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Runick
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* [[Duelist Nexus +1 Bonus Pack]]
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{{Quote|The archetype's tagline in promotional material|Challenge the mysteries of the world with "Runick"!}}
"'''Runick'''", known as "'''Rune'''" ({{Ruby|神碑|ルーン}} ''Rūn'') in Japanese, is an [[archetype]] introduced in ''[[Deck Build Pack: Tactical Masters]]''/''[[Tactical Masters]]''.
==Lore==
{{Main|The Valuable Book EX 3 card storylines#No. 05: Runick}}
==Etymology==
The Japanese name of the archetype uses the kanji characters 「神碑」 (''Shinpi''), literally meaning "Divine Runestone", which likely refers to "[[Runick Fountain]]"; however, it has the forced reading of 「ルーン」 (''Rūn''). 「神碑」 is also homophonous with the word 「神秘」 (''Shinpi'', "Mystery").
The English name of the archetype is likely a [[wikipedia:portmanteau|portmanteau]] of the words "rune" and "[[wikipedia:Magic (supernatural)|magick]]", the latter being an archaic spelling for the word "magic".
==Design==
The "Runick" monsters are based on [[wikipedia:Norse mythology|Norse mythology]] and Germanic [[wikipedia:Runes|runes]]. They also feature elements from video games, primarily [[wikipedia:Action role-playing game|action RPGs]].
The "[[Generaider]]" monsters, which are also based on Norse mythology and video games, are related to this archetype, as evidenced by "[[Loptr, Shadow of the Generaider Bosses]]" appearing in the artwork of "[[Runick Allure]]", and the same characters appearing in both "[[Generaider Boss Fight]]" and "[[Runick Dispelling]]".
===Members===
====Spell Cards====
|-
| [[Sleipnir the Runick Mane]]
| [[wikipedia:Sleipnir|Sleipnir]]
|}
==Playing style==
"Runick" is an archetype almost entirely made up of [[Spell Card]]s (especially [[Quick-Play Spell]]s), with an a near-exclusive focus on a Stun and [[Deck out]] victory conditionstrategy. The archetype has no [[Main Deck]] monsters, only two is generally unable to inflict battle damage (whether due to their monsters with non-zero having 0 [[ATK]] (one of which who , or an effect that [[Prevents battle damage|cannot deal prevents battle damage]]), and the effects of all its Quick-Play Spells cause the player to skip their next [[Battle Phase]], forcing the archetype to entirely forgo combat to focus on Deck out.
All "Runick" Quick-Play Spells can be [[activate]]d [[only once per turn]], and each allows choosing between one of two effects: a unique effect that provides consistency/disruption/Deck [[mill]]ing and then [[banish]]es a varied number of cards from the top of the opponent's Deck, or a shared effect to [[Special Summon]] 1 "Runick" monster from the [[Extra Deck]] to the [[Extra Monster Zone]]. Activating either effect of a "Runick" Quick-Play Spell requires the player to skip their next Battle Phase.
{| class="wikitable" style="text-align: center"! Runick! Role|-| [[Runick Tip|Tip]]| Searching|-| [[Runick Flashing Fire|Flashing Fire]]| Monster removal|-| [[Runick Destruction|Destruction]]| Spell/Trap removal|-| [[Runick Dispelling|Dispelling]]| Force discard|-| [[Runick Freezing Curses|Freezing Curses]]| Monster negate|-| [[Runick Slumber|Slumber]]| Battle protection|-| [[Runick Golden Droplet|Golden Droplet]]| Milling|-| [[Runick Smiting Storm|Smiting Storm]]| Milling|} The central card of the "Runick" Extra Deck monsters serve as resource loop is its [[Field Spell]] "[[Runick Fountain]]": it lets the player activate "Runick" Quick-Play Spells from the [[hand]] during the archetypeopponent's defensive strategy, providing additional resource searching or cyclingturn, and some protection against battle or effects[[once per turn]] (during either player's turn) it can place up to 3 "Runick" Quick-Play Spells from the [[Graveyard]] to the bottom of the Deck and have the player [[draw]] that many cards.
===Recommended cards===
* [[Cardcar D]]
* [[Cyber-Stein]]
* [[Jowgen the Spiritualist]]
* [[Kuribandit]]
* [[Magical Something]]
* [[Yamatako Orochi]]
* "[[Spright]]" monsters
* [[Singularity Fiend]]
| pendulum monsters =
* [[Performapal Five-Rainbow Magician]]
* [[Naturia Exterio]]
* [[The Last Warrior from Another Planet]]
* [[Allvain the Essence of Vanity]] (with "Duality")
| synchro monsters =
* [[Baronne de Fleur]]
* [[Herald of the Arc Light]]
* [[Swordsoul Supreme Sovereign - Chengying]]
* [[The Fabled Unicore]] (with "Duality")
| xyz monsters =
* [[Gigantic Spright]]
* [[Salamangreat Almiraj]]
| normal spells =
* [[Ancient LeafMutamorphosis]]
* [[Card Destruction]]
* [[Card of Demise]]
* [[Dark World Dealings]]
* [[Dragged Down into the Grave]]
* [[Hand Destruction]]
* [[Heat Wave]]
* [[Magical Stone Excavation]]
* [[Monster Gate]]
* [[One Day of Peace]]
* [[Book of Eclipse]]
* [[Demise of the Land]]
* [[Duality]]
* [[Inferno Tempest]]
* [[Mask Change II]]
* [[D.D. Dynamite]]
* [[Metaverse]]
* [[Present Card]]
* [[Trickstar Reincarnation]]
| counter traps =
* [[Paradox Fusion]]
}}
===Weaknesses===
* Since this archetype focuses mostly on [[Quick-Play Spell Card]]s, cards that counter them (or counter [[Spell Card]]s in general) can be extremely dangerous, such as "[[Anti-Spell Fragrance]]", "[[Eradicator Epidemic Virus]]", "[[Secret Village of the Spellcasters]]", and "[[Spell Canceller]]".
* The archetype critically depends on its [[Field Spell]] "[[Runick Fountain]]" to maintain its card advantage, making it a prime target for the opponent's removal effects. As "Runick" Quick-Play Spells can Special Summon "[[Hugin the Runick Wings]]" which can then banish itself to protect "Runick Fountain" in response to destruction effects, non-destruction removal options such as "[[Cosmic Cyclone]]" are highly preferred for ultimately dealing with "Runick Fountain".
* The archetype has almost no [[Monster Zone]] presence, and is almost entirely dependent on randomly-[[draw]]n "Runick" [[Quick-Play Spell]]s to provide disruption and protection, making it quite fragile.
* Utilizing external engines, or even external cards in general, reduces the chances of the player drawing into additional "Runick" cards off of "Runick Fountain", slowing down the Deck's tempo significantly.
* The Deck's playstyle is countered by anti-Graveyard floodgates like "[[Macro Cosmos]]", which can prevent "Runick Fountain" from returning cards to draw cards. Or anti-Banishing banishing effects, such as that of "[[Chaos Hunter]]" or "[[Imperial Iron Wall]]".
* [[Deck]]s with cards that [[activate]] their effects when [[banish]]ed, like the "[[Shiranui]]" monsters, could use this archetype's strategy of banishing the opponent's cards to their own advantage.
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