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Ghostrick

198 bytes removed, 6 years ago
Undo revision 3840337 by RedEyesBurn69 (talk) That has nothing to do with the playing style of Ghostricks in the slightest. Adding unrelated random removal cards doesn't belong here
The deck's main goal is to produce strong attackers over a prolonged game, which can attack directly using the field spells "[[Ghostrick Mansion]]", "[[Ghostrick Museum]]" though the archetype also contains elements of milling, burning, lockdwn and most recently an [[Ghostrick Angel of Mischief|Alternative Win Condition]].
Most of the Ghostrick monsters aren't strong by themselves, thus they're left relying heavily on getting "[[Ghostrick Mansion]]" on the board as soon as possible in order to launch several consecutive direct attacks early in the game. Since "Mansion" also protects any face-down monsters from attacks, it is easy to repeatedly activate Ghostrick monster's effects like "[[Ghostrick Jiangshi]]" and "[[Ghostrick Witch]]". "[[Ghostrick Scare]]", "[[Floodgate Trap Hole]]" and "[[Swords of Concealing Light]]" are also useful in this deck to provide disruptions and lockdown. While [[Link Monster|Link Monsters]] can only be face-up, they can be dealt with by "[[Dark Dust Spirit]]", whose effect destroys all other face-up monsters when Normal Summoned or flipped face-up.
The support provided by the on-theme Spell/Trap Cards is also diverse, with effects that range from [[Ghostrick Vanish|protecting]] "Ghostrick" monsters from targeting and destroying effects, [[Ghostrick Scare|switching]] the battle position of opposing monsters, [[Ghostrick Break|reviving]] "Ghostrick" monsters and [[Ghostrick Night|locking]] the opponent from Flip Summoning. The only Spell Cards of the Deck is a trio of Field Spell Cards that share the common effect of allowing a player from attacking direcly if all opposing monsters are in face-down Defense Position. They can either [[Ghostrick Parade|search]] for resources, [[Ghostrick Museum|halve]] the battle damage and [[Ghostrick Museum|manipulating]] the battle position of the opponent's monsters.
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