Difference between revisions of "Card Tips:Tyrant's Throes"
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* An absolute lock might be generated via this card, "[[Anti-Spell Fragrance]]", "[[Dark Simorgh]]" and "[[Dimension Fortress Weapon]]". Your opponent cannot activate Spell Cards, cannot Set Trap Cards, and is unable to Summon Effect Monsters. | * An absolute lock might be generated via this card, "[[Anti-Spell Fragrance]]", "[[Dark Simorgh]]" and "[[Dimension Fortress Weapon]]". Your opponent cannot activate Spell Cards, cannot Set Trap Cards, and is unable to Summon Effect Monsters. | ||
+ | **If you had [[Spell Canceller]] out on the field when you activate this card, you would create a devastating lock down, leaving your opponent's only hope in Trap Cards, provided they don't have any other monsters on the field. | ||
* Summon "[[Rescue Rabbit]]" then activate its effect to bring out the requirements for this card. | * Summon "[[Rescue Rabbit]]" then activate its effect to bring out the requirements for this card. |
Revision as of 02:22, 6 November 2011
- "Light of Intervention" can prevent players from setting their monsters.
- On the first turn, use "The Agent of Creation - Venus" to Special Summon 3 "Mystical Shine Ball" from your Deck. Set this card and end your turn. During your opponent's Standby Phase, activate this card, Tributing 2 out of 3 "Shine Balls". For the rest of the Duel, attack at leisure. You can add "Safe Zone" to keep "Venus" on the field, and "Imperial Custom" to block "Mystical Space Typhoon", etc.
- Summon a Level 4 or lower Normal/Gemini Warrior Monster, then activate "Copy Knight". Next, you can Tribute these two monsters to activate this card.
- An absolute lock might be generated via this card, "Anti-Spell Fragrance", "Dark Simorgh" and "Dimension Fortress Weapon". Your opponent cannot activate Spell Cards, cannot Set Trap Cards, and is unable to Summon Effect Monsters.
- If you had Spell Canceller out on the field when you activate this card, you would create a devastating lock down, leaving your opponent's only hope in Trap Cards, provided they don't have any other monsters on the field.
- Summon "Rescue Rabbit" then activate its effect to bring out the requirements for this card.