Talk:Batteryman
This is the talk page for discussing the page, Batteryman. | |
---|---|
|
Please try to
|
This Talk Page is only for the discussion on how to improve the article. Please post topics on general discussion or questions on rulings in the Forums.-- HHTurtle (Talk) 14:24, August 1, 2010 (UTC)
I got bored[edit]
Recommended Cards[edit]
Card Name | Reason |
---|---|
Monsters | |
Batteryman AAA | Allows you easier access to Batteryman Fuel Cell & Short Circuit. |
Batteryman AA | Usually the core card of the deck, when summoning one of them, the attack is low enough for it to be Inferno Reckless Summoned, however once 3 are on the field, they have a combined 9000 attack, and allow Short Circuit to be used. |
Batteryman C | Pretty much just a weaker AA. |
Batteryman D | With 1900 def, which is high enough to survive against all current meta 4 star monsters, and an effect which causes it to be the only attack target, it's good for stalling for a short while. |
Batteryman Charger | With a single tribute, lets you search out AA which can then be Inferno Reckless Summoned, or any other card you could toolbox into (Such as Fuel Cell). |
Batteryman Industrial Strength | One of the biggest monsters in the deck, with a spell/trap clearing ability to boot, as well as being level 8, allowing it to be used with Trade-In if so chosen, Industrial provided a great boost to Batterymen, however, removing from play AA will prevent it being brought back easily, as would any other. |
Batteryman Micro-Cell | Gives easy search power for many cards in the deck, and if destroyed by battle also gives a draw, for +1. |
Batteryman Fuel Cell | With an easy summoning condition, a good effect which is hard to negate, as well as being the biggest monster searchable by Charger, Fuel-Cell is seen as a key-card in some builds. |
Honest | One of the best tech cards in the game, allowing any of your monster to take on any other monster in battle, and win, can be used for a finishing move, or for defending offensively. Can also be used for mind games to prevent foe from attacking. |
Super-Electromagnetic Voltech Dragon | A big monster with decent effects for a single tribute, also will have the most attack for a single tribute monster if used with AA. |
Shining Angel | Can search many cards in the deck. |
Thunder King Rai-Oh | Slows down opposing decks, while being strong in itself, stops Synchro monsters, and doesn't affect the deck, due to little deck searching |
Extra Deck | |
Light End Dragon | A large monster with an effect to beat any monster with attack up to 1000 higher, may be worth running if you have the tuners for it. |
Spells | |
Battery Charger | Similar to Monster Reborn, is able to revive any Batterymen from grave for low cost, used to set up for |Short Circuit. |
Inferno Reckless Summon | A key card in any deck based around Short Circuit, simply special summon a single AA, play this card, followed by Short Circuit to attack for game. |
Makiu, the Magical Mist | Can be used with most Batterymen to clear the field in part, due to the oft low DEF of most monsters there would be difficulty with. |
Recycling Batteries | Can be used to get back most of the smaller monsters such as AA's (damage) D's (stall) or AAA's (summon 2). |
Quick Charger | Similar to Recycling Batteries, and has the same targets. |
Short Circuit | THE key card in Batterymen, able to wipe the field with little effort, and when combined with AA's, or other monsters such as fuel cell, oft leads to an OTK. |
Wattcube | An equip spell either for a minor attack boost, or for a permanent boost of 1000 for one monster. |
Solidarity | If the deck is entirely Thunder monsters, this provides a constant strong attack boost. |
Burial from a Different Dimension | Can be used to return & refill the graveyard for use with Batteryman Industrial Strength. |
Hand Destruction / Card Destruction | 2 similar cards, can be used to discard to draw, with the discarded monsters retrievable with Quick Charger / Battery Charger. |
Traps | |
Beckoning Light | Allows you to add multiple Batterymen back to hand, such as 3 Industrial Strength to swarm & whack with, or to return 2x Honest to hand when your opponent declares an attack. |
Judgment of Thunder | An easy to meet condition, on a 1 for 1 destruction card |
Portable Battery Pack | Call of the Haunted for 2 monsters, with no restriction on level or attack, what's not to like, can revive AA's, Fuel Cell's for best effect. |
Return from the Different Dimension | Best used in builds based around Industrial Strength, to allow a swarm of monsters after his effect has been used once or twice. |
Limit Reverse | Revives many of the small monsters from grave, and like many others, allows use of Inferno Reckless Summon on AA. |
it's a start-comment & such-Resk (talk • contribs) 11:49, January 18, 2011 (UTC)
- I usually add a table to an archetype page when there's counterproductive editing (like on Frogs and Fortune Ladies), but feel free to add it wherever you want.
- It's a good start. Just work on your spelling... like adding a spell checker to your web browser. I've fixed the ones that are in that table. -Falzar FZ- (talk page|useful stuff) 12:11, January 18, 2011 (UTC)
- Fixed table and spelling. -Falzar FZ- (talk page|useful stuff) 12:28, January 25, 2011 (UTC)