Difference between revisions of "Card Tips:Cold Wave"

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(Traditional Format)
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* This card can be [[Searcher|searched]] by "[[Triple Tactics Thrust]]", "[[Endymion, the Mighty Master of Magic]]", and other [[List of generic searchers#Spells|generic searchers]].
  
 
==Traditional Format==
 
==Traditional Format==
 
 
* Traps and Spells, generally, are used to gain the upper hand on an opponent. Since this card prevents either from being used for a while, your own included, it's best to use this card only when you already have dominance over the field, to keep your opponent from springing a surprise on you.
 
* Traps and Spells, generally, are used to gain the upper hand on an opponent. Since this card prevents either from being used for a while, your own included, it's best to use this card only when you already have dominance over the field, to keep your opponent from springing a surprise on you.
* Combo this card with Spells/Traps that rely on being sent to the Graveyard/banished("[[Stirring Up a Serpent's Nest]]", "[[Z-ONE]]", etc.), since they do not activate.
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* Combo this card with Spells/Traps that rely on being sent to the Graveyard/banished("[[Waking the Dragon]]", "[[Z-ONE]]", etc.), since they do not activate.
 
** This also means that "Cold Wave" can be splashed into an "[[Artifact]]" Deck.
 
** This also means that "Cold Wave" can be splashed into an "[[Artifact]]" Deck.
  

Latest revision as of 22:27, 6 April 2023

Traditional Format[edit]

  • Traps and Spells, generally, are used to gain the upper hand on an opponent. Since this card prevents either from being used for a while, your own included, it's best to use this card only when you already have dominance over the field, to keep your opponent from springing a surprise on you.
  • Combo this card with Spells/Traps that rely on being sent to the Graveyard/banished("Waking the Dragon", "Z-ONE", etc.), since they do not activate.
    • This also means that "Cold Wave" can be splashed into an "Artifact" Deck.
  • If you combine this card with a card effect that will negate your opponent's monster effects, you can maintain total control of the field for a turn. Useful cards could include "Destiny Hero - Plasma", "Dark Ruler Ha Des" or "The End of Anubis" (the latter two are most useful if the opponent's monster cards activate in the Graveyard).
  • This card is a must have for a "Gladiator Beast" Deck, as their key cards are vulnerable to removal.
  • This card is useful when swarming the field with "Blackwing"s.
  • This card would be useful while running a Stall Direct Attack Deck, which you may simply attack directly without the worries of Set cards.
  • While you can't do anything before activating this card, Trap Cards on the field as well as Quick-Play Spells on the field or in your hand can still be chained to its activation.
  • Activate "Non Aggression Area" during your Standby Phase to completely lock your opponent from anything except attacking with monsters on their field.
  • Typically this is an essential choice when beginning a One Turn Kill as it shuts down your opponent's options to defend.