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Runick

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Recommended cards
* [[Duelist Nexus +1 Bonus Pack]]
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{{Quote|The archetype's tagline in promotional material|Challenge the mysteries of the world with "Runick"!}}
"'''Runick'''", known as "'''Rune'''" ({{Ruby|神碑|ルーン}} ''Rūn'') in Japanese, is an [[archetype]] introduced in ''[[Deck Build Pack: Tactical Masters]]''/''[[Tactical Masters]]''.
 
==Lore==
{{Main|The Valuable Book EX 3 card storylines#No. 05: Runick}}
 
==Etymology==
The Japanese name of the archetype uses the kanji characters 「神碑」 (''Shinpi''), literally meaning "Divine Runestone", which likely refers to "[[Runick Fountain]]"; however, it has the forced reading of 「ルーン」 (''Rūn''). 「神碑」 is also homophonous with the word 「神秘」 (''Shinpi'', "Mystery").
The English name of the archetype is likely a [[wikipedia:portmanteau|portmanteau]] of the words "rune" and "[[wikipedia:Magic (supernatural)|magick]]", the latter being an archaic spelling for the word "magic".
 
==Design==
The "Runick" monsters are based on [[wikipedia:Norse mythology|Norse mythology]] and Germanic [[wikipedia:Runes|runes]]. They also feature elements from video games, primarily [[wikipedia:Action role-playing game|action RPGs]].
The "[[Generaider]]" monsters, which are also based on Norse mythology and video games, are related to this archetype, as evidenced by "[[Loptr, Shadow of the Generaider Bosses]]" appearing in the artwork of "[[Runick Allure]]", and the same characters appearing in both "[[Generaider Boss Fight]]" and "[[Runick Dispelling]]".
 
===Members===
====Spell Cards====
|-
| [[Sleipnir the Runick Mane]]
| rowspan="3" | [[wikipedia:Wynn|ᚹ]]| rowspan="3" | Joy, bliss
| [[wikipedia:Sleipnir|Sleipnir]]
|}
==Playing style==
"Runick" is an archetype almost entirely made up of [[Spell Card]]s (especially [[Quick-Play Spell]]s), with an a near-exclusive focus on a Stun and [[Deck out]] victory conditionstrategy. The archetype has no [[Main Deck]] monsters, only two is generally unable to inflict battle damage (whether due to their monsters with non-zero having 0 [[ATK]] (one of which who , or an effect that [[Prevents battle damage|cannot deal prevents battle damage]]), and the effects of all its Quick-Play Spells cause the player to skip their next [[Battle Phase]], forcing the archetype to entirely forgo combat to focus on Deck out.
All "Runick" Quick-Play Spells can be [[activate]]d [[only once per turn]], and each allows choosing between one of two effects: a unique effect that provides consistency/disruption/Deck [[mill]]ing and then [[banish]]es a varied number of cards from the top of the opponent's Deck, or a shared effect to [[Special Summon]] 1 "Runick" monster from the [[Extra Deck]] to the [[Extra Monster Zone]]. Activating either effect of a "Runick" Quick-Play Spell requires the player to skip their next Battle Phase.
{| class="wikitable" style="text-align: center"! Runick! Role|-| [[Runick Tip|Tip]]| Searching|-| [[Runick Flashing Fire|Flashing Fire]]| Monster removal|-| [[Runick Destruction|Destruction]]| Spell/Trap removal|-| [[Runick Dispelling|Dispelling]]| Force discard|-| [[Runick Freezing Curses|Freezing Curses]]| Monster negate|-| [[Runick Slumber|Slumber]]| Battle protection|-| [[Runick Golden Droplet|Golden Droplet]]| Milling|-| [[Runick Smiting Storm|Smiting Storm]]| Milling|} The central card of the "Runick" Extra Deck monsters serve as resource loop is its [[Field Spell]] "[[Runick Fountain]]": it lets the player activate "Runick" Quick-Play Spells from the [[hand]] during the archetypeopponent's defensive strategy, providing additional resource searching or cyclingturn, and some protection against battle or effects[[once per turn]] (during either player's turn) it can place up to 3 "Runick" Quick-Play Spells from the [[Graveyard]] to the bottom of the Deck and have the player [[draw]] that many cards.
The key card to "Runick" Extra Deck monsters form the archetype's resource loop is their [[Field Spell]] defensive strategy, providing additional searching or recursion, protection against battle or effects, and on-field bodies that can be used for monster-based combos. The two key monsters are "[[Hugin the Runick FountainWings|Hugin]]", which lets the player activate "Runickwho searches " Quick-Play Spells from the [[handRunick Fountain]] during the opponent's turn" and protects against destruction effects, and [[once per turn]] (during either player's turn) it can place up to 3 "Runick" Quick-Play Spells from the [[Graveyard]] to Munin the bottom of the Deck and have the player [[drawRunick Wings|Munin]] that many cards", who protects against targeting effects.
Though As a pure Deck, "Runick" is fully focused on countering the opponent's plays and decking out the opponent over multiple turns. Playing the deck pure maximizes the draw efficiency and quality of "Runick Fountain" functions best when , and maximizes the milling speed with the archetype is played pureincreased amount of "Runick" activations. However, the archetype's ability deck can also be hybridized with other engines to support their combos; "Runick" Quick-Play Spells provide the versatility of being able to both be used as utility, and also as pseudo-"[[Instant Fusion]]", able to easily [[Special Summon]] low-level [[Fusion Monster]]s also enables the Summoning to serve as combo extenders, and "Runick Fountain" provides quick boosts of card advantage. Such hybrid decks usually play closer to a [[Synchro Monster|Synchro]], [[Xyz Monster|Xyzcontrol]]strategy, or [[Link Monster]]s requiring lowaiming to out-Level extenders if grind the archetype is hybridized with other enginesopponent and eventually attack for victory once Battle Phases become available again.
===Recommended cards===
* [[Cardcar D]]
* [[Cyber-Stein]]
* [[Jowgen the Spiritualist]]
* [[Kuribandit]]
* [[Magical Something]]
* [[Yamatako Orochi]]
* "[[Spright]]" monsters
* [[Singularity Fiend]]
| pendulum monsters =
* [[Performapal Five-Rainbow Magician]]
* [[Naturia Exterio]]
* [[The Last Warrior from Another Planet]]
* [[Allvain the Essence of Vanity]] (with "Duality")
| synchro monsters =
* [[Baronne de Fleur]]
* [[Herald of the Arc Light]]
* [[Swordsoul Supreme Sovereign - Chengying]]
* [[The Fabled Unicore]] (with "Duality")
| xyz monsters =
* [[Gigantic Spright]]
* [[Salamangreat Almiraj]]
| normal spells =
* [[Ancient LeafMutamorphosis]]
* [[Card Destruction]]
* [[Card of Demise]]
* [[Dark World Dealings]]
* [[Dragged Down into the Grave]]
* [[Hand Destruction]]
* [[Heat Wave]]
* [[Magical Stone Excavation]]
* [[Monster Gate]]
* [[One Day of Peace]]
* [[Book of Eclipse]]
* [[Demise of the Land]]
* [[Duality]]
* [[Inferno Tempest]]
* [[Mask Change II]]
* [[D.D. Dynamite]]
* [[Metaverse]]
* [[Present Card]]
* [[Trickstar Reincarnation]]
| counter traps =
* [[Paradox Fusion]]
}}
 
===Weaknesses===
* Since this archetype focuses mostly on [[Quick-Play Spell Card]]s, cards that counter them (or counter [[Spell Card]]s in general) can be extremely dangerous, such as "[[Anti-Spell Fragrance]]", "[[Eradicator Epidemic Virus]]", "[[Secret Village of the Spellcasters]]", and "[[Spell Canceller]]".
* The archetype critically depends on its [[Field Spell]] "[[Runick Fountain]]" to maintain its card advantage, making it a prime target for the opponent's removal effects. As "Runick" Quick-Play Spells can Special Summon "[[Hugin the Runick Wings]]" which can then banish itself to protect "Runick Fountain" in response to destruction effects, non-destruction removal options such as "[[Cosmic Cyclone]]" are highly preferred for ultimately dealing with "Runick Fountain".
* The archetype has almost no [[Monster Zone]] presence, and is almost entirely dependent on randomly-[[draw]]n "Runick" [[Quick-Play Spell]]s to provide disruption and protection, making it quite fragile.
* Utilizing external engines, or even external cards in general, reduces the chances of the player drawing into additional "Runick" cards off of "Runick Fountain", slowing down the Deck's tempo significantly.
* The Deck's playstyle is countered by anti-Graveyard floodgates like "[[Macro Cosmos]]", which can prevent "Runick Fountain" from returning cards to draw cards. Or anti-Banishing banishing effects, such as that of "[[Chaos Hunter]]" or "[[Imperial Iron Wall]]".
* [[Deck]]s with cards that [[activate]] their effects when [[banish]]ed, like the "[[Shiranui]]" monsters, could use this archetype's strategy of banishing the opponent's cards to their own advantage.
 
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[[Category:TCG and OCG archetypes]]
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