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One Turn Kill

200 bytes added, 12 years ago
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:''For the effect with the same name, see [[Point-to-Point Transfer]].''
A '''One Turn Kill''' is achieved when a player wins a [[duel]] in the space of a single [[turn]], as soon as said player has the appropriate cards in [[hand]] and has [[control]] over the duel. This is similar to a [[First Turn Kill]], but the later latter is pulled off during the player's ''first'' turn, while an OTK can be accomplished at ''any'' point of the duel (meaning that all FTKs are OTKs, but not all OTKs are FTKs).
The first prerequisite of an OTK is that it must be capable of winning in '''one turn''', meaning you can either deplete all of your opponent's [[Life Points]] (it's normally assumed to be 8000 exactly) or fulfill a [[Victory Conditions|victory condition]] in one turn.
The second prerequisite of an OTK is that all it must consist of '''4 or fewer cards'''; the listed cards cannot include cards on your opponent's side of the [[Playing Field|field]] and cannot include cards that relate to indefinite chance' (such as "[[Snipe Hunter]]"). All of the cards of the OTK must have a reasonable chance of being drawn early, to be able to take control of the duel and win before being overwhelmed. An exception to this rule is the Exodia OTK and the "[[Destiny Board]]" OTK.
The third prerequisite of an OTK is '''Format'''. Both [[Traditional Format|Traditional]] and [[Advanced Format]]s will have very different OTK styles, owing to the allowable [[Card Pool]]s. The Advanced Format banlist is updated every six months to reduce the viability of OTKOTKs.
==List of all known One Turn Kills==
* [[Ultimate Tyranno OTK]]
* [[Urgent Tuning Light Swarm OTK]]
* [[Vengeful Servant OTK]]
* [[Victory Viper OTK]]
* [[Voltic OTK]]
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