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Ghostrick

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The deck's main goal is to produce strong attackers over a prolonged game, which can attack directly using the field spells "[[Ghostrick Mansion]]", "[[Ghostrick Museum]]" though the archetype also contains elements of milling, burning, lockdwn and most recently an [[Ghostrick Angel of Mischief|Alternative Win Condition]].
Most of the Ghostrick monsters aren't strong by themselves, thus they're left relying heavily on getting "[[Ghostrick Mansion]]" on the board as soon as possible in order to launch several consecutive direct attacks early in the game. Since "Mansion" also protects any face-down monsters from attacks, it is easy to repeatedly activate Ghostrick monster's effects like "[[Ghostrick Jiangshi]]" and "[[Ghostrick Witch]]". "[[Ghostrick Scare]]", "[[Floodgate Trap Hole]]" and "[[Swords of Concealing Light]]" are also useful in this deck to provide disruptions and lockdown. While [[Link Monster|Link Monsters]] can only be face-up, they can be dealt with by "[[Dark Dust Spirit]]", whose effect destroys all other face-up monsters when Normal Summoned or flipped face-up.
The support provided by the on-theme Spell/Trap Cards is also diverse, with effects that range from [[Ghostrick Vanish|protecting]] "Ghostrick" monsters from targeting and destroying effects, [[Ghostrick Scare|switching]] the battle position of opposing monsters, [[Ghostrick Break|reviving]] "Ghostrick" monsters and [[Ghostrick Night|locking]] the opponent from Flip Summoning. The only Spell Cards of the Deck is a trio of Field Spell Cards that share the common effect of allowing a player from attacking direcly if all opposing monsters are in face-down Defense Position. They can either [[Ghostrick Parade|search]] for resources, [[Ghostrick Museum|halve]] the battle damage and [[Ghostrick Museum|manipulating]] the battle position of the opponent's monsters.
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