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Spirit monster

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A commonly used card with Spirits is "[[Mausoleum of the Emperor]]", which allows users to pay a life point cost to get high-level Spirit monsters out without tribute. [[Trap Monsters]] are also often used either as tributes or as a method of maintaining a field defense when the Spirits leave the field.
Their effects range from [[Beatdown]], [[Direct Attack]], hand control, and even field control, making a dedicated spirit deck very flexible regardless of what the opponent has. However, due to their habit of returning to the hand, cards that make you discard will be a serious hamper, as Spirit Monsters in general are rather useless in the Graveyard. Cards that recover discarded cards are thus suggested, but not recommended as Spirit Monsters do not have much in the way of deck thinning. Once the problem of field presence is resolved, spirit monsters can be quite annoying as well as devastating, since it is hard for the opponent to destroy them, and even with cards that forces discards, it is hard to target a particular spirit monster (unless something like "[[Card Destruction]]" is used). This is particularly true for "[[Inaba White Rabbit]]", as it can attack directly while avoiding opponents' counterattackscounter-attacks, making it quite annoying as well as devastating (Inaba has one of the highest [[ATK]]s in the game for a direct-attack monster). : See also [[Card Rulings:Spirits]]
==Example==
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