Talk:Batteryman

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This is the talk page for discussing the page, Batteryman.

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This Talk Page is only for the discussion on how to improve the article. Please post topics on general discussion or questions on rulings in the Forums.-- HHTurtle  (Talk) 14:24, August 1, 2010 (UTC)

I got bored[edit]

Recommended Cards[edit]

Card Name Reason
Monsters
Batteryman AAA Allows you easier access to Batteryman Fuel Cell & Short Circuit.
Batteryman AA Usually the core card of the deck, when summoning one of them, the attack is low enough for it to be Inferno Reckless Summoned, however once 3 are on the field, they have a combined 9000 attack, and allow Short Circuit to be used.
Batteryman C Pretty much just a weaker AA.
Batteryman D With 1900 def, which is high enough to survive against all current meta 4 star monsters, and an effect which causes it to be the only attack target, it's good for stalling for a short while.
Batteryman Charger With a single tribute, lets you search out AA which can then be Inferno Reckless Summoned, or any other card you could toolbox into (Such as Fuel Cell).
Batteryman Industrial Strength One of the biggest monsters in the deck, with a spell/trap clearing ability to boot, as well as being level 8, allowing it to be used with Trade-In if so chosen, Industrial provided a great boost to Batterymen, however, removing from play AA will prevent it being brought back easily, as would any other.
Batteryman Micro-Cell Gives easy search power for many cards in the deck, and if destroyed by battle also gives a draw, for +1.
Batteryman Fuel Cell With an easy summoning condition, a good effect which is hard to negate, as well as being the biggest monster searchable by Charger, Fuel-Cell is seen as a key-card in some builds.
Honest One of the best tech cards in the game, allowing any of your monster to take on any other monster in battle, and win, can be used for a finishing move, or for defending offensively. Can also be used for mind games to prevent foe from attacking.
Super-Electromagnetic Voltech Dragon A big monster with decent effects for a single tribute, also will have the most attack for a single tribute monster if used with AA.
Shining Angel Can search many cards in the deck.
Thunder King Rai-Oh Slows down opposing decks, while being strong in itself, stops Synchro monsters, and doesn't affect the deck, due to little deck searching
Extra Deck
Light End Dragon A large monster with an effect to beat any monster with attack up to 1000 higher, may be worth running if you have the tuners for it.
Spells
Battery Charger Similar to Monster Reborn, is able to revive any Batterymen from grave for low cost, used to set up for |Short Circuit.
Inferno Reckless Summon A key card in any deck based around Short Circuit, simply special summon a single AA, play this card, followed by Short Circuit to attack for game.
Makiu, the Magical Mist Can be used with most Batterymen to clear the field in part, due to the oft low DEF of most monsters there would be difficulty with.
Recycling Batteries Can be used to get back most of the smaller monsters such as AA's (damage) D's (stall) or AAA's (summon 2).
Quick Charger Similar to Recycling Batteries, and has the same targets.
Short Circuit THE key card in Batterymen, able to wipe the field with little effort, and when combined with AA's, or other monsters such as fuel cell, oft leads to an OTK.
Wattcube An equip spell either for a minor attack boost, or for a permanent boost of 1000 for one monster.
Solidarity If the deck is entirely Thunder monsters, this provides a constant strong attack boost.
Burial from a Different Dimension Can be used to return & refill the graveyard for use with Batteryman Industrial Strength.
Hand Destruction / Card Destruction 2 similar cards, can be used to discard to draw, with the discarded monsters retrievable with Quick Charger / Battery Charger.
Traps
Beckoning Light Allows you to add multiple Batterymen back to hand, such as 3 Industrial Strength to swarm & whack with, or to return 2x Honest to hand when your opponent declares an attack.
Judgment of Thunder An easy to meet condition, on a 1 for 1 destruction card
Portable Battery Pack Call of the Haunted for 2 monsters, with no restriction on level or attack, what's not to like, can revive AA's, Fuel Cell's for best effect.
Return from the Different Dimension Best used in builds based around Industrial Strength, to allow a swarm of monsters after his effect has been used once or twice.
Limit Reverse Revives many of the small monsters from grave, and like many others, allows use of Inferno Reckless Summon on AA.

it's a start-comment & such-Resk (talkcontribs) 11:49, January 18, 2011 (UTC)

I usually add a table to an archetype page when there's counterproductive editing (like on Frogs and Fortune Ladies), but feel free to add it wherever you want.
It's a good start. Just work on your spelling... like adding a spell checker to your web browser. I've fixed the ones that are in that table. -Falzar FZ- (talk page|useful stuff) 12:11, January 18, 2011 (UTC)
Did some more, and my newly downloaded spell checker says its fine, though I don't believe it, anything else to add? oh, and i broke the table, and can't seem to fix it <,<, i fail at code, even though i just copy pasted -Resk (talkcontribs) 11:58, January 25, 2011 (UTC)
Fixed table and spelling. -Falzar FZ- (talk page|useful stuff) 12:28, January 25, 2011 (UTC)
Thanks Falzar, (though copy pasta'd is an internet term), think it's in a postable state for the actual page?-Resk (talkcontribs) 12:48, January 25, 2011 (UTC)
Well, no-one said no, and can always undo so...-Resk (talkcontribs) 22:22, January 26, 2011 (UTC)