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Trigger Effect

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{{Infobox/Archetype/Start | image name = | image size = | image caption = Cleanup}}{{Infobox/Archetype/ExtendedName | kanji = 誘発効果 | japanese = | furigana = Show card image| romaji = Yūhatsu Kōka Red Gadget| japanese translated = | english = "[[Red Gadget]]", a card with a Trigger Effect.}} | french = Effet Déclencheur | german = Triggereffekt | italian = Effetto Innescato | korean = 유발 효과 (誘發效果) A '''Trigger Effect'Yubal Hyogwa''|chinese=誘發效果 (Japanese: 誘発効果 ''Yòufā Xiàoguǒ / Jau5 faat3 Haau6 gwo2Yūhatsu Kōka'' | spanish = Efecto Disparado|portuguese=Efeito de Gatilho}}{{Infobox/Archetype/End}}) is a type of monster effect that is activated at a specific time. This can either be in response to a specific event or during a particular phase or step. Unless otherwise specified, Trigger Effects can be activated during either player’s turn.
==Trigger Effect==A trigger effect is a type of monster effect that activates at a specific time. This can either Effects are [[Spell Speed]] 1 and therefore cannot be in response chained to other effects, except when multiple Trigger Effects want to a specific eventbe activated simultaneously, or during in which case they will form a particular phase or step. Unless otherwise specified, trigger Chain with each other according to the rules for [[Simultaneous Effects|simultaneous effects can be activated during either player’s turn]].
Trigger effects Effects that are activated in response to a specific event, such as a card being destroyed, or a card being added to the hand, are activated in the yellow box of the "[[Spell SpeedFast effect timing]] 1" chart, and therefore cannot must either be chained to other effectsactivated at this point, except when multiple trigger effects want to activate simultaneously, in which case they will form a chain with each other according to the rules for or not at all. Examples include "[[Jurrac Guaiba]]" and "[[Simultaneous Effects|simultaneous effectsNumber 39: Utopia]]".
For optional Trigger effects Effects that activate in response to "when" a specific eventaction occurs, such as a card being destroyedtheir trigger must have been the last thing to happen, or a card being added to else the hand, are activated in the yellow box of the [[fast effect timing]] chart, and must either cannot be activated at this point, or not at all. Examples include "See ''[[Jurrac Guaiba]]" and "[[Number 39: UtopiaIf... You Can VS When... You Can]]"'' for more information.
For optional trigger effects Trigger Effects that activate "when" are not triggered by a specific event, but rather by a particular period of time, such as the [[Standby Phase]], can be activated when the player has the right to perform an action occursand only during an open game state. This means that they can only ever be activated as Chain Link 1. In this regard, their trigger must have been function is more similar to [[Ignition Effect]]s (except that they are activated outside the [[Main Phase]]) as the last thing player can choose at which point during that time to happen, else activate the effect cannot be activated. See Examples include "[[If... You Can VS When... You CanFire King High Avatar Garunix]]" and "[[Scarm, Malebranche of the Burning Abyss]] for more information".
==Damage Step==Trigger effects Effects that are not triggered by a specific event, but rather by activated at a particular period part of timethe [[Damage Step]], such as the effect of "[[Standby PhaseAlly of Justice Catastor]]", can be activated when the player has the right to perform an action. In this regardactivate immediately upon their effect being triggered, their function is more similar to [[Ignition Effect]]s (only they other Trigger Effects that are activated outside the [[Main Phase]]) as the player can choose at which point during that time in response to activate a specific event. Multiple Trigger Effects of this nature will form a Chain in accordance with the effect. Examples include "rules for [[Fire King High Avatar Garunix]]" and "[[Scarm, Malebranche of the Burning AbyssSimultaneous Effects|simultaneous effects]]".
===The For whether or not a Trigger Effect whose trigger does not exclusively occur during the Damage Step===can be activated during the Damage Step, it is best to consider each card on a case-by-case basis. Usually, if such a Trigger Effect cannot be used at that time, its ''TCG'' text will state "except during the Damage Step," though this is not always the case.
Trigger ==Spell/Trap effects that trigger==Spell and Trap Cards can also have effects that activate at a particular part trigger; these effects are informally called '''Trigger-like Effects'''. When the effect of the [[damage step]]an already-face-up Spell or Trap Card is triggered, such as the effect functions just like the Trigger Effect of a monster and activates in the yellow box of the "[[Ally of Justice CatastorFast effect timing]]"chart. If multiple effects are triggered, activate immediately upon their effect being triggeredmonster or otherwise, similar to other trigger effects that activate in response to a specific event. Multiple trigger effects of this nature will form a chain in accordance with the rules for [[Simultaneous Effects|simultaneous effects]]are followed.
For whether or not ===Continuous Trap Cards===If a trigger [[Continuous Trap Card]] has an effect whose trigger does not exclusively occur during the damage step can be activated during the damage stepthat triggers, it is best also possible to activate both the Trap Card and its effect in the same Chain Link in response to the event that triggers the effect at the time when the player has the right to consider each card on activate a case-by-case basis[[fast effect]].
==Spell/Traps Effects that Trigger==For example, if a monster you control is destroyed by battle whilst you control a face-up "[[Yang Zing Creation]]", if you choose to activate the effect of this face-up "[[Yang Zing Creation]]", you must do so in the yellow box of the "[[Fast effect timing]]" chart, before either player can activate fast effects. If, however, "[[Yang Zing Creation]]" is face-down on the field when the monster is destroyed by battle, so long as the monster being destroyed is still the last thing to happen, you can activate the effect of "[[Yang Zing Creation]]" in the same Chain Link as the card itself.
Spell and Continuous Trap Cards can also which have effects that trigger. When state they must be activated while the effect of an Trap Card is already face-up Spell or Trap Card is triggeredon the field, the effect functions just like monster trigger effects and activates in the yellow box of the such as "[[fast effect timingPredaplanet]] chart. If multiple effects are triggered, monster or otherwise", cannot activate that effect in the same Chain Link as the rules for [[Simultaneous Effects|simultaneous effects]] are followedTrap Card itself.
Further, Continuous Trap Cards which have rulings that state that their effect cannot be activated in the same Chain Link as the card itself must have first been activated, and resolved, for an action to be able to trigger their effects. These include "[[All-Out Attacks]]"<ref name="Card Rulings: All-Out Attacks">[https://yugipedia.com/wiki/Card_Rulings:All-Out_Attacks Card Rulings: All-Out Attacks]</ref>, "[[Coffin Seller]]"<ref name="Card Rulings: Coffin Seller">[https://yugipedia.com/wiki/Card_Rulings:Coffin_Seller Card Rulings: Coffin Seller]</ref>, "[[Cyber Summon Blaster]]"<ref name="Card Rulings: Cyber Summon Blaster">[https://yugipedia.com/wiki/Card_Rulings:Cyber_Summon_Blaster Card Rulings: Cyber Summon Blaster]</ref>, "[[Light Spiral]]"<ref name="Card Rulings: Light Spiral">[https://yugipedia.com/wiki/Card_Rulings:Light_Spiral Card Rulings: Light Spiral]</ref>, "[[Natural Disaster]]"<ref name="Card Rulings: Natural Disaster">[https://yugipedia.com/wiki/Card_Rulings:Natural_Disaster Card Rulings: Natural Disaster]</ref>, "[[Overdoom Line]]"<ref name=Continuous Trap Cards"Card Rulings: Overdoom Line">[https://yugipedia.com/wiki/Card_Rulings:Overdoom_Line Card Rulings: Overdoom Line]</ref>, "[[PSY-Frame Accelerator]]"<ref name="Card Rulings: PSY-Frame Accelerator">[https://yugipedia.com/wiki/Card_Rulings:PSY-Frame_Accelerator PSY-Frame Accelerator]</ref>, "[[Spirit's Invitation]]"<ref name="Card Rulings: Spirit's Invitation">[https://yugipedia.com/wiki/Card_Rulings:Spirit%27s_Invitation Card Rulings: Spirit's Invitation]</ref>, "[[Swiftstrike Armor]]"<ref name="Card Rulings: Swiftstrike Armor">[https://yugipedia.com/wiki/Card_Rulings:Swiftstrike_Armor Card Rulings: Swiftstrike Armor]</ref>, and "[[Unpossessed]]"<ref name="Card Rulings: Unpossessed">[https://yugipedia.com/wiki/Card_Rulings:Unpossessed Card Rulings: Unpossessed]</ref>.
If a continuous trap card has an effect that triggers, it is also possible to activate both the trap card, ==List of ''TCG'' and its effect, in the same chain link in response to the event that triggers the effect at the time when the player has the right to activate a ''OCG'' monsters with Trigger Effects== {{Card query|[[fast effectEffect type::Trigger Effect]].|type=monster|medium=official|limit=10}}
For example, if a monster you control is destroyed by battle whilst you control a face-up "[[Yang Zing Creation]]", if you choose to activate the effect ==List of this face''TCG'' and ''OCG'' Spell and Trap Cards with Trigger-up "like Effects== {{Card query|[[Yang Zing CreationEffect type::Trigger Effect]]", you must do so in the yellow box of the [[fast effect timing]] chart, before either player can activate fast effects. If, however, "[[Yang Zing Creation]]" is face|type=non-down on the field when the monster is destroyed by battle, so long as the monster being destroyed is still the last thing to happen, you can activate the effect of "[[Yang Zing Creation]]" in the same Chain Link as the card itself. |medium=official|limit=10}}
==In other languages=Exception={{In other languages| fr_name = Effet Déclencheur| de_name = Triggereffekt| it_name = Effetto Innescato| pt_name = Efeito de Gatilho| es_name = Efecto Disparado| ja_name = 誘発効果| ja_romaji = Yūhatsu Kōka| ko_name =유발 효과| ko_rr =Yubal Hyogwa| zh_name = 誘發效果| zh_pinyin = Yòufā XiàoguǒContinuous Trap Cards which have effects that state that they must activate whilst the Trap Card is already face-up on the field, such as "[[Predaplanet]]", you cannot activate that effect in the same Chain Link as the Trap Card itself. }}
Further, Continuous Trap Cards which have rulings that state that their effect cannot be activated in the same chain link as the card itself must have first been activated, and resolved, for an action to be able to trigger their effects. These include "[[All-Out Attacks]]"<ref name="Card Rulings: All-Out Attacks">[https://yugipedia.com/wiki/Card_Rulings:All-Out_Attacks Card Rulings: All-Out Attacks]</ref>, "[[Coffin Seller]]"<ref name="Card Rulings: Coffin Seller">[https://yugipedia.com/wiki/Card_Rulings:Coffin_Seller Card Rulings: Coffin Seller]</ref>, "[[Cyber Summon Blaster]]"<ref name="Card Rulings: Cyber Summon Blaster">[https://yugipedia.com/wiki/Card_Rulings:Cyber_Summon_Blaster Card Rulings: Cyber Summon Blaster]</ref>, "[[Light Spiral]]"<ref name="Card Rulings: Light Spiral">[https://yugipedia.com/wiki/Card_Rulings:Light_Spiral Card Rulings: Light Spiral]</ref>, "[[Natural Disaster]]"<ref nameReferences="Card Rulings: Natural Disaster">[https://yugipedia.com/wiki/Card_Rulings:Natural_Disaster Card Rulings: Natural Disaster]</ref>, "[[Overdoom Line]]"<ref name="Card Rulings: Overdoom Line">[https://yugipedia.com/wiki/Card_Rulings:Overdoom_Line Card Rulings: Overdoom Line]</ref>, "[[PSY-Frame Accelerator]]"<ref name="Card Rulings: PSY-Frame Accelerator">[https://yugipedia.com/wiki/Card_Rulings:PSY-Frame_Accelerator PSY-Frame Accelerator]</ref>, "[[Spirit's Invitation]]"<ref name="Card Rulings: Spirit's Invitation">[https://yugipedia.com/wiki/Card_Rulings:Spirit%27s_Invitation Card Rulings: Spirit's Invitation]</ref>, "[[Swiftstrike Armor]]"<ref name="Card Rulings: Swiftstrike Armor">[https:references//yugipedia.com/wiki/Card_Rulings:Swiftstrike_Armor Card Rulings: Swiftstrike Armor]</ref>, and "[[Unpossessed]]"<ref name="Card Rulings: Unpossessed">[https://yugipedia.com/wiki/Card_Rulings:Unpossessed Card Rulings: Unpossessed]</ref>. ==See Also:==
==See also==
* [[Fast Effect Timing]]
* [[If... You Can VS When... You Can]]
* [[Simultaneous Effects]]
==List of TCG and OCG Monsters with Trigger Effects== {{#ask: [[Class 1::Official]] [[Effect type::Trigger Monster Effects||Trigger Effect]] |?Japanese name |?Rank |?Level |?Attribute |?Type |?Card type |?ATK |?DEF |limit=10Gameplay}}
==List of OCG/TCG Spell/Trap Cards with Effects that Trigger==: ''Note: This list is incomplete''{{Card query|[[Effect typeCategory::Trigger-like Effect]]|medium=official|type=Types of monster|limit=10}}{{Card query|[[Effect type::Trigger-like Effect]]|medium=official|type=non-monster|limit=10}} {{Gameplay}}[[Category:Gameplayeffects]]
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