the card itself if that effect sends itself to the Graveyard as a cost (e.g. "[[Yang Zing Unleashed]]") or banishes itself as a cost (e.g. "[[Ghoti Fury]]"),<ref name="PRB 128"/> because the Continuous Trap Card is not face-up on the field at activation; these effects typically specify that the card must be sent/banished while face-up in order to clarify this, although some do not (e.g. "[[Sentence of Doom]]", "[[Simorgh Sky Battle]]") but still function the same way regardless. If a Continuous Trap Card has both an activation effect and a Trigger-like or Quick-like Effect, that other effect cannot be activated in the same Chain Link as the activation of the card itself, because only one effect can be activated per Chain Link, even if the activation effect is optional. Additionally, the Trigger-like Effects of the cards "[[Coffin Seller]]",<ref>{{cite web |url=http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=4&cid=5492&request_locale=ja |date=9 March 2017 |title=Q&A » 棺桶売り |publisher=Konami |language=Japanese |trans-title=Q&A » Coffin Seller |accessdate=9 April 2017}}</ref> "[[Light Spiral]]",<ref>{{cite web |url=http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=4&cid=7643&request_locale=ja |date=14 January 2016 |title=Q&A » ライト・リサイレンス |publisher=Konami |language=Japanese |trans-title=Q&A » Light Spiral |accessdate=15 February 2016}}</ref> "[[Natural Disaster]]",<ref>{{cite web |url=http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=4&cid=7272&request_locale=ja |date=24 September 2015 |title=Q&A » ナチュラル・ディザスター |publisher=Konami |language=Japanese |trans-title=Q&A » Natural Disaster |accessdate=15 February 2016}}</ref> "[[Overdoom Line]]",<ref>{{cite web |url=http: //www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=4&cid=8218&request_locale=ja |date=31 March 2016 |title=Q&A » オーバー・デッド・ライン |publisher=Konami |language=Japanese |trans-title=Q&A » Overdoom Line |accessdate=9 April 2017}}</ref> "[[ImagePSY-Frame Accelerator]]",<ref>{{cite web |url=http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=4&cid=12664&request_locale=ja |date=9 July 2016 |title=Q&A » PSYフレーム・アクセラレーター |publisher=Konami |language=Japanese |trans-title=Q&A » PSY-Frame Accelerator |accessdate=9 April 2017}}</ref> "[[Spirit's Invitation]]",<ref>{{cite web |url=http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=4&cid=5402&request_locale=ja |date=7 July 2016 |title=Q&A » スピリットの誘い |publisher=Konami |language=Japanese |trans-title=Q&A » Spirit's Invitation |accessdate=9 April 2017}}</ref> and "[[Swiftstrike Armor]]"<ref>{{cite web |url=http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=4&cid=7322&request_locale=ja |date=14 January 2016 |title=Q&A » 神速の具足 |publisher=Konami |language=Japanese |trans-title=Q&A » Swiftstrike Armor |accessdate=15 February 2016}}</ref> cannot be activated in the same Chain Link as the card itself. == Example =={{Show card image|Call of the Haunted|align=center}} == In other languages =={{In other languages| fr_name = Carte Piège Continu| de_name = Permanente Fallenkarte| it_name = Carta Trappola Continua| pt_name = Card de Armadilha Contínuo| es_name = Carta de Trampa Continua| ja_name = {{Ruby|永|えい}}{{Ruby|続|ぞく}}{{Ruby|罠|トラップ}}カード| ja_romaji = Eizoku Torappu Kādo| ko_name = 지속 함정 카드| ko_rr = Jisok Hamjeong Kadeu| zh_name = 永續陷阱卡| zh_pinyin = Yǒngxù Xiànjǐngkǎ| sc_name = 永续陷阱卡| sc_pinyin = Yǒngxù Xiànjǐngkǎ}} == References ==<references/> == See also ==* [[List of Continuous.pngTrap Cards]]* [[List of Continuous Trap Card support cards]]* [[List of Continuous Trap Card anti-support cards]] {{Card types}} [[Category:Types of Trap Cards]]

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