Talk:One Turn Kill

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This is not necessarily an OTK, but the combo is quite powerful if you can pull it off:

Summon Five-Headed Dragon. ATK: 5000

Tribute Five-Headed Dragon to bring out Great Maju Garzett. ATK: 10000

If your life points are lower than your opponent's, equip Great Maju Garzett with Megamorph. ATK: 20000

If you have other monsters on the field, now equip it with United We Stand. ATK: 20000 + 800 per monster.

If you have other spells/traps on the field, equip it with Mage Power. ATK: 20000 + 800 per monster + 500 per spell/trap

Maximum possible ATK = 20000 + 800x5 + 500x6 = 27000!!!

Astromath 15:46, 4 January 2009 (UTC)

P.S. Before equipping you should do either a Heavy Storm or a Giant Trunade to make sure that this combo works with minimal opponent backlash (such as a Man-Eater Bug in face-down Defense Position).

Morphtronic[edit]

With the morphtronic monsters you cna also pull off an OTK, With this stratergy you simply base the deck around special summoning Morphtronic Radion and then activating Inferno Reckless Summon

A simple deck build would be:

Monster Cards: 20

(2x Morphtronic Boardon) 3x Morphtronic Radion 2x Morphtronic Boomboxen 3x Morphtronic Celfon 2x Morphtronic Cameran 3x Shining Angel 1x The Calculator 2x Guardian of Order 1x Cyber Dragon 1x Jinzo


Spell Cards: 13

3x Inferno Reckless Summon 1x Lightning Vortex 1x United We Stand 1x MST 3x Morphtronic Accelerator 1x Monster Reborn 1x Heavy Storm 2x Lightwave Tuning

Trap Cards: 7

2x Morphtransition 2x Limit Reverse 2x Royal Decree 1x Destruction Jammer

40:40

Extra Deck: (Minimum)

2x Stardust Dragon 1x Red Dragon Archfiend 1x Colosal Fighter 2x Avenging Knight Parshath

--Temperal 11:54, 12 February 2009 (UTC)

Prerequisite[edit]

Truthfully, the OTKs (or FTKs) do not have to involve 4 or less cards (simply if you play a FTK), but cards like Pot of Greed or Graceful Charity do help me avoid the card limit in my OTKs. Either, your opponent's conditions are also texted onto this rule; your opponent might try yo make this plan fail, thwen you've gotta have some tactics onto the OTK, like a Dark Bribe if your opponent try to remove your Continuous Cards, or an Effect Monster instead of a Continuous card to avoid negation (of such cards like Royal Decree or Jinzo) Well, try this, and you shall never miss!

I hope you agree my smart opinion about the OTKs

Please, sir![edit]

I've been posting two new combos onto this page, but instead of being interested by them, they've deleted both OTKs! Well, why don't I have any permission to create new OTKs, those combos were way too awesome for a noob to delete them! I am a Duelmaster, that's it!

PS: Wave-motion Cannon might create an OTK, since it was placed on the field before its Damage Effect was activated! Now with Black Luster Soldier - Envoy of the Beginning, his effects should work well in a Chaos Beatdown Deck since he can attack continuously and remove from play any card!--201.44.2.181 16:59, 5 June 2009 (UTC)Dany


      • This is a mega strategy that I did once.It's a bit complicated,but the feeling you get when you do it ...:

first start with the field spell "mausoleum of the emperor"

use its effect to summon "ancient gear golem"(atk 3000)

I activated the card "ancient gear tank",but it is optional(atk 3600)

the you use the card "limit removal" to remove any limits you might have(atk 7200)

then you use the equip spell "megamorph"(atk 14400)

now just attack,your monster in not gonna allow any traps or magics.almost unstoppable...

Cyber Twin OTK[edit]

The statement about Cyber Twin Dragon OTK is wrong. The way described is unusable but there are other ways to do it. You could use cards such as Cyber-Stein or Metamorphisis to get this card out then just Limiter Removal. Attribute 02:07, 15 July 2009 (UTC)

Does it really need the Tradition Compliance list[edit]

I mean, since they are already listed?~MEOW~ Might of the BIRD Empire~~ 02:09, 15 July 2009 (UTC)

What a shame![edit]

What a shame that Cyber Twin OTK and Rescue Cat OTK were deleted! Those combos have marked a great power at Yu-Gi-Oh! history of Duel. But I may create even stronger OTKs!!

My gears![edit]

i just noticed that there is no list for an ancient gear otk so i'll outline it its simple powerbond ultimate ancient gear golem and attack for 8800 Kazisaki 21:35, May 14, 2010 (UTC)

Max. number of cards[edit]

Is it supposed to be 4 or 6 and why?
It's started off as 4. Then it changed to 6, then back to 4..... (repeat this lots of times)
-Falzar FZ- (talk page|useful stuff) 03:34, August 4, 2010 (UTC)

Sorry, I just undid the edits of an anonymous user. It should be 6 because that's what you normally have in your hand.-- HHTurtle Talk   03:36, August 4, 2010 (UTC)

I meant, if it look through the history, it keeps changing, a lot.
e.g.
It starts off as 4
then it's 6
then back to 4
then 6 again
I probably skipped a few, but you should get the idea. -Falzar FZ- (talk page|useful stuff) 03:43, August 4, 2010 (UTC)

Well, there are no clear rules about how many cards are needed to qualify as an OTK.-- HHTurtle Talk   04:43, August 4, 2010 (UTC)

There is a guidline, and it is 4 cards[edit]

http://www.pojo.biz/board/showthread.php?t=698279

There were other guidelines before this one, but they're old and hard to find, or deleted.

It's been 4 cards all the way back since traditional format was the standard. Field clearing cards like Heavy Storm and negation cards are also not part of the otk combo itself, since they are all obvious plays for an OTK, they aren't always nescasary and a person that doesn't use this isn't playing them safely. Costs of cards(such as discards) are also not part of the OTK.

Thanks for the guidelines. It would be better if you signed your post with four tildes (~~~~). I'll will change it. We should probably revise all the OTKs to see if they meet the standard 4 cards.-- HHTurtle Talk   04:33, August 6, 2010 (UTC)

When a combo should be considered "OTK"[edit]

Guys: this is just what i thought of. Any combos that inflicts only a limited amount of damage should not be considered OTK combo. The reason why is because there is a possiblity that your oppenent might have higher LF then the damage your inflicting. For example, (This is real story) there was this friend I dueled once and he pulled off Asura Priest combo; he did it this way with these four cards: Ojama Trio, Asura Priest, Final Attact Orders, and Black Pendent. He first summoned the asura,then he activated his face down card Ojama Trio, then he activated FInal Attact Orders, then he equiped Asura with black pendent which gave asura 500 ATK boost. He destroyed all the tokens, inflicting 2200+2200+2200=6600. also i lost 900 LP because of Token's effect inflicting 300HP damage every time one of then destroyed so that is 7500 HP damage. Then at the end phase since Asura was spirit monster it is sent back to the hand which destroyed black pendent which inflicted 500HP when it was destroyed. So that was 8000HP damage. When my friend pulled off the combo, Unfortunatly for him, i had 1200 LP left because I activated this card called Poison of the Old Man. As you see, OTK should be a certain loop that causes infinate amount of damage on each circle of the loop.--ShadowGamer (talkcontribs) 02:02, January 14, 2011 (UTC)

Enjoy![edit]

Inferno Tempest/Gren Maju OTK[edit]

For this to work, your opponent must have a monster with 3000 ATK points or more (or you could use Lava Golem/Grinder Golem to step up the strategy). If your opponent's monster attacks, use Inferno Tempest to banish all monsters concealed on the Deck or Graveyard. After this, use Chaos End (if you'd like, you might even use Giant Trunade). Make sure you have Gren Maju Da Eiza in your hand and that at least 20 of your monsters have been banished via Inferno Tempest. Attack with Gren Maju da Eiza with 8000 ATK points or more to win.

PS.: I know this is not exactly an OTK but is a sample of a single-swipe combo --idiota3000 14:16, November 25, 2011 (UTC)Duelmaster3000

Destiny Board OTK?[edit]

Is the Destiny Board OTK considered an OTK? I mean, it takes five (or 4, if activated during your opponent's turn) of your opponent's turns to pull it off!

Um, if it takes more than one turn, it's not an OTK. -- Summoned Skull 2: Electric Boogaloo 21:36, January 29, 2012 (UTC)

Infinite ATK power[edit]

This one is based into raising Junk Warrior's ATK up to infinity. Special Summon The Little Swordsman of Aile in Defense Position (you're NOT attacking with him) and equip him with Demotion, decreasing his Lv. by 2. Use the DMOC loop in order to increase Aile's ATK constantly. Now, Synchro Summon Junk Warrior. He'll get an outrageous infinite ATK able to punish your opponent at once! Note: This only works if your opponent's field is (barely) empty or if they control no Defense Position Monsters. —This unsigned comment was made by Duelmaster3000 (talkcontribs) 18:54, 20 February 2012 (UTC)

There are practically limitless ways of winning in one turn. Only particularly notable ones are listed. Usually they shouldn't require too many cards or your opponent to have a near empty field. By the way what's the point in using "Junk Warrior", when "Aile" should have arbitrary high ATK itself for the turn? -- Deltaneos (talk) 21:12, February 20, 2012 (UTC)

Shark Drake OTK[edit]

I'm just curious why the Shark Drake OTK page was deleted. It's easy to create, it takes very few cards (It can even go off with only 2 cards in hand -- Tour Guide from the Underworld, and Inferno Reckless Summon. Tour Guide -> LV3 Fiend, Xyz into M-X-Saber Invoker, Invoker effect -> Heroic Challenger - Extra Sword -> Inferno Reckless Summon -> Number 32: Shark Drake), and the odds of your opponent having at least one face-up monster on the field is well over 90%. I wouldn't say it's inconsistent just because it relies on the opponent having a monster on the field to make it work, nor would I say it really uses more than 4 cards (sure by technicality it does, but there's 4 key pieces -- a card to Special Summon Extra Sword, Extra Sword, Inferno Reckless Summon, and Shark Drake).66.57.90.48 (talk) 03:59, January 24, 2013 (UTC)

More than 4 cards required to complete that. You need 4 or lower to OTK your opponent. --iFredCat 04:00, January 24, 2013 (UTC)
Well, I was OTKed by this strategy once on DN Fredcat =/. I forget exactly how, but I think they used "Goblindbergh" to Special Summon it, then used "Inferno Reckless Summon". An FTK actually... --UltimateKuriboh (talkcontribs) 04:29, January 24, 2013 (UTC)


Noble Rabbit OTK[edit]

Photon Thrasher, Rescue Rabbit (2 noble knight artorigus in deck), Noble Knight Gawayn

ss Thrasher --> ns rabbit --> rabbit eff --> ss 2x noble knight artorigus --> ss noble knight gawayn --> xyz two blade armor ninja. --190.43.19.40 (talk) 21:35, March 25, 2013 (UTC)JGJEV