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One Turn Kill

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A '''One Turn Kill''' is achieved when a player wins a [[duel]] in the space of a single [[turn]], as soon as said player has the appropriate cards in [[hand]] and has [[control]] over the duel. This is similar to a [[First Turn Kill]], but the latter is pulled off during the player's ''first'' turn, while an OTK can be accomplished at ''any'' point of the duel (meaning that FTKs are all OTKs, but not all OTKs are FTKs).
The first prerequisite of an OTK, is that it must be capable of winning in '''one turn''', meaning you can either deplete all of your opponent's 8000 [[Life Points]] (it's normally assumed to be 8000 exactly) or fulfill a [[Victory Conditions|victory condition]] in one turn.
The second prerequisite of an OTK is that it must consist of ''' maximum 6 or fewer cards'''; the listed cards '''cannot include cards on your opponent's side''' of the [[Playing Field|field]] and '''cannot include cards that relate to indefinite chance''' (Such as "[[Dangerous Machine Type-6]]"). All of the cards of the OTK must have a reasonable chance of being drawn early, to be able to take control of the duel and win before being overwhelmed.
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