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Turbo Duel

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Anime
A '''Turbo Duel''' (, known as a '''Riding Duel''' (ライディングデュエル ''Raidingu Dyueru'') in the Japanese anime) version, is a type of Dueling performed [[Duel]] which is only played by either using a "[[Duel Runner]]" motorcycles or a "[[Duel Board (5D's)|Duel Board]]" in the ''[[Yu-Gi-Oh! 5D's]] '' series and in the ''[[Yu-Gi-Oh! ARC-V]]'' series. It can be [[activate]]d without the consent of the opponent by activating the Field Spell "[[Speed World (anime)|Speed World]]", "[[Speed World 2 (anime)|Speed World 2]]" or "[[Speed World Neo]]", seeing as how everyone who Duels on the road is a candidate for play. Usually when a Turbo Duel starts in the a stadium, an [[MC (Master of Ceremonies)|MC]] will shout (Japanese version as only) "Riding Duel! Acceleration!". ==Yu-Gi-Oh! 5D's=====Anime===Turbo Duels came with the advent of [[Ener-D-Wheel]], the power created from the positive energy of [[Duel]]ing that powers the city's"technology, including their vehicles. Turbo Duels were created when [[KaibaCorp]] thought to invent a sport that took advantage of an Ener-D-powered vehicle, as it adds many new dynamics to Duels. The exterior element of movement is the key idea behind Turbo Duels, as it adds an unexplored element of dodging, riding skill, intimidation and imagination. Turbo Duels are much more intense than regular Duels, from not only the danger, but being as that the Duelists are connected to [[Speed World (anime)|The World of Speed]], the Duelists emotions are connected to each other. Dodging attacks also seems to be an aspect of Turbo Dueling, because you have until the attack connects to [[activate]] a [[Trap Card]] in response, as evident by Duelists who avoid being physically struck by attacks even in Duels where they can't be hurt, than activate a Trap after they dodge. This type adds the element of movement to a Duel where it wasn't present before. Turbo Duels add the potential for new rules that take advantage of the [[Duel Runner]]s on which players ride, as shown by the ''[[Yu-Gi-Oh! 5D's]]'' Tag-Team rules and the exterior element of optimizing the player's Duel Runner adds a new level of skill and culture to the Duels. The varying distance between the players adds the element of keeping up with their opponent to better react to their moves, which adds another element of movement to Dueling. Turbo Duels make Dueling into a sport akin to jousting, especially in that the most famous Duelists Turbo Duel can in the rich part of the city. Unlike normal Duels, regular [[Spell Card]]s cannot be activated without in Turbo Duels, and instead makes use of special "[[Speed Spell]]s".<ref name="ep1">{{episode|Yu-Gi-Oh! 5D's|1|ref}}</ref><ref name="ep33">{{episode|Yu-Gi-Oh! 5D's|33|ref}}</ref> Additionally, Duel Runners are normally put in autopilot to allow the Duelist complete freedom of thought; their CPUs are controlled by the arena or Duel Lane designated by the authorities. Though when it's a '''Shadow''' Turbo Duel, it takes an experienced rider to drive around the wall of energy making the Dark Mark. ===Manga===[[File:Ancient Riding Duel.png|thumb|An ancient Turbo Duel]]In the [[Yu-Gi-Oh! 5D's (manga)|manga]], [[Rex Goodwin (manga)|Rex Goodwin]] explains that in ancient times Turbo Duels were rituals conducted since ancient times, and were designed to fight and seal the darkness. In such times, they were conducted with horses and stone tables rather then Duel Runners and cards. The [[Duel Dragon]] cards were specially designed for such rituals.<ref name="ride26">{{chapter|Yu-Gi-Oh! 5D's|26|ref}}</ref> It was later revealed that a Turbo Duel between a [[Duel Priestess]] and a Duel Priest was an annual religious event, which, depending on the results, could awaken the [[Ultimate God]]. Rex and the [[Skeleton Knight]] then conduct the event once more in the present time, using [[Akiza Izinski (manga)|Akiza Izinski]] and [[Sect Ijuin]], with a modern Turbo Duel.<ref name="ride40">{{chapter|Yu-Gi-Oh! 5D's|40|ref}}</ref> When a Duel Dragon card transported [[Yusei Fudo (manga)|Yusei Fudo]] and [[Crow Hogan (manga)|Crow Hogan]] to ancient times, Yusei underwent a ritual to obtain the consent card—a Turbo Duel against a [[Priests of Light|Priest of Light]]. Yusei used his "[[Lightning Warrior (manga)|Lightning Warrior]]", while the priest used his "[[Stardust Spark Dragon (manga)|Stardust Spark Dragon]]", in a [[One-Shot Run]]. Yusei eventually accepted the dragon's blow and concluded the ritual, obtaining the opponentcard. <ref name="ride30">{{chapter|Yu-Gi-Oh! 5D's|30|ref}}</ref>{{clear}}
==Speed World==
[[ImageFile:Duel-mode.PNGpng|thumb|240px200px|[[Speed World]] activates]]To start a Turbo Duel, at least two players have to activate "[[Speed World]]". "[[(anime)|Speed World]]" is a unique [[Field Spell Cards|Field Spell Cardactivate]] that changes the gameplay of normal duels to create a Turbo Duel with additional rules and gameplay. When Speed World is activated, the duel field is covered in a purple dome caused by the effect of Speed Worlds. Some [[Duel Runner]]s have the ability to force other nearby [[Duel Runner]]s into a Turbo Duel by activating the other player's "[[Speed World]]" card forcefully.
During each At the start of either player's [[Standby Phase]]sa Turbo Duel, 1 the Field Spell "[[Speed Counter]] is placed on both player's "[[World (anime)|Speed World]]". Also, there are cards which can either decrease or increase the number of (later "[[Speed Counter]]s on "[[World 2 (anime)|Speed World2]]") is automatically activated. There These cards are even cards that can even prevent either player from accumulating unique [[Speed CounterField Spell Card]]s. When you take damage, for each multiple that changes the gameplay of 1000 damage you take, you lose 1 normal [[Speed CounterDuel]]s to create a Turbo Duel with additional rules and gameplay.
When "Speed World" is activated, the Duel [[field]] is covered in a purple dome (no purple dome with "Speed World 2", although the scenery does change sometimes). Some [[Duel Runner]]s have the ability to force other nearby Duel Runners into a Turbo Duel by activating the other player's "Speed World" card forcefully. Normally, to allow a player to focus on a [[Duel]], when a Turbo Duel is engaged, the Duel Runners enter autopilot. This autopilot can be toggled on or off to add to the challenge by requiring the [[Duelist]] to steer the Duel Runner manually while handling the cards. Auto-pilot is not applied when using Speed World 2. During each of either player's [[Standby Phase]]s, 1 [[Speed Counter]] is placed on both player's "Speed World"; although in the [[anime]] a Speed Counter is not placed on the first [[turn]], in video games featuring Turbo Duels, it is. There are also cards which can either decrease or increase the number of Speed Counters on "Speed World". There are even cards that can prevent either player from accumulating Speed Counters. When you take [[damage]], for each multiple of 1000 damage you take, you lose 1 Speed Counter. With "Speed World 2" however, you don't. "Speed World" also gives inflicts 2000 [[Effect Damage|damage]] to a 2000 player's [[Life Points]] cost of whenever one of the duelists that player would activate a non -"[[Speed Spells|Speed Spell]]" [[Spell Cards|Spell Card]] on in a duel[[Duel]]. In the The video games, ''[[Yu-Gi-Oh! 5D's World Championship 2009: Stardust Accelerator|Stardust Accelerator]]'' and ''[[Yu-Gi-Oh! 5D's World Championship 2010: Reverse of Arcadia|Reverse of Arcadia]]'' possess the characteristic of restricting this particular rule is ignored completely; in a as the condition when editing your [[Deck]] for Turbo DuelDuels, your deck cannot have is that it may not contain any non-Speed Spell Spell Cards . This is because "Speed World" instead prevents either player from activating non-"Speed Spell" Spell Cards. As for the [[anime]] series itself regarding this subject, this particular rule doesn't occur, as it has been stated multiple times that one cannot activate Normal Spell cards in Turbo Duels. However a few characters are seen with Normal Spells in their hands, like "[[Reload]]", for what reason is not explained. In the manga, "Speed World" does not exist. Instead, additional rules are added which have to do with the riding itself. For example: the player loses the Duel if their Duel Runner stops and can win instantly if they cross the finish line first place. It should be noted, however, that there are no Equip-Speed Spell cards, so cards like "[[Power Tool Dragon]]" or "[[Vylon Delta]]" would be almost worthless. Also, there are no Continuous-Speed Spell cards, meaning that cards like "[[Hamon, Lord of Striking Thunder]]" would not be able to be used normally without the help of the "[[Crystal Beast]]s". There were no Ritual Spell cards until ''[[Yu-Gi-Oh! 5D's World Championship 2011: Over the Nexus]]'', so Ritual Monsters had no use in a Turbo Duel until then.
==Speed Counter==
'''Speed Counters''' are only used in [[Turbo Duel]]s. This kind of counter is used by "[[Speed World (anime)|Speed World]]" and it enables for both players to gain speed counters [[Speed Counter]]s on either of each ones turn. The Speed Counters affect the actual speed of your player's [[Duel RunnerStandby Phase]]. Most Speed Spells requires a minimum number of Speed Counters to be present, and some also require you to pay counters. These counters are referred to on the [[Duel Runnerturn]]'s display monitor as "SPC"(max. 12).
Speed Counters affect the actual speed of your [[Duel Runner]]. Most [[Speed Spells]] requires a minimum number of Speed Counters to be present and some also require you to [[pay]] counters. These counters are referred to on the [[Duel Runner]]'s display monitor as "SPC". ==Turbo Duel Specific Cardsspecific cards==
===Speed Spell===
[[ImageFile:Speed-spell.PNGpng|thumb|right|240px|A [[Speed Spell]] (right) shown over a normal regular [[Spell]](left)]] "[[Speed Spells]]" are a category of [[Spell Cards ]] that work with the Field Spell Card "[[Speed World (anime)|Speed World]]". To [[activate ]] a "[[Speed Spells|Speed Spell]]" [[Spell Cards|Spell Card]], you must meet the requirements on a specific card.  In most cases, this is simply having enough [[Speed Counter]]s, though there are other requirements based on the numbers number of counters you or your opponent have. Some Speed Spells can be activated without any requirement or cost, but the majority do need requirements. ===Other cards===Some cards in the [[anime]] can only be used in a Turbo Duel, due to its relation with [[Speed Counter]]s or [[Speed Spells]], however it is mentionable that these cards also appear and can be used in some video games. == Yu-Gi-Oh! ARC-V ==Turbo Duels were reintroduced in ''ARC-V'', in the [[Synchro Dimension]].  Turbo Duels in ''ARC-V'' do not use Speed Spells or Speed Counters, but they do use a new version of "Speed World" called "[[Speed World Neo]]". Additionally, [[Action Duel]]s have been combined with Turbo Duels adding more dynamic to the Duel, as [[Action Card]]s can be used during the Duel.  According to [[Frank (ARC-V)|Frank]], [[Tarren]] and [[Crow Hogan (ARC-V)|Crow]], the Turbo Duels were created by [[Commons (ARC-V)|Commons]] as a way to outwit the [[Topsiders]]. However, [[Sector Security (ARC-V)|Sector Security]] formed the [[Duel Chasers]] in order to stop the Commons who Turbo Dueled in [[New Domino City (ARC-V)|New Domino City]] and the Tops started to broadcast the pursuits as entertainment for them. [[Field Spell Card]]s can be used in addition to the active default Field Spell Card of a Turbo Duel; however it is unknown whether or not two players can control Field Spells at the same time. == Yu-Gi-Oh! SEVENS ==[[Yuro Goha]] and [[Yuga Ohdo]] have a Turbo [[Rush Duel]] in [[Yu-Gi-Oh! SEVENS - Episode 054|episode 54]], though the only rule used from the Turbo Duels of previous series was the person who crossed the finish line first got to go first. The rest of the duel used regular Rush Duel rules.
===Other Cards=Sense==Some anime-only cards In the manga (as well as occasionally implied through actions in the anime ), a Duelist can only be used speed up to make more of a physical impact with their monster's attacks. This is due to the use of something called [[Sense]] (Feel in the Japanese version), which is a magic that carries a Turbo DuelDuelist's emotional intent with their monster's attack, and turns it into an energy which affects the opponent when struck. In the anime, due it is possible to attribute this sort of phenomena to its relation with [[Speed CounterEner-D]]s instead. ==Trivia==*Whenever monsters are summoned in Turbo Duels, they are either positioned as if they are flying or are constantly in walking/running movement. **They do glow blue for [[Speed SpellsDefense Mode]]regardless of said positions.==References==<references />
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