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Batteryman

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"'''Batteryman'''" ({{Ruby|電|でん}}{{Ruby|池|ち}}メン ''Denchimen'' "Batterymen") is the first [[Thunder]] [[archetype]]. Initially, "Batteryman" Decks were [[OTK]] Decks that focused on [[Special Summon]]ing three copies of "[[Batteryman AA]]" and using . This allowed the player to then use "[[Short Circuit]]" to clear the opponent's field for a and then [[direct attack]] for a minimum of 9000 damage.  In ''[[Yu-Gi-Oh! 5D's]]'' [[Dexter]]'s Deck contained at least one member of this archetype, "[[Batteryman AA]]".
==Playing Style==
Due There are several ways to play Batteryman. The Batteryman Archetype has a lot of powerful specific support cards that deal have massive destruction capabilities ([[Short Circuit]], [[Makiu, the Magical Mist]], [[Batteryman Industrial Strength]], etc.). Although most of the Batteryman archetype is made up of weak monsters, poweful effects more than make up for it is not a concern for your opponent to have a packed field. [[Batteryman AA9V]] is the main key card of the archetype, not unlike [[Elemental Hero Stratos]]. By summoning Batteryman 9V, any Batteryman card in a Batteryman the deck because getting three of it out means three 3000 ATK beatsticks which can potentially win you the Duel as a result of an OTKbe searched. [[Batteryman Micro-Cell]] is usually used to set up a free Special Summon can special summon any Batteryman monster from the deck, usually Batteryman AA or Batteryman D. [[Batteryman D]] is useful because it can protect your other non-Batteryman D Thunder-Type monsters with 9V for additional searching power and a high defense 2000 DEF monster that most level 4 monsters can't the opponent will struggle to get throughover. [[Batteryman Charger]] is one of the more most usefulcards in the Archetype, perhaps the most useful monster because you it can Special Summon a Batteryman of any Level from your Deck when you Normal Summon it. Through cards like [[The Monarchs Stormforth]], it is easy to abuse. It also makes a good attackerbeat stick, as swarming Batterymen can get its ATK up to a max of 3300 with relative ease. [[Batteryman Industrial Strength]] is the most powerful Batteryman (in terms of its destructive effect and original ATK) because he can destroy two of your opponents cards the opponent controls with his effect, simply by removing from play one banishing a [[Thunder]]-Type monster from the Graveyard. Another card many Batteryman decks use is [[Super-Electromagnetic Voltech DragonBatteryman Fuel Cell]], because with is one of the most important Batteryman tribute it could be a ''3400'' attacker, or a 2400 creature immune to Spells and Traps that target it.  Although card since most Batteryman players tend to take the OTK route, there are other ways to use the deckOTKs rely on it. you could also try combining Lightsworn and Batteryman, since Batteryman have a lot of graveyard support with cards like [[Batteryman Industrial StrengthAAA]] or [[Battery Charger]] is also often used in Batteryman decks for quick XYZ plays. Since Batteryman monsters work well with cards that have AAA is a cost that discards one card from your handLight monster, so running cards it allows access to powerful Rank 4s like [[Lightning VortexStarliege Paladynamo]], [[Divine Wrath]], [[One for One]], and many others with such a cost would help. It helps because Batterymen swarm from the Graveyard (via [[Portable Battery PackConstellar Omega]], [[Battery Charger]], etc.). Not only that, but cards with the cost that discard one card from the hand could help put Batterymen monsters in the Graveyard in order to charge up [[Batteryman Industrial Strength]]'s effect (or even his Summoning Condition). Batteryman support cards that can Special Summon Batterymen from the Graveyard can also help because they can set up an easy tribute for [[Batteryman Charger]], or even [[Batteryman Fuel Cell]], in case of a tight situation. [[Thunder Dragon]] aids this deck very well because of its ability to thin the deck drastically. It can be used to fuel [[Batteryman Industrial Strength]]'s effect, and can be used as a discard for costs or effects, to keep other crucial cards in the hand.
Running [[Honest]] will also be The Batteryman Archetype has a lot of swarming capabilities, and it is easy to turn a Graveyard full of Batteryman into a good idea as all field full of the Batterymen are LIGHT attribute Batteryman monsters. That way you can catch your opponent off guard if they attack your (via [[Batteryman AAPortable Battery Pack]] or any other Batteryman monster in Attack position with a powerful monster as they will lose their monster, lose life points and your monster gets to stay. Note that Honest's effect can be activated even if you attack so you can easily get rid of an opponent's [[Stardust DragonBattery Charger]] by attacking him with any of your Batterymen, etc.).
A vital card on this deck is also [[Inferno Reckless SummonThunder Seahorse]] which can speed up a lot aids this deck very well because of its ability to thin the deck and search Batteryman monsters from the process of summoning 3 AAs, especially if you deck since most Batteryman monsters have a low ATK. It can be easily used to fuel [[Short CircuitBatteryman Industrial Strength]] in your hand's effect.
In Running [[The Shining DarknessHonest]], two more Batterymen were released, [[Batteryman AAA]] and [[Batteryman Fuel Cell]]. Batteryman AAA can will also be used with [[Lightwave Tuning]] to get out a level 8 Synchro Monster or an instant Rank 4 XYZ, but is especially useful for the Special Summon good idea as all of [[Batteryman Fuel Cell]], which can Special Summon itself from the hand if you control two Batterymen, and you can tribute a Batteryman to [[Bouncing|bounce]] one of your opponent's cards, allowing you to bypass anti-destruction effects such as [[Starlight Road]] and [[Stardust Dragon]]. Fuel Cell is also useful because you can also Summon the level 6 monster with other Batteryman support cards, unlike Industrial Strengthare LIGHT attribute monsters.
You can also use [[Recycling Batteries]] or [[Quick Charger]] to add 2 A vital card in a Batteryman deck revolving around Batteryman monsters to your hand then discard them using AA is [[Hand DestructionInferno Reckless Summon]] or [[Card Destruction]] creating a pseudo-[[Draw Engine]] so you , which can draw 2 cards without losing hand advantage speeding this deck up dramaticallyinstantly bring out 3 Batteryman AAs.
The You can also use [[WattRecycling Batteries]] archetype (also released in or [[The Shining DarknessQuick Charger]]) can aid to add 2 Batteryman decks with lockdown and Synchro support, as they are Thundermonsters to your hand then discard them using [[Hand Destruction]] or [[Card Destruction]] creating a pseudo-Type as [[Draw Engine]] so you can draw 2 cards without losing hand advantage speeding this deck up dramatically. This works especially wellin Hunder variants.
It can also be well played with The [[Reckless GreedWatt]] archetype can aid Batteryman decks with lockdown and [[Upstart Goblin]] that helps you getting [[Batteryman AA]]Synchro support, [[Inferno Reckless Summon]] and [[Short Circuit]] at the same time on the hand that allows you to win fasteras they are Thunder-Type as well..
With the advent of [[Xyz Monster]]The best way to deal damage is to summon Batteryman Charger to summon Batteryman 9V, and use Batteryman 9V's, the "effect to search out Batteryman" archetype has been given new potentialFuel Cell. Many of the "Since now you control both Batteryman" support cards involve summoning more than one "9V and Batteryman" to the field at the same timeCharger, which you can be used for [[Xyz Special Summon]]Batteryman Fuel Cell(s) from the hand. This combo is much easier to pull off than summoning 3 Batteryman AA's since it only requires one card.
==Recommended Cards==
|-
| [[Batteryman 9-Volt]]
| The [[searcher|search card]] of the archetype. Can search "[[Batteryman AAA|AAA]]" to make plays during your next turn, or "Industrial Strength" and "Fuel Cell", to Special Summon immediately. Also activates when used with "[[Portable Battery Pack]]" and "[[Battery Charger]]".
|-
| [[Batteryman AAA]]
| Allows you easier access to [[Batteryman Fuel Cell]] & [[Short Circuit]]. Can also be used as [[Xyz Material]] monsters should you chose to add anyeasily summon Rank 4's.
|-
| [[Batteryman AA]]
| Usually the core card of the deck, when summoning one of them, the attack is low enough for it to Can be used with [[Inferno Reckless Summon]]ed, however to bring out all 3 at once 3 are on the field, they have a combined 9000 attack, and allow . This works well with [[Short Circuit]] to be used.
<!-- Batteryman C is a subpar card for the Batteryman, and does little to support the archetype. Considering you have to add in 2-3 cards to make this card even good, not counting multiple copies of those cards, it is a waste of a card slot. This is a recommended card list, BAtteryman C should not be recommended.-->
|-
| [[Batteryman D]]
| With 1900 DEF, which is high enough to survive against all current Level 4 or lower meta monsters, and an effect which causes it to be the only attack target, Batteryman D is a good choice. However, it's good for stalling for a short whilecan be replaced with Batteryman 9V as Batteryman 9V has 2000 DEF and ATK when summoned.
|-
| [[Batteryman Charger]]
| With a single tribute, it searches out a Batteryman monster from the deck. Batteryman 9V, [[Batteryman AA|AA]] which can then be Inferno Reckless Summoned, or any other card you could toolbox into (Such as even [[Batteryman Fuel Cell]])can be easily summoned through Charger.
|-
| [[Batteryman Industrial Strength]]
| One of the biggest monsters in the deck, with a spell/trap clearing ability to boot, as well as being level 8, allowing it to be used with [[Trade-In]] if so chosen, Industrial provided a great boost to Batterymen. However, removing from play [[Batteryman AA|AA]] will prevent it being brought back easily, as would any other.
|-
| [[Batteryman Micro-Cell]]
| Gives easy search power for many most cards in the deck, and if destroyed by battle also gives a draw, for +1. If it searches out Batteryman 9V it becomes a +2.
|-
| [[Batteryman Fuel Cell]]
| With an easy summoning condition, a good and an effect which is hard to negate, as well as being the biggest monster searchable by [[Batteryman Charger|Charger]]can get over destruction immunity, Fuel-Cell is seen as a key-card in some most builds.
|-
| [[Honest]]
|-
| [[Super-Electromagnetic Voltech Dragon]]
| A big monster with decent effects for a single tribute, also will have the most attack for a single tribute monster if used with AA.
|-
|[[Wattfox]]
|-
| [[Thunder King Rai-Oh]]
| Slows down opposing decks, while being strong in itself, stops Synchro monsters, and doesn't affect the deck, due to little deck searching.
|-
| [[Thunder Seahorse]]
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