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Trap Monster

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{{Redirect|Trap Monsters|the ''Duel Links'' Skill|""Trap Monsters"" (Skill)}}{{Infobox archetypearchseries
| image = MetalReflectSlime-EN-Anime-DM-NC.jpg
| caption = "[[Metal Reflect Slime]]".
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}}
'''Trap MonstersMonster''' are is a type of semi-official{{Citation needed}} term used to describe [[Continuous Trap Card]] s with effects that [[Special Summon]] themselves [[Treats Trap Cards as monsters|as a Monster Card]]. In some cases, once the monster has been Summoned, it is both a monster and a Trap Card simultaneously, and in other cases, the Trap Card will simply Special Summon itself as a Monster Card solely. The card's text will specifically state which is the case. ==Characteristics==All Trap Monsters have an effect to Special Summon themselves as a [[monster]]. All Trap Monsters are either [[Normal Trap]]s or [[Continuous Trap]]s—there are no [[Counter Trap]]s that are Trap Monsters. Depending on the specifics of the effect that Special Summons it, the Trap Monster may Special Summonitself from the [[Spell & Trap Zone]] (when the card is activated) or the [[Graveyard]]ed (due to the Trap Card's effect). Whether or not the card is still treated as a Trap Card also depends on the effect that Special Summoned it. <!--All Trap Monsters summoned from ST zone do so at card activation; no Trap Monsters are summoned from ST zone from an effect activation separate from their card activation (flip face-up)--> If a Trap Monster is treated as an [[Equip Card]] from the [[Monster Zone]] (e.g. with "[[Relinquished]]"), it is treated only as an [[Equip Spell Card]] , not a Trap Card or Monster Card.{{citation needed}} ===Still a Trap Card===Trap Monsters that are still treated as Trap Cards after it being Summoned include the text "''(This card is activatedalso still a Trap. In )''" as part of the effect that Special Summons them. All such Trap Monsters are [[mangaContinuous Trap]]s, and are exclusively Special Summoned from the Spell & Trap Zone, at the activation of the Trap Card. As they are considered both monsters and Trap Cards, these Trap Monsters are affected by effects that affect monsters (e.g. "[[Dark Hole]]") and effects that affect Traps (e.g. "[[Harpie's Feather Duster]]"). Despite being Trap Cards, after being Summoned they only use a Monster Zone and do not use a Spell & Trap Zone. (Prior to the Master Rules April 1st 2020 Revision, they used both a [[Monster Zone]] and a separate type Spell & Trap Zone after being Summoned. However, despite preventing a Spell & Trap Zone from being used, the Trap Monster's card was placed in a Monster Zone and was not considered to be in the Spell & Trap Zone.<ref>{{cite web |title=ストレートフラッシュ {{!}} カードに関連するQ&A |trans-title=Straight Flush {{!}} Related Q&A |url=https://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=4&cid=6911&request_locale=ja |website=遊戯王OCGカードデータベース |publisher=Konami |access-date=7 May 2022 |language=ja |date=5 February 2015 |quote=自身の効果によってモンスターゾーンに存在する「アポピスの化神」は魔法&罠ゾーンに存在するカードではありません。(「ストレートフラッシュ」を発動する事自体ができません。)|trans-quote="Embodiment of Apophis" in the Monster Zone due to its own effect is not a card in the Spell & Trap Zone. }}</ref>) ====Interactions with activation conditions====If a card or effect that specifically destroys monsters (e.g. "[[Offerings to the Doomed]]", "[[Mirror Force]]") is activated to destroy such a Trap Monster, cards that can only be activated when a monster would be destroyed (e.g. "[[My Body as a Shield]]") can be activated, but cards that can only activate when a Trap would be destroyed (e.g. "[[Fake Trap]]") cannot be activated. Likewise, if a card or effect that specifically destroys Traps (e.g. "[[Mystical Space Typhoon]]", "[[Heavy Storm]]") is activated to destroy such a Trap CardMonster, cards that only activate in response to effects that would destroy Trap Cards can be activated, but effects that only activate in response to effects that destroy monsters cannot. If a card or effect is activated that can destroy either monsters or Trap Cards (e.g. "[[Raigeki Break]]"), either of the aforementioned cards can be activated in response.
All these cards are treated as both Monster Cards and [[Trap Cards]] while they are Summoned ====Returning to the field, and as such, take up both a [[Monster Card Zone]] and a [[Spell & Trap Card Zone]] at the same time. ====If they such a Trap Monster's Trap effects are [[negate]]d with (e.g. due to "[[Jinzo]]" or , "[[Royal Decree]]"), they will return that Trap Monster returns to the Spell & Trap Card Zone as a face-up Continuous Trap Cards with no effectCard, and will remain remains there even after "Jinzo" or "Royal Decree" are removedface-up—only treated as a Trap Card—even if its effects later cease to be negated.
If such a Trap Monsters are typically used as an emergency defense, to stonewall an opponent ("Monster is [[Metal Reflect Slimeflip]]" is particularly useful in this regard), but they are also used to provide quick ped [[Tribute Fodderface-down]] for higher-level monsters after being Special Summoned ("Metal Reflect Slime" is great when combined with e.g. due to "[[Level EaterBook of Moon]]"), such as the it is [[MonarchsSet]], and can in some cases be used offensively as well. Also, because they don't count as monsters while in a player's the [[Main Deck|Deck]] or [[GraveyardSpell & Trap Zone]], some effects might work on them as a Trap Card, while others (like the effect of "[[Morphing Jar 2|Morphing Jar #2]]") don't see them as a monster. This can be helpful in some cases (see [[All-Out Attacks OTK]])again.
Another use for In either case, if there are no available Spell & Trap Monsters is Zones for [[Synchro Summon]]ing or [[Xyz Summon]]ing. Since most the Trap Monsters are [[Level 4 Monster Cards|Level 4]], they can to be used to quickly Synchro Summon a Level 5-8 monster or [[Xyz Summon]] a [[Rank 4 Monster Cards|Rank 4]] monster. "[[Metal Reflect Slime]]", which placed in when it is too high a level to be useful for a Synchro Summonreturned there, can be used for [[Rank 10 then the Trap Monster Cards|Rank 10 Monsters]] such as "[[Superdreadnought Rail Cannon Gustav Max]]". However, if combined with a level 1 Tuner monster, can be also used is sent to Synchro Summon 1 "[[Star Eater]]". "[[Shape Sister]]", a [[Level 2 Monster Cards|Level 2]] [[Tuner monster|Tuner]], can be used to assist in Synchro Summoningthe Graveyard via game mechanics.
"[[Imperial Custom]]" makes Continuous ===Not a Trap Card===Trap Monsters that are not treated as Trap Cards indestructible. If you control a copy of after being Summoned include the text "Imperial Custom" and ''(This card is NOT treated as a Trap Monster, .)''" as part of the effect that Special Summons them. These Trap Monster will not Monsters either have an effect that Special Summons them from the Graveyard as a monster (in which case they can be able to be [[destroyed by battle]] OR by either a Normal Trap or Continuous Trap), or have an effect that Special Summons them upon their card effectactivation (in which case they are always a Normal Trap). This combination is especially potent in defensive decksAll Trap Monsters that Special Summon themselves from the Graveyard specifically are not treated as Traps after being Summoned.
As they are only considered monsters, these Trap Monsters may also be useful in are only affected by effects that affect monsters. If such a Trap Monster is [[Sacred Beasts#Uria Based Deck|Uriaflip]] Deck as it will most likely need more monster support and these cards can not only provide it, but can be used as a ped [[Tributeface-down]] to Summon "after being Summoned, it is [[Uria, Lord of Searing FlamesSet]]" as well as give him extra in the [[ATKMonster Zone]] pointslike any other monster.
If After being Summoned, they only use a Monster Zone and do not use a Spell & Trap Zone. (This was the case even before the Master Rules April 1st 2020 Revision.) ==Play style==Trap Monsters, whether as members of a distinct archetype (such as "[[Book Golden Land]]" Continuous Trap Cards) or simply generic cards (such as "[[Statue of MoonAnguish Pattern]]" is used against an already active ), form a slow control-based strategy that attempts to maximize card advantage or some form of utility from each Trap MonsterSummoned: whether the individual Trap has its own effect on Summon, or another card, such as "Anguish Pattern", generates support advantage and/or removal. "[[Top Hat Hare the Silhouette Magician]]" and "[[BBS - Be Back Site]]" were the first cards to directly [[Set]] from the Deck Continuous Traps that can Special Summon themselves. ==List of Trap Monsters=={{See also|List of "Trap Monster" cards}}===''OCG''/''TCG''==={| class="wikitable sortable card-list" |! Name !! Monster is set as type || [[Type]] || [[Attribute]] || [[Level]] || [[ATK]] || [[DEF]] || Still a Trap Card again and can be activated |-| [[Abyss Stungray]]| [[Effect Monster]]| [[Thunder]]| [[LIGHT]]| 5| 1900| 0| ✓|-| [[Altergeist Emulatelf]]| [[Effect Monster]]| [[Spellcaster]]| [[LIGHT]]| 4| 1400| 1800| ✓|-| [[Angel Statue - Azurune]]| [[Effect Monster]]| [[Fairy]]| [[LIGHT]]| 4| 1800| 1800| ✓|-| [[Apophis the Swamp Deity]]| [[Normal Monster]]| [[Reptile]]| [[EARTH]]| 6| 2000| 2200| ✓|-| [[Copy Knight]]| [[Normal Monster]]| [[Warrior]]| [[LIGHT]]| data-sort-value=0 | varies| 0| 0| ✓|-| [[Conquistador of the Golden Land]]| [[Normal Monster]]| [[Zombie]]| [[LIGHT]]| 5| 500| 1800| ✓|-| [[Crusadia Krawler]]| [[Effect Monster]]| [[Insect]]| [[EARTH]]| 2| 300| 2100| ✓|-| [[Cyber Shadow Gardna]]| [[Effect Monster]]| [[Machine]]| [[EARTH]]| 4| ?| ?| ✓|-| [[Dimension Reflector]]| [[Effect Monster]]| [[Spellcaster]]| [[DARK]]| 4| ?| ?| ✓|-| [[Dwimmered Glimmer]]| [[Normal Monster]]| [[Spellcaster]]| [[LIGHT]]| data-sort-value="" | varies| 0| 0| ✓|-| [[Embodiment of Apophis]]| [[Normal Monster]]| [[Reptile]]| [[EARTH]]| 4| 1600| 1800| ✓|-| [[Guardian of the Golden Land]]| [[Normal Monster]]| [[Zombie]]| [[LIGHT]]| 8| 800| 2500| ✓|-| [[Huaquero of the next turnGolden Land]]| [[Normal Monster]]| [[Zombie]]| [[LIGHT]]| 5| 1800| 1500| ✓|-| [[King Scarlet]]| [[Tuner monster|Tuner]] [[Normal Monster]]| [[Fiend]]| [[FIRE]]| 1| 0| 0| ✓|-| [[Krystal Avatar]]| [[Effect Monster]]| [[Warrior]]| [[LIGHT]]| 4| ?| 0| ✓|-| [[Machine King - 3000 B.C.]]| [[Effect Monster]]| [[Machine]]| [[EARTH]]| 4| 1000| 1000| ✓|-| [[Metal Reflect Slime]]| [[Effect Monster]]| [[Aqua]]| [[WATER]]| 10| 0| 3000| ✓|-| [[Metalhold the Moving Blockade]]| [[Effect Monster]]| [[Machine]]| [[EARTH]]| 4| 0| 0| ✓|-| [[Metamorphortress]]| [[Effect Monster]]| [[Rock]]| [[EARTH]]| 4| 1000| 1000| ✓|-| [[Mimesis Elephant]]| [[Effect Monster]]| [[Beast]]| [[EARTH]]| 2| 0| 2000| ✓|-| [[Powerhold the Moving Battery]]| [[Effect Monster]]| [[Machine]]| [[EARTH]]| 4| 0| 2000| ✓|-| [[Prey of the Jirai Gumo]]| [[Normal Monster]]| [[Insect]]| [[EARTH]]| 5| 2100| 100| ✓|-| [[Quantum Cat]]| [[Normal Monster]]| data-sort-value="" | varies| data-sort-value="" | varies| 4| 0| 2200| ✓|-| [[Shaddoll Core]]| [[Effect Monster]]| [[Spellcaster]]| [[DARK]]| 9| 1450| 1950| ✓|-| [[Shapesister]]| [[Tuner monster|Tuner]] [[Normal Monster]]| [[Fiend]]| [[EARTH]]| 2| 0| 0| ✓|-| [[Signs of the Tistina]]| [[Effect Monster]]| [[Aqua]]| [[LIGHT]]| 10| 0| 0| ✓|-| [[Silhouhatte]]| [[Effect Monster]]| [[Illusion]]| [[DARK]]| 4| 1500| 600| ✓|-| [[Space Dragster]]| [[Tuner monster|Tuner]] [[Effect Monster]]| [[Machine]]| [[FIRE]]| 1| 0| 1800| ✓|-| [[Statue of Anguish Pattern]]| [[Effect Monster]]| [[Rock]]| [[EARTH]]| 7| 0| 2500| ✓|-| [[Stronghold the Moving Fortress]]| [[Effect Monster]]| [[Machine]]| [[EARTH]]| 4| 0| 2000| ✓|-| [[Stronghold the Hidden Fortress]]| [[Effect Monster]]| [[Machine]]| [[EARTH]]| 4| 0| 2000| ✓|-| [[Swamp Mirrorer]]| [[Normal Monster]]| data-sort-value="" | varies| data-sort-value="" | varies| 4| 1800| 1000| ✓|-| [[The Door of Destiny]]| [[Effect Monster]]| [[Fiend]]| [[LIGHT]]| 1| 0| 0| ✓|-| [[The First Monarch]]| [[Effect Monster]]| [[Fiend]]| [[DARK]]| 6| 1000| 2400| ✓|-| [[Tiki Curse]]| [[Effect Monster]]| [[Rock]]| [[DARK]]| 4| 1800| 1000| ✓|-| [[Tiki Soul]]| [[Effect Monster]]| [[Rock]]| [[LIGHT]]| 4| 1000| 1800| ✓|-| [[Time Thief Power Reserve]]| [[Normal Monster]]| [[Psychic]]| [[DARK]]| 4| 1900| 2500| ✓|-| [[You're Finished]]| [[Effect Monster]]| [[Cyberse]]| [[DARK]]| 10| 3000| 3000| ✓|-| [[Zoma the Earthbound Spirit]]| [[Effect Monster]]| [[Zombie]]| [[DARK]]| 4| 1800| 500| ✓|-| [[Zoma the Spirit]]| [[Effect Monster]]| [[Zombie]]| [[DARK]]| 4| 1800| 500| ✓|-| [[Diamond Duston]]| [[Normal Monster]]| [[Fiend]]| [[DARK]]| 1| 0| 0| ✗|-| [[First-Aid Squad]]| [[Normal Monster]]| [[Warrior]]| [[EARTH]]| 3| 1200| 400| ✗|-| [[Paleozoic Canadia]]| [[Normal Monster]]| [[Aqua]]| [[WATER]]| 2| 1200| 0| ✗|-| [[Paleozoic Dinomischus]]| [[Normal Monster]]| [[Aqua]]| [[WATER]]| 2| 1200| 0| ✗|-| [[Paleozoic Eldonia]]| [[Normal Monster]]| [[Aqua]]| [[WATER]]| 2| 1200| 0| ✗|-| [[Paleozoic Hallucigenia]]| [[Normal Monster]]| [[Aqua]]| [[WATER]]| 2| 1200| 0| ✗|-| [[Paleozoic Leanchoilia]]| [[Normal Monster]]| [[Aqua]]| [[WATER]]| 2| 1200| 0| ✗|-| [[Paleozoic Marrella]]| [[Normal Monster]]| [[Aqua]]| [[WATER]]| 2| 1200| 0| ✗|-| [[Paleozoic Olenoides]]| [[Normal Monster]]| [[Aqua]]| [[WATER]]| 2| 1200| 0| ✗|-| [[Paleozoic Pikaia]]| [[Normal Monster]]| [[Aqua]]| [[WATER]]| 2| 1200| 0| ✗|-| [[Qlife's End]]| [[Effect Monster]]| [[Machine]]| [[EARTH]]| 4| 1800| 1000| ✗|-| [[The Phantom Knights of Dark Gauntlets]]| [[Effect Monster]]| [[Warrior]]| [[DARK]]| 4| 300| 600| ✗|-| [[The Phantom Knights of Lost Vambrace]]| [[Normal Monster]]| [[Warrior]]| [[DARK]]| 2| 600| 0| ✗|-| [[The Phantom Knights of Mist Claws]]| [[Normal Monster]]| [[Warrior]]| [[DARK]]| varies| 0| 0| ✗|-| [[The Phantom Knights of Shade Brigandine]]| [[Normal Monster]]| [[Warrior]]| [[DARK]]| 4| 0| 300| ✗|-| [[The Phantom Knights of Shadow Veil]]| [[Normal Monster]]| [[Warrior]]| [[DARK]]| 4| 0| 300| ✗|-| [[The Phantom Knights of Tomb Shield]]| [[Normal Monster]]| [[Warrior]]| [[DARK]]| 3| 0| 0| ✗|-| [[The Phantom Knights of Wrong Magnetring]]| [[Effect Monster]]| [[Warrior]]| [[DARK]]| 2| 0| 0| ✗|-| [[The Prime Monarch]]| [[Normal Monster]]| [[Fairy]]| [[LIGHT]]| 5| 1000| 2400| ✗|-| [[Traptrix Holeutea]]| [[Normal Monster]]| [[Plant]]| [[EARTH]]| 4| 400| 2400| ✗|} ===Anime==={| class="wikitable sortable card-list" |! Name !! Monster type || [[Type]] || [[Attribute]] || [[Level]] || [[ATK]] || [[DEF]] || Still a Trap|-| [[Copy Knight (anime)|Copy Knight]]| [[Normal Monster]]| [[Warrior]]| [[LIGHT]]| data-sort-value=0 | varies| 0| 0| ✓|-| [[Cyber Shadow Gardna (anime)|Cyber Shadow Gardna]]| [[Effect Monster]]| [[Machine]]| [[EARTH]]| 4| ?| ?| ✓|-| [[Depth Gardna]]| [[Effect Monster]]| [[Fish]]| [[WATER]]| 5| ?| ?| ✓|-| [[Dimension Reflector (anime)|Dimension Reflector]]| [[Effect Monster]]| [[Spellcaster]]| [[DARK]]| 4| ?| ?| ✓|-| [[The Door of Destiny (anime)|The Door of Destiny]]| [[Effect Monster]]| [[Fiend]]| [[LIGHT]]| 1| 0| 0| ✓|-| [[Dragon Capture Jar (anime)|Dragon Capture Jar]]| [[Effect Monster]]| ???| ???| ???| 100| 200| ✓|-| [[Embodiment of Apophis (anime)|Embodiment of Apophis]]| [[Normal Monster]]| [[Reptile]]| [[EARTH]]| 4| 1600| 1800| ✓|-| [[Gimmick Box]]| [[Effect Monster]]| [[Machine]]| [[DARK]]| 8| ?| 0| ✓|-| [[Instant Shutter]]| [[Normal Monster]]| data-sort-value="" | varies| data-sort-value="" | varies| data-sort-value=0 | varies| ?| ?| ✓|-| [[Jirai Gumo (anime)|Jirai Gumo]]| [[Effect Monster]]| [[Insect]]| [[EARTH]]| 4| 2100| 800| ✓|-| [[King Scarlet (anime)|King Scarlet]]| [[Tuner monster|Tuner]] [[Normal Monster]]| [[Fiend]]| [[FIRE]]| 1| 0| 0| ✓|-| [[Krystal Avatar (anime)|Krystal Avatar]]| [[Effect Monster]]| [[Warrior]]| [[LIGHT]]| 4| ?| 0| ✓|-| [[Metal Reflect Slime (anime)|Metal Reflect Slime]]| [[Effect Monster]]| [[Aqua]]| [[WATER]]| data-sort-value=0 | varies| ?| ?| ✓|-| [[Metalhold the Moving Blockade (anime)|Metalhold the Moving Blockade]]| [[Effect Monster]]| [[Machine]]| [[EARTH]]| 4| 0| 0| ✓|-| [[Metamorphortress (anime)|Metamorphortress]]| [[Effect Monster]]| [[Rock]]| [[EARTH]]| 4| 1000| 1000| ✓|-| [[Stronghold the Moving Fortress (anime)|Stronghold the Moving Fortress]]| [[Effect Monster]]| [[Machine]]| [[EARTH]]| 4| 0| 2000| ✓|-| [[Uluru the Guardian Spirit]]| [[Normal Monster]]| [[Rock]]| [[EARTH]]| 4| 0| 2500| ✓|-| [[Zoma the Spirit (anime)|Zoma the Spirit]]| [[Effect Monster]]| [[Zombie]]| [[DARK]]| 4| 1800| 500| ✓|-| [[The Phantom Knights of Lost Vambrace (anime)|The Phantom Knights of Lost Vambrace]]| [[Normal Monster]]| [[Warrior]]| [[DARK]]| 2| 600| 0| ✗|-| [[The Phantom Knights of Wrong Magnetring (anime)|The Phantom Knights of Wrong Magnetring]]| [[Effect Monster]]| ???| ???| 1| 0| ???| ✗|} ===Manga==={| class="wikitable sortable card-list" |! Name !! Monster type || [[Type]] || [[Attribute]] || [[Level]] || [[ATK]] || [[DEF]]|-| [[D/D Cold Golem]]| ???| ???| ???| 1| 300| ???|-| [[D/D Greedy Golem]]| ???| ???| ???| ???| ?| ???|-| [[Death Spirit Zoma (manga)|Death Spirit Zoma]]| ???| ???| ???| ???| 1800| 500|-| [[Embodiment of Apophis (manga)|Embodiment of Apophis]]| [[Normal Monster]]| [[Reptile]]| [[EARTH]]| 4| 1600| 1800|-| [[Metal Reflect Slime (manga)|Metal Reflect Slime]]| [[Normal Monster]]| ???| ???| ???| 0| ?|-| [[Phantom Knights Dark Gauntlet (manga)|Phantom Knights Dark Gauntlet]]| [[Effect Monster]]| ???| ???| 4| ?| 600|-| [[Phantom Knights Shade Brigandine (manga)|Phantom Knights Shade Brigandine]]| ???| ???| ???| 4| ?| 800|-| [[Stronghold the Moving Fortress (manga)|Stronghold the Moving Fortress]]| [[Effect Monster]]| [[Machine]]| [[EARTH]]| 4| 0| 2000|} ==Examples=={{Multiple image|align=center|total_width=720|height=540| image1 = {{Show card image|The Phantom Knights of Shade Brigandine|filename=1}}| caption1 = "[[The Phantom Knights of Shade Brigandine]]", a Normal Trap Monster| image2 = {{Show card image|Altergeist Emulatelf|filename=1}}| caption2 = "[[Altergeist Emulatelf]]", a Continuous Trap Monster that is also still a Trap after being Summoned| image3 = {{Show card image|The Prime Monarch|filename=1}}| caption3 = "[[The Prime Monarch]]", a Continuous Trap Monster that is no longer a Trap after being Summoned}}
It is usually a good idea to have "[[Trap Eater]]" and "[[Double Snare]]" and "[[Splendid Venus]]" in the Side Deck of a Deck using high concentrations of these cards, so that you are capable of destroying cards such as "Royal Decree" and "Jinzo" which would cause your Trap Monsters to become useless cards on the field. "[[Magic Planter]]" works well if the opponent uses "Jinzo" or another card that negates it and makes it useless. "Magic Planter" allows you to send to the Graveyard a face-up Continuous Trap Card from your side to free up its zone while also allowing you to draw 2 cards.
* Keeping "[[Judgment of Anubis]]" on this is also very good to make sure that cards like "[[Mystical Space Typhoon]]" controlled by your opponent won't hurt you. Not only that, if your opponent tries to destroy your monster traps with other cards like "[[Dark Hole]]" or "[[Lightning Vortex]]", you can also use this card, since your opponent is still trying to destroy your Trap Cards with spells
==See also==
*[[Card Rulings:Trap Monster]]
==ExampleReferences==[[File:EmbodimentofApophis-BP02-EN-C-1E.png|center]]<br references />
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