Changes

Jump to: navigation, search

Neo-Spacian

16,550 bytes added, 2 months ago
m
no edit summary
{{Infobox/Yu-Gi-Oh!/Archetype/Startarchseries | image name cut_from_names = NeoSpacians.jpgtrue | image size = NEX-MADU-EN-VG-artwork.png | image caption = The Clockwise from left to right: "[[Neo-Spacian Flare Scarab|Flare Scarab]]", "[[Neo-Spacian Air Hummingbird|Air Hummingbird]]", "[[Neo-Spacians}}{{Infobox/YuSpacian Aqua Dolphin|Aqua Dolphin]]", "[[Neo-Spacian Grand Mole|Grand Mole]]", "[[Neo-GiSpacian Glow Moss|Glow Moss]]" and "[[Neo-Oh!/Archetype/ExtendedNameSpacian Dark Panther|Dark Panther]]" | kanji ja_name = <ruby><rb>{{Ruby|</rb><rp>(</rp><rt>|ネオスペーシアン</rt><rp>)</rp></ruby>}} | japanese romaji = Neosupēshian | furigana zh_name = ネオスペーシアンN | romanji fr_name = NeosupēshianNéo-Spacien | japanese translated de_name = Neo-SpacianWeltraum | english it_name = Neo-SpacianSpaziale | french ko_name = Néo-Spacien네오스페이시언 | german = Neo-Weltraum | italian ko_romanized = Neoseupeisieon | korean pt_name = Neoespacial | spanish es_name = Neo-Espacial}}{{Infobox/Yu-Gi-Oh!/Archetype/List | sets =
* [[Power of the Duelist]]
* [[Strike of Neos]]
* [[Gladiator's Assault]]* [[Tactical Evolution]]* [[Phantom Darkness]]* [[Duelist Pack 3: Jaden Yuki 2]]* [[Duelist Pack 6: Jaden Yuki 3]]* [[Savage Strike]]* [[Power of the Elements]]| tcg =
* [[Crossroads of Chaos]]
* [[Champion Pack: Game Eight]]* [[Hobby League 7 participation card B]]* [[Legendary Collection 2: The Duel Academy Years Mega Pack]]* [[Ra Yellow Mega Pack]]* [[Duel Terminal 7a]]* [[HERO Strike Structure Deck]]* [[Duelist Saga]]* [[Cybernetic Horizon]]* [[Battles of Legend: Relentless Revenge]]* [[Shadows in Valhalla]]* [[2018 Mega-Tins]]* [[Legendary Duelists: Magical Hero]]* [[Battles of Legend: Crystal Revenge]]* [[Speed Duel GX: Midterm Destruction]]| anime ocg = * [[Strike of Neos: Vendor Edition]]* [[YuStarter Deck 2007]]* [[Duel Terminal -Gi-OhSacred Star Knights!! GX]]* [[Structure Deck: HERO's Strike]]* [[20th Anniversary Pack 1st Wave]]* [[Duelist Edition Volume 1]]* [[Duelist Pack: Legend Duelist 6]]* [[Tournament Pack 2022 Vol.2]]* [[Power of the Elements +1 Bonus Pack]]* [[Animation Chronicle 2022]]| korea =* [[Precious Pack Volume 1]]* [[Precious Pack Volume 2]]|anime = [[Yu-Gi-Oh! (Duel Monsters) GX]] | list = List of "Neo-Spacian" monsters | support list = List of "Neo-Spacian" Support Cards
}}
"'''Neo-Spacian'''" ({{Infobox/Ruby|N|ネオスペーシアン}} ''Neosupēshian'') is an [[archetype]] of [[Monster Card|monsters]] related to the "[[Elemental HERO]]" archetype which focuses on [[Contact Fusion]] with "[[Elemental HERO Neos]]". In the ''[[Yu-Gi-Oh!GX]]'' anime, the "Neo-Spacian" monsters, along with their infant "[[Chrysalis]]" forms, were introduced by [[Jaden Yuki]], who created the concept of these cards when he was a little boy. There are six [[Level]] 3 "Neo-Spacian" monsters, each with a different [[Attribute]] and [[Type]]. This archetype relies on "Elemental HERO Neos" and was designed to give Jaden an alternate strategy to his "Elemental HERO" monsters.While the Japanese name of "[[NEX]]" would make it appear to be a member of the archetype, it is not considered a "Neo-Spacian" card due to "different superscripting".<ref>https:/Archetype/Endwww.db.yugioh-card.com/yugiohdb/faq_search.action?ope=4&cid=7162&request_locale=ja</ref> Similarly, the "Neo-Spacian" monsters themselves are not to be considered as "[[Neos]]" cards according to a ruling for "[[Elemental HERO Divine Neos]]".==Members and related cards=={| class="wikitable" style="text-align:center"! rowspan="2" | [[Attribute]]! rowspan="2" | [[Chrysalis]]! colspan="2" | Neo-Spacian! colspan="2" | "[[Neos]]" [[Contact Fusion]]|-! Original! [[NEX|Extended]]! Original! Extended|-| [[FIRE]] [[File:FIRE.svg|24px]]| [[Chrysalis Larva|Larva]]| [[Neo-Spacian Flare Scarab|Flare Scarab]]| rowspan="3" | —| [[Elemental HERO Flare Neos|Flare Neos]]| rowspan="5" | —|-| [[EARTH]] [[File:EARTH.svg|24px]]| [[Chrysalis Mole|Mole]]| [[Neo-Spacian Grand Mole|Grand Mole]]| [[Elemental HERO Grand Neos|Grand Neos]]|-| [[DARK]] [[File:DARK.svg|24px]]| [[Chrysalis Pantail|Pantail]]| [[Neo-Spacian Dark Panther|Dark Panther]]| [[Elemental HERO Dark Neos|Dark Neos]]|-| [[LIGHT]] [[File:LIGHT.svg|24px]]| [[Chrysalis Pinny|Pinny]]| [[Neo-Spacian Glow Moss|Glow Moss]]| [[Neo-Spacian Twinkle Moss|Twinkle Moss]]| [[Elemental HERO Glow Neos|Glow Neos]]|-| [[WIND]] [[File:WIND.svg|24px]]| [[Chrysalis Chicky|Chicky]]| [[Neo-Spacian Air Hummingbird|Air Hummingbird]]| —| [[Elemental HERO Air Neos|Air Neos]]|-| [[WATER]] [[File:WATER.svg|24px]]| [[Chrysalis Dolphin|Dolphin]]| [[Neo-Spacian Aqua Dolphin|Aqua Dolphin]]| [[Neo-Spacian Marine Dolphin|Marine Dolphin]]| [[Elemental HERO Aqua Neos|Aqua Neos]]| [[Elemental HERO Marine Neos|Marine Neos]]|}===Triple Contact Fusion "Neos" monsters==={| class="wikitable" style="text-align:center"! "[[Neos]]" [[Triple Contact Fusion]]! "Neo-Spacian" [[Fusion Material]]s! [[Attribute]]s combined|-| [[Elemental HERO Magma Neos|Magma Neos]]| "[[Neo-Spacian Flare Scarab|Flare Scarab]]" + "[[Neo-Spacian Grand Mole|Grand Mole]]"| [[FIRE]] + [[EARTH]]|-| [[Elemental HERO Nebula Neos|Nebula Neos]]| "[[Neo-Spacian Grand Mole|Grand Mole]]" + "[[Neo-Spacian Dark Panther|Dark Panther]]"| [[EARTH]] + [[DARK]]|-| [[Elemental HERO Chaos Neos|Chaos Neos]]| "[[Neo-Spacian Dark Panther|Dark Panther]]" + "[[Neo-Spacian Glow Moss|Glow Moss]]"| [[DARK]] + [[LIGHT]]|-| [[Elemental HERO Storm Neos|Storm Neos]]| "[[Neo-Spacian Air Hummingbird|Air Hummingbird]]" + "[[Neo-Spacian Aqua Dolphin|Aqua Dolphin]]"| [[WIND]] + [[WATER]]|}===Quadruple Contact Fusion "Neos" monsters==={| class="wikitable" style="text-align:center"! "[[Neos]]" [[Quadruple Contact Fusion]]! "Neo-Spacian" [[Fusion Material]]s! [[Attribute]]s combined|-| [[Elemental HERO Cosmo Neos|Cosmo Neos]]| 3 "Neo-Spacian" monsters with different Attributes| 3 different Attributes|}===Ultimate Contact Fusion "Neos" monsters==={| class="wikitable" style="text-align:center"! "[[Neos]]" [[Contact Fusion#Ultimate Contact Fusion|Ultimate Contact Fusion]]! "Neo-Spacian" [[Fusion Material]]s! [[Attribute]]s combined|-| [[Elemental HERO Divine Neos|Divine Neos]]| ("[[Neo-Spacian Flare Scarab|Flare Scarab]]" + "[[Neo-Spacian Grand Mole|Grand Mole]]" + "[[Neo-Spacian Dark Panther|Dark Panther]]" + "[[Neo-Spacian Glow Moss|Glow Moss]]" + "[[Neo-Spacian Air Hummingbird|Air Hummingbird]]" + "[[Neo-Spacian Aqua Dolphin|Aqua Dolphin]]")| ([[FIRE]] + [[EARTH]] + [[DARK]] + [[LIGHT]] + [[WIND]] + [[WATER]])|}==Playing style==[[File:Neos Contact in Teardrop.png|250px|right|thumb|The "[[Neos]]" [[Contact Fusion]] monsters.]] The general playstyle of "[[Neos]]" and "Neo-Spacian" is to facilitate the Special Summons of a variety of powerful Fusion Monsters, much like "[[Elemental HERO]]" (and "[[HERO]]" as a whole). This is commonly done with the plethora of cards which specifically support "[[Elemental HERO Neos]]" and "Neo-Spacian" monsters, which culminates into a playstyle that differs from the rest of the "Elemental HERO" archetype.  The "Neo-Spacian" monsters themselves do not have particularly powerful ATK/DEF or useful effects, but there are notable exceptions in the modern game. These are:  * "[[Neo-Spacian Aqua Dolphin]]", which can help the player gain information on the opponent's hand, but also potentially get rid of a combo starter or a problematic [[hand trap]], bait out the activations of such effects of the latter * "[[Neo-Spacian Grand Mole]]", which can return troublesome monsters and itself to the hand by battling them.* "[[Neo-Spacian Dark Panther]]", which can stituationally copy an opponent's monster name and its effects.  A couple of them ("Neo-Spacian Aqua Dolphin" and "[[Neo-Spacian Glow Moss]]") can be [[Card evolutions|upgraded]] with "[[NEX]]" ("[[Neo-Spacian Marine Dolphin]]" and "[[Neo-Spacian Twinkle Moss]]").  "Neo-Spacian" is also supported by the "[[Chrysalis]]" archetype, having a "Chrysalis" monster for each corresponding "Neo-Spacian" monster and can benefit from "[[Cocoon Party]]", "[[Contact]]" and "[[Cocoon Rebirth]]" to use "Chrysalis" monsters to Summon out their corresponding "Neo-Spacian" counterparts. Unlike most [[Fusion Monster]]s, which must be [[Fusion Summon]]ed, most "Neos" Fusion Monsters are instead Summoned via [[Contact Fusion]], which requires [[shuffling]] the [[Fusion Material]]s on the [[field]] into the [[Deck]] to [[Special Summon]] them. However, the "Neos" Fusion Monsters also have a mandatory effect that returns themselves from the field to the [[Extra Deck]] during the [[End Phase]]. To avoid this, the [[Field Spell Card|Field Spell]] "[[Neo Space]]" and the [[Equip Spell Card|Equip Spell]] "[[Instant Neo Space]]" makes this effect no longer mandatory to activate, allowing the Fusion Monsters to stay on the field as long as either card is present (as well as allowing the Special Summon of "Elemental HERO Neos" when the equipped monster [[leaves the field]]). The two-material "Neos" Contact Fusion Monsters ("[[Elemental HERO Air Neos|Air Neos]]", "[[Elemental HERO Aqua Neos|Aqua Neos]]", "[[Elemental HERO Dark Neos|Dark Neos]]", "[[Elemental HERO Flare Neos|Flare Neos]]", "[[Elemental HERO Glow Neos|Glow Neos]]", "[[Elemental HERO Grand Neos|Grand Neos]]" and "[[Elemental HERO Marine Neos|Marine Neos]]") have effects based off of that of their respective "Neo-Spacian" material. The three and four-material "Neos" Contact Fusion Monsters ("[[Elemental HERO Chaos Neos|Chaos Neos]]", "[[Elemental HERO Magma Neos|Magma Neos]]", "[[Elemental HERO Nebula Neos|Nebula Neos]]", "[[Elemental HERO Storm Neos|Storm Neos]]" and "[[Elemental HERO Cosmo Neos|Cosmo Neos]]") generally have more powerful effects, and while they still have their mandatory effects of shuffling themselves back into the Extra Deck, these shared effects can also clear both players' fields (or only the opponent's field in the case of "Cosmo Neos") to varying extents, making these effects situationally beneficial.  Due to the nature of Contact Fusion, the [[Deck]] must use numerous ways to [[swarm]] the field with "Elemental HERO Neos" and "Neo-Spacian" monsters. "[[Neo Space Connector]]" is essential to this Deck's playstyle as it serves as a one-card "Neos" Contact Fusion; it can Summon "Elemental HERO Neos" or a "Neo-Spacian" monster from the [[hand]] or Deck upon its [[Normal Summon]] and then it can [[Tribute]] itself to Summon another material from the [[GY]]. "Elemental HERO Neos" and "Neo-Spacian" monsters are also bolstered by many support cards that such as "[[NEXT]]", "[[Contact Gate]]", "[[EN Shuffle]]", "[[Cross Keeper]]", "[[EN - Engage Neo Space]]" and "[[EN Wave]]".
Rather than Summoning the [[Image:ElementalNeos.jpg|250px|left|thumb|Their material]]s onto the field for Contact Fusion counterparts and , "[[Elemental Hero Neos|NeosMiracle Contact]]]] The " can return materials from the player'''Neo-Spacians''' and their infant forms hand, field, or GY to the deck to Special Summon "Elemental HERO" Fusion Monsters that mention "Elemental HERO Neos" as material (though it does not properly Summon the monster). As a [[ChrysalisNormal Trap Card|Normal Trap]], were introduced by "[[Jaden YukiFavorite Contact]] in the [[Yu-Gi-Oh! GX]] anime. He created the concept of these cards when he was a little kid. The theme relies on Elemental Hero Neos and was designed " can also be used to give Jaden an alternate strategy to his deck. Unlike most fusions that require Special Summon a Fusion Summoning card, Monster that mentions a new tactic known "HERO" monster as '''Contact Fusion''' comes into play, which only needs a material by returning monsters to have the Fusion Materials on the field. However, monsters summoned through this effect are only allowed Deck from almost every other location similarly to be on "Miracle Contact" (including the field until the End Phase of the turn of on which it was summoned. This can be bypassed through the Field Spell, user's [[Neo Spacebanish]]ment), which allows the though it prevents that Fusion Monsters Monster from being returned to stay on the field as long as [[Neo Space]] itself stays on the fieldExtra Deck if "Elemental HERO Neos" was returned, and making it useful for Summoning the [[Equip Spell Cards|Equip Spell]] [[Instant Neo Space]], which allow's the fusion monster it's equipped "Neos" Contact Fusion without worrying about its mandatory effect of shuffling itself to to stay on the fieldExtra Deck. The Some of the Summonable monsters in this archetype are can also bolstered by many support cards that range from swarming disrupt the field with [[Cocoon Party]] and [[opponent if Summoned via "Favorite Contact]] to upgrading them with [[NEX]]" during their turn, especially "Cosmo Neos", which can lock out the opponent from using a majority of their cards.
==Play Style==Most of these effects require filling the GY with "Neo-Spacian" monsters and "Elemental HERO Neos" beforehand. "[[Convert Contact]]" and "EN - Engage Neo Space" are viable solutions for this, sending two monsters while also gaining two cards (draw 2 cards from the former, while the latter Special Summons a Level 5 or higher "Elemental HERO" monster and adds 1 "[[Polymerization]]" from the Deck or GY). "[[Elemental HERO Prisma]]", which can [[send]] "Elemental HERO Neos" or a "Neo-Spacian" monster to the GY and change its name to the one of the sent card can be used for the Summon of a "Neos" Fusion.
Though the Neo-Spacians are tied into the "[[Elemental HeroesHERO Spirit of Neos]], generally their play style " is so different from that a key card which can search the vast majority of traditional "Elemental HERO Neos" support cards or "[[Polymerization]]" upon its Special Summon while also tagging itself out for any normal "Elemental Heroes that players tend to play decks entirely based around them rather than HERO" monster from the deck including non-"Elemental HERO Neos Fusion Monsters (though ". It can be Special Summoned from the hand by its own effect during the opponent's turn to wall out the release of opponent's attacks, or "[[Elemental Hero Divine NeosCross Keeper]] may change that). Neo", from the Deck with "EN -Spacians are weak physically, but have extremely powerful effects. A Engage Neo-Spacian deck focuses on searching out and quickly summoning Space" or "[[Elemental Hero EN Shuffle]]". One of the important cards "Spirit of Neos" can search is "[[Instant Contact]] (or ", an "[[Elemental Hero Neos Alius|Neos AliusInstant Fusion]]) and "-like card which can cheat out a Level 7 or lower "Elemental HERO" or "Neo-Spacian for an immediate " monster from the Extra Deck which can easily Summon: the two-material "Neos" Contact Fusions, "[[Contact FusionNeo-Spacian Marine Dolphin]]. A " (as an easier way around the complications of having to summon Neos is using Summon "[[Hero MaskElemental HERO Marine Neos]] to make a monster that is easier to summon count ") and other important "Elemental HERO" Fusion Monsters such as Neos, making "[[Contact FusionElemental HERO Sunrise]] much smoother". Above all else, it functions as a useful extender both within and outside of the "Neos"/"Neo-Spacian" playstyle.
Over time, later support for the "Neo-Spacian decks are heavily dependent "/"Neos" playstyle started to focus more on the use of their signature cards, traditional Fusion Summon playstyle that the other "[[Neo Space]]Elemental HERO" monsters (and "[[Instant Neo Space]]HERO") are notable for, since integrating the Neos fusion monsters simply disappear back into the [[Extra Deck]] without it at the end of the turntwo themes' playstyles together more easily. They also have a difficulty in getting out the right Neo-Spacian desiredAs such, and often run into the problem of keeping individual Neo-Spacians alive on the field due to the fact that they remaining "Neos" Fusion Monsters are all physically weak. On top of all that, they run into a slight deck-thickening problem since the material monsters are returned required to the Deck be Fusion Summoned instead of sent to the Graveyard.Contact Fusion:
However* "[[Elemental HERO Divine Neos]]" is difficult to Summon due to its Fusion Material requirements, assuming all these obstacles though it can be overcomebanish a "Neos", "Neo-Spacian decks " or "HERO" monster to permanently gain ATK and temporarily copy the banished monster's effect.* "[[Elemental HERO Neos Knight]]" is a formiddable beatstick that can attack twice although it cannot deal battle damage.* "[[Elemental HERO Brave Neos]]" is a very flexible "Neos" Fusion Monster with a variety of useful effects whilst being easy to Summon, only requiring a [[Level]] 4 or lower [[Effect Monster]] and "Elemental HERO Neos". Also, it also does not have an effect to shuffle itself back into the Extra Deck, thereby not requiring "Neo Space" or "Instant Neo Space" to keep it on the field. Furthermore, if "Brave Neos" destroys a monster by battle, it can search for an "Elemental HERO Neos" support card. * "[[Elemental HERO Shining Neos Wingman]]" can be extremely powerful under destroy the opponent's cards on the right conditionsfield upon Summon whilst having destruction protection effects. Some One of its commonly used materials, "[[Elemental HERO Flame Wingman - Infernal Rage]]", can search "Favorite Contact" which can Special Summon "Shining Neos Wingman" during the fusion monsters opponent's turn to disrupt their plays. * "[[Elemental HERO Neos Kluger]]" can float into "[[Neos Wiseman]]" upon destruction, which can boost their be used for strategic OTKs.* "[[Rainbow Neos]]" boasts a 4500 ATK to outstandingly high levelsbeatstick which can clear the opponent's field or GY. * "[[Armed Neos]]" can destroy multiple monsters upon its Summon, while others have potent effects related then Tribute itself to neutralizing or otherwise removing cheat out an "Elemental HERO" Fusion Monster during the opponent's turn if it destroyed an opponent's assets from monster by battle on the hand and fieldprevious turn.
===Recommended Cards==="[[Neos Fusion]]" is an important card which easily Summons a Fusion Monster that requires two materials including "Elemental HERO Neos" by sending those materials from the field, hand or Deck to the GY (even [[Ignoring the Summoning conditions|ignoring its Summoning conditions]]). This sets up the GY for either reviving materials for Contact Fusions, "Miracle Contact" or "Favorite Contact" in subsequent turns (as the card's activation prevents the player from Special Summoning for the rest of that turn). It can then banish itself from the GY to act as a one-time protection for "Neos" Fusion Monsters from destruction, as well as preventing "Neos" Fusion monsters from being shuffled into the Extra Deck by their own effect if "Neo Space" or "Instant Neo Space" is not on the field. This cards greatly supports easier access to the two-material "Neos" Contact Fusion Monsters, as well as most of the aformenetioned "Neos" Fusion Monsters that must be Fusion Summoned, and protecting said monsters. Other Decks can make use of "Neos Fusion" to Summon "Brave Neos" similarly to a "[[Foolish Burial]]" for Level 4 or lower Effect Monsters to make use of their GY effects later.
===MonstersOther additions===* To alleviate the need of specific materials that "Neos" Fusion Monsters requires, the Deck can make use of "[[Card TrooperKeeper of Dragon Magic]]* " (for searching out the required "Fusion" [[Chrysalis ChickySpell Cards|Spells]]* , Summoning needed materials from the GY for Contact Fusions while also being a valid material for "Brave Neos") and "[[Chrysalis DolphinFusion Deployment]]* " (which can Summon any needed materials for "Neos" Contact Fusions while also being [[Chrysalis Larvasearch]]* able by "Keeper of Dragon Magic"). Decks that can pump out multiple "HERO" monsters onto the field, such as the "[[Chrysalis MoleVision HERO]]* " engine of "[[Chrysalis PantailVision HERO Faris|Faris]]* ", "[[Chrysalis PinnyVision HERO Increase|Increase]]* ", and "[[Elemental Hero AvianVision HERO Vyon|Vyon]]* ", can utilize "[[Elemental Hero BladedgeXtra HERO Infernal Devicer]]* " to search out "Elemental HERO Neos" and/or "Neo-Spacian" monsters to have them in hand or in the GY (ie. after using them for a Fusion Summon of a monster such as "Brave Neos") in preparation for "Miracle Contact" or "Favorite Contact". However, the player should note that a few cards that support the "Neo-Spacian"/"Neos" playstyle ("EN - Engage Neo Space", "Fusion Duplication", "Keeper of Dragon Magic" etc.) prevents the player from Special Summoning non-Fusion Monsters from the Extra Deck (cutting off access to the [[Elemental Hero BubblemanLink Monster]]plays such as the aformentioned "Infernal Devicer"). Likewise, the effect of "Infernal Devicer" prevents the player from Special Summoning non-"HERO" monsters for the turn (thus preventing the Contact Fusion playstyle), so the player will have to choose one strategy and decide their plays accordingly.* As all Main Deck "Neo-Spacian" monsters are Level 3 and have completely different ATK/DEF values, Types and Attributes, while only "[[Elemental Hero BurstinatrixNeo-Spacian Dark Panther]]* " and "[[Elemental Hero ClaymanNeo-Spacian Flare Scarab]]* " have the same DEF, any Deck playing a heavy amount of "Neo-Spacian" monsters is capable of using "[[Elemental Hero NeosSmall World]]" to search any of their key monsters, such as "Neo Space Connector" or "Keeper of Dragon Magic".  * [[Elemental Hero Stratos]]===Recommended cards==={{Decklist|Recommended cards* [[Elemental Hero Sparkman]]<!--This is not an exact Decklist. Please do not add multiples or staples.-->* [[Elemental Hero Prisma]]|normal monsters =* [[Elemental Hero WildheartHERO Neos]]* [[Necro Gardna]]|effect monsters =
* [[Neo-Spacian Air Hummingbird]]
* [[Neo-Spacian Aqua Dolphin]]
* [[Neo-Spacian Dark Panther]]
* [[Neo-Spacian Flare Scarab]]
* [[Neo-Spacian Grand Mole]]
* [[Neo-Spacian Glow MossSpace Connector]]* [[Cross Keeper]]* [[Cross Porter]]* [[Elemental HERO Honest Neos]]* [[Elemental HERO Prisma]]* [[Elemental HERO Shadow Mist]]* [[Elemental HERO Spirit of Neos]]* [[Elemental HERO Stratos]]* [[Vision HERO Vyon]]* [[Winged Kuriboh LV6]]* [[Keeper of Dragon Magic]]* [[King of the Swamp]]* [[Rainbow Dark Dragon]] / [[Rainbow Dragon]]* [[Yubel]]** [[Neos Wiseman]]* [[Armed Dragon LV10]] / [[Armed Dragon Thunder LV10]]|gemini monsters =* [[Elemental HERO Neos Alius]]|fusion monsters =* [[Armed Neos]]* [[Elemental HERO Air Neos]]* [[Elemental HERO Aqua Neos]]* [[Elemental HERO Brave Neos]]* [[Elemental HERO Cosmo Neos]]* [[Elemental HERO Dark Neos]]* [[Elemental HERO Flare Neos]]* [[Elemental HERO Flame Wingman]] (if using "Instant Contact")* [[Elemental HERO Flame Wingman - Infernal Rage]]** [[Elemental HERO Shining Neos Wingman]]* [[Elemental HERO Grand Neos]]* [[Elemental HERO Magma Neos]]* [[Elemental HERO Nebula Neos]]* [[Elemental HERO Neos Kluger]]* [[Elemental HERO Storm Neos]]* [[Neo-Spacian Marine Dolphin]] (if using "Instant Contact" or "[[NEX]]")** [[Elemental HERO Marine Neos]]* [[Rainbow Neos]]|link monsters =Spells===* [[Assault ArmorHip Hoshiningen]]* [[Isolde, Two Tales of the Noble Knights]] (Traditional Format)* [[Predaplant Verte Anaconda]] (Traditional Format)* [[Xtra HERO Infernal Devicer]]* [[Xtra HERO Wonder Driver]]|spells =* [[Cocoon PartyA Hero Lives]]* [[Cocoon RebirthBattle of Sleeping Spirits]]* [[ContactGate]]
* [[Contact Out]]
* [[Convert Contact Soul]]* [[DeE -FusionEmergency Call]]* [[Fusion RecoveryEN - Engage Neo Space]]* [[EN Shuffle]]* [[EN Wave]]* [[Favorite Hero]]* [[Fusion SageGeneration Next]]* [[Instant Contact]]* [[Instant Neo Space]]* [[Miracle Contact]]
* [[Miracle Fusion]]
* [[Neo Space]]
* [[Neo-Space WaveNeos Fusion]]* [[Instant Over Fusion]]* [[Instant Neo SpaceGift]]* [[Wrath of Neos]]* [[Divine Sword - Phoenix Blade]]* [[Foolish Burial]]* [[Fusion Deployment]]* [[Fusion Substitute]] / [[Polymerization]]* [[Super PolymerizationLiving Fossil]]* [[Reinforcement of the Army]]Space Gift* [[Small World]]===Traps==|traps =* [[A Hero EmergesFavorite Contact]]* [[Cocoon VeilNEXT]]* [[Hero SignalBlast]]* [[Hero BarrierBack to the Front]]}} ===Weaknesses=== * The majority of all "Neos" [[Hero'Contact Fusion|Contact]] [[Fusion Monster]]s Rule 2having to shuffle themselves into the [[Extra Deck]]during the [[End Phase]] leaves the user wide open for the opponent, making them not very useful monsters to Summon when going first. Overall, the "Neos" Contact Fusion Monsters are mostly underwhelming in the current power level of the game due to the setup required for Contact Fusion (or Summoning them by other methods) compared to the traditional [[Fusion Summon]] playstyle of the rest of the "[[Elemental HERO]]" archetype (and "[[HERO]]" in general).* Like "Elemental HERO", "[[Gozen Match]]" can significantly disrupt "Neo-Spacian"/"Neos" Decks due to their variety of [[Attribute]]s. Meanwhile, "[[Rivalry of Warlords]]" can also pose a threat to the deck's Contact Fusion playstyle since all "Neo-Spacian" monsters have different monster [[Type]]s from each other and from most "Elemental HERO" monsters used in the strategy (sans "[[Mirror ForceNeo-Spacian Aqua Dolphin]]").* "Neos"/"Neo-Spacian" Decks are still susceptible to "[[Mirror GateDimensional Barrier]]", preventing their Fusion Monsters from being Summoned at all.
===Fusion Monsters===
* [[Elemental Hero Air Neos]]
* [[Elemental Hero Aqua Neos]]
* [[Elemental Hero Darkbright]]
* [[Elemental Hero Dark Neos]]
* [[Elemental Hero Divine Neos]]
* [[Elemental Hero Electrum]]
* [[Elemental Hero Flame Wingman]]
* [[Elemental Hero Flare Neos]]
* [[Elemental Hero Glow Neos]]
* [[Elemental Hero Grand Neos]]
* [[Elemental Hero Thunder Giant]]
* [[Elemental Hero Steam Healer]]
* [[Elemental Hero Storm Neos]]
* [[Elemental Hero Shining Flare Wingman]]
{{ArchetypeSupbox===Exodia OTK===* See: [[Exodia OTK#Neo-Spacian Exodia OTK|{{PAGENAME}}}}Neo-Spacian Exodia OTK]]
==References==<references/>{{Archseries navbox}}{{Archseries navbox (anime)}}{{Archseries navbox (Duel Links)}}{{HeroNeos}}[[Category:ArchetypeTCG and OCG archetypes]]
355
edits

Navigation menu