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Trigger Effect

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{{Infobox/Archetype/Start | image name = | image size = | image caption = Cleanup}}{{Infobox/Archetype/ExtendedName | kanji = 誘発効果 | japanese = | furigana = Show card image| romaji = Yūhatsu Kōka Red Gadget| japanese translated = | english = "[[Red Gadget]]", a card with a Trigger Effect.}} | french = Effet Déclencheur | german = Triggereffekt | italian = Effetto Innescato | korean = 유발 효과 (誘發效果) A '''Trigger Effect'Yubal Hyogwa''|chinese=誘發效果 (Japanese: 誘発効果 ''Yòufā Xiàoguǒ / Jau5 faat3 Haau6 gwo2Yūhatsu Kōka'' | spanish = Efecto Disparado|portuguese=Efeito de Gatilho}}{{Infobox/Archetype/End}}) is a type of monster effect that is activated at a specific time. This can either be in response to a specific event or during a particular phase or step. Unless otherwise specified, Trigger Effects can be activated during either player’s turn.
==Trigger Effect==A trigger effect is a type of monster effect that activates at a specific time. This can either Effects are [[Spell Speed]] 1 and therefore cannot be in response chained to other effects, except when multiple Trigger Effects want to a specific eventbe activated simultaneously, or during in which case they will form a particular phase or step. Unless otherwise specified, trigger Chain with each other according to the rules for [[Simultaneous Effects|simultaneous effects can be activated during either player’s turn]].
Trigger effects Effects that are activated in response to a specific event, such as a card being destroyed, or a card being added to the hand, are activated in the yellow box of the "[[Spell SpeedFast effect timing]] 1" chart, and therefore cannot must either be chained to other effectsactivated at this point, except when multiple trigger effects want to activate simultaneously, in which case they will form a chain with each other according to the rules for or not at all. Examples include "[[Jurrac Guaiba]]" and "[[Simultaneous Effects|simultaneous effectsNumber 39: Utopia]]".
For optional Trigger effects Effects that activate in response to "when" a specific eventaction occurs, such as a card being destroyedtheir trigger must have been the last thing to happen, or a card being added to else the hand, are activated in the yellow box of the [[fast effect timing]] chart, and must either cannot be activated at this point, or not at all. Examples include "See ''[[Jurrac Guaiba]]" and "[[Number 39: UtopiaIf... You Can VS When... You Can]]"'' for more information.
For optional trigger effects Trigger Effects that activate "when" are not triggered by a specific event, but rather by a particular period of time, such as the [[Standby Phase]], can be activated when the player has the right to perform an action occursand only during an open game state. This means that they can only ever be activated as Chain Link 1. In this regard, their trigger must have been function is more similar to [[Ignition Effect]]s (except that they are activated outside the [[Main Phase]]) as the last thing player can choose at which point during that time to happen, else activate the effect cannot be activated. See Examples include "[[If... You Can VS When... You CanFire King High Avatar Garunix]]" and "[[Scarm, Malebranche of the Burning Abyss]] for more information".
==Damage Step==Trigger effects Effects that are not triggered by a specific event, but rather by activated at a particular period part of timethe [[Damage Step]], such as the effect of "[[Standby PhaseAlly of Justice Catastor]]", can be activated when the player has the right to perform an action. In this regardactivate immediately upon their effect being triggered, their function is more similar to [[Ignition Effect]]s (only they other Trigger Effects that are activated outside the [[Main Phase]]) as the player can choose at which point during that time in response to activate a specific event. Multiple Trigger Effects of this nature will form a Chain in accordance with the effect. Examples include "rules for [[Fire King High Avatar Garunix]]" and "[[Scarm, Malebranche of the Burning AbyssSimultaneous Effects|simultaneous effects]]".
===The Damage Step=== Trigger effects that activate at a particular part of the [[damage step]], such as the effect of "[[Ally of Justice Catastor]]", activate immediately upon their effect being triggered, similar to other trigger effects that activate in response to a specific event. Multiple trigger effects of this nature will form a chain in accordance with the rules for [[Simultaneous Effects|simultaneous effects]]. For whether or not a trigger effect Trigger Effect whose trigger does not exclusively occur during the damage step Damage Step can be activated during the damage stepDamage Step, it is best to consider each card on a case-by-case basis. Usually, if such a Trigger Effect cannot be used at that time, its ''TCG'' text will state "except during the Damage Step," though this is not always the case.
==Spell/Trap effects that trigger==
Spell and Trap Cards can also have effects that trigger; these effects are informally called '''Trigger-like Effects'''. When the effect of an already-face-up Spell or Trap Card is triggered, the effect functions just like the Trigger Effect of a monster and activates in the yellow box of the "[[Fast effect timing]]" chart. If multiple effects are triggered, monster or otherwise, the rules for [[Simultaneous Effects|simultaneous effects]] are followed.
Spell and ===Continuous Trap Cards can ===If a [[Continuous Trap Card]] has an effect that triggers, it is also have effects that trigger. When possible to activate both the effect of an already face-up Spell or Trap Card is triggered, and its effect in the same Chain Link in response to the event that triggers the effect functions just like monster trigger effects and activates in at the time when the yellow box of player has the right to activate a [[fast effect timing]] chart. If multiple effects are triggered, monster or otherwise, the rules for [[Simultaneous Effects|simultaneous effects]] are followed.
===Continuous Trap Cards===For example, if a monster you control is destroyed by battle whilst you control a face-up "[[Yang Zing Creation]]", if you choose to activate the effect of this face-up "[[Yang Zing Creation]]", you must do so in the yellow box of the "[[Fast effect timing]]" chart, before either player can activate fast effects. If, however, "[[Yang Zing Creation]]" is face-down on the field when the monster is destroyed by battle, so long as the monster being destroyed is still the last thing to happen, you can activate the effect of "[[Yang Zing Creation]]" in the same Chain Link as the card itself.
If a continuous trap card has an effect Continuous Trap Cards which have effects that triggers, it state they must be activated while the Trap Card is also possible to activate both already face-up on the trap cardfield, and its such as "[[Predaplanet]]", cannot activate that effect, in the same chain link in response to Chain Link as the event that triggers the effect at the time when the player has the right to activate a [[fast effect]]Trap Card itself.
For exampleFurther, if a monster you control is destroyed by battle whilst you control a faceContinuous Trap Cards which have rulings that state that their effect cannot be activated in the same Chain Link as the card itself must have first been activated, and resolved, for an action to be able to trigger their effects. These include "[[All-up Out Attacks]]"<ref name="Card Rulings: All-Out Attacks">[https://yugipedia.com/wiki/Card_Rulings:All-Out_Attacks Card Rulings: All-Out Attacks]</ref>, "[[Yang Zing CreationCoffin Seller]]"<ref name="Card Rulings: Coffin Seller">[https://yugipedia.com/wiki/Card_Rulings:Coffin_Seller Card Rulings: Coffin Seller]</ref>, if you choose to activate the effect of this face-up "[[Yang Zing CreationCyber Summon Blaster]]"<ref name="Card Rulings: Cyber Summon Blaster">[https://yugipedia.com/wiki/Card_Rulings:Cyber_Summon_Blaster Card Rulings: Cyber Summon Blaster]</ref>, you must do so in the yellow box of the "[[fast effect timingLight Spiral]]"<ref name="Card Rulings: Light Spiral">[https://yugipedia.com/wiki/Card_Rulings:Light_Spiral Card Rulings: Light Spiral] chart</ref>, before either player can activate fast effects"[[Natural Disaster]]"<ref name="Card Rulings: Natural Disaster">[https://yugipedia. Ifcom/wiki/Card_Rulings:Natural_Disaster Card Rulings: Natural Disaster]</ref>, however"[[Overdoom Line]]"<ref name="Card Rulings: Overdoom Line">[https://yugipedia.com/wiki/Card_Rulings:Overdoom_Line Card Rulings: Overdoom Line]</ref>, "[[Yang Zing CreationPSY-Frame Accelerator]]" is face<ref name="Card Rulings: PSY-down on the field when the monster is destroyed by battleFrame Accelerator">[https://yugipedia.com/wiki/Card_Rulings:PSY-Frame_Accelerator PSY-Frame Accelerator]</ref>, "[[Spirit's Invitation]]"<ref name="Card Rulings: Spirit's Invitation">[https://yugipedia.com/wiki/Card_Rulings:Spirit%27s_Invitation Card Rulings: Spirit's Invitation]</ref>, so long as the monster being destroyed is still the last thing to happen"[[Swiftstrike Armor]]"<ref name="Card Rulings: Swiftstrike Armor">[https://yugipedia.com/wiki/Card_Rulings:Swiftstrike_Armor Card Rulings: Swiftstrike Armor]</ref>, you can activate the effect of and "[[Yang Zing CreationUnpossessed]]" in the same Chain Link as the card itself<ref name="Card Rulings: Unpossessed">[https://yugipedia.com/wiki/Card_Rulings:Unpossessed Card Rulings: Unpossessed]</ref>.
==List of ''TCG'' and ''OCG'' monsters with Trigger Effects=Exception={{Card query|[[Effect type::Trigger Effect]]|type=monster|medium=official|limit=10}}
Continuous ==List of ''TCG'' and ''OCG'' Spell and Trap Cards which have effects that state that they must activate whilst the Trap with Trigger-like Effects== {{Card is already face-up on the field, such as "query|[[PredaplanetEffect type::Trigger Effect]]", you cannot activate that effect in the same Chain Link as the Trap Card itself. |type=non-monster|medium=official|limit=10}}
Further, Continuous Trap Cards which have rulings that state that their effect cannot be activated in the same chain link as the card itself must have first been activated, and resolved, for an action to be able to trigger their effects. These include "[[All-Out Attacks]]"<ref name="Card Rulings: All-Out Attacks">[https://yugipedia.com/wiki/Card_Rulings:All-Out_Attacks Card Rulings: All-Out Attacks]</ref>, "[[Coffin Seller]]"<ref name="Card Rulings: Coffin Seller">[https://yugipedia.com/wiki/Card_Rulings:Coffin_Seller Card Rulings: Coffin Seller]</ref>, "[[Cyber Summon Blaster]]"<ref nameIn other languages="Card Rulings: Cyber Summon Blaster">[https://yugipedia.com/wiki/Card_Rulings:Cyber_Summon_Blaster Card Rulings: Cyber Summon Blaster]</ref>, "[[Light Spiral]]"<ref name="Card Rulings: Light Spiral">[https://yugipedia.com/wiki/Card_Rulings:Light_Spiral Card Rulings: Light Spiral]</ref>, "[[Natural Disaster]]"<ref name{{In other languages| fr_name ="Card Rulings: Natural Disaster">[https://yugipedia.com/wiki/Card_Rulings:Natural_Disaster Card Rulings: Natural Disaster]</ref>, "[[Overdoom Line]]"<ref nameEffet Déclencheur| de_name ="Card Rulings: Overdoom Line">[https://yugipedia.com/wiki/Card_Rulings:Overdoom_Line Card Rulings: Overdoom Line]</ref>, "[[PSY-Frame Accelerator]]"<ref nameTriggereffekt| it_name ="Card Rulings: PSY-Frame Accelerator">[https://yugipedia.com/wiki/Card_Rulings:PSY-Frame_Accelerator PSY-Frame Accelerator]</ref>, "[[Spirit's Invitation]]"<ref nameEffetto Innescato| pt_name ="Card Rulings: Spirit's Invitation">[https://yugipedia.com/wiki/Card_Rulings:Spirit%27s_Invitation Card Rulings: Spirit's Invitation]</ref>, "[[Swiftstrike Armor]]"<ref nameEfeito de Gatilho| es_name ="Card Rulings: Swiftstrike Armor">[https://yugipedia.com/wiki/Card_Rulings:Swiftstrike_Armor Card Rulings: Swiftstrike Armor]</ref>, and "[[Unpossessed]]"<ref nameEfecto Disparado| ja_name ="Card Rulings: Unpossessed">[https://yugipedia.com/wiki/Card_Rulings:Unpossessed Card Rulings: Unpossessed]</ref>.誘発効果| ja_romaji = Yūhatsu Kōka| ko_name = 유발 효과| ko_rr = Yubal Hyogwa| zh_name = 誘發效果| zh_pinyin = Yòufā Xiàoguǒ}}
==See Also:References==<references/>
==See also==
* [[Fast Effect Timing]]
* [[If... You Can VS When... You Can]]
* [[Simultaneous Effects]]
==List of TCG and OCG Monsters with Trigger Effects== {{#ask: [[Class 1::Official]] [[Effect type::Trigger Monster Effects||Trigger Effect]] |?Japanese name |?Rank |?Level |?Attribute |?Type |?Card type |?ATK |?DEF |limit=10Gameplay}}
==List of OCG/TCG Spell/Trap Cards with Effects that Trigger==: ''Note: This list is incomplete''{{Card query|[[Effect typeCategory::Trigger-like Effect]]|medium=official|type=Types of monster|limit=10}}{{Card query|[[Effect type::Trigger-like Effect]]|medium=official|type=non-monster|limit=10}} {{Gameplay}}[[Category:Gameplayeffects]]
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