Difference between revisions of "Card Tips:Command Knight"

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* This card can be searched by "[[Soul Rope]]", "[[Resonator Engine]]", "[[Vampire Dragon]]", "[[UFO Turtle]]", "[[Summoner Monk]]", "[[Field-Commander Rahz]]", "[[Freed the Matchless General]]" and "[[Reinforcement of the Army]]".
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* This card can be searched by "[[Soul Rope]]", "[[Resonator Engine]]", "[[Vampire Dragon]]", "[[Dragunity Corsesca]]", "[[UFO Turtle]]", "[[Summoner Monk]]", "[[Field-Commander Rahz]]", "[[Freed the Matchless General]]" and "[[Reinforcement of the Army]]".
  
 
* If your field is empty, you should put "[[Command Knight]]" in defense mode since her 1900 DEF are superior to the 1600 ATK points she would have on the offense.
 
* If your field is empty, you should put "[[Command Knight]]" in defense mode since her 1900 DEF are superior to the 1600 ATK points she would have on the offense.
  
* If you have multiple "[[Command Knight]]"s on the field at the same time, none of them can be attacked, and they provide each other with additional ATK.
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* If you have multiple "[[Command Knight]]s" on the field at the same time, none of them can be attacked, and they provide each other with additional ATK.
  
* A variety of "[[Molten Destruction]]"/"[[Sogen]]", "[[The A. Forces]]" and "[[United We Stand]]" with multiple "[[Command Knight]]"s on the field will provide your monsters with ridiculous amounts of ATK points.
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* A variety of "[[Molten Destruction]]"/"[[Sogen]]", "[[The A. Forces]]" and "[[United We Stand]]" with multiple "[[Command Knight]]s" on the field will provide your monsters with ridiculous amounts of ATK points.
  
 
* Set a "[[UFO Turtle]]" while you have a face-up "[[Command Knight]]" on the field.  If your opponent destroys it, summon a second "[[Command Knight]]" for a lock and two 2000 ATK monsters.
 
* Set a "[[UFO Turtle]]" while you have a face-up "[[Command Knight]]" on the field.  If your opponent destroys it, summon a second "[[Command Knight]]" for a lock and two 2000 ATK monsters.
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* Alternatively, when your opponent destroys another of your monsters while "[[Command Knight]]" is face-up on the field, activate "[[Soul Rope]]" to special summon another "[[Command Knight]]", creating a lock.
 
* Alternatively, when your opponent destroys another of your monsters while "[[Command Knight]]" is face-up on the field, activate "[[Soul Rope]]" to special summon another "[[Command Knight]]", creating a lock.
  
* Play this card in an [[Elemental Hero]] Deck to seriously boost your offensive capabilities.
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* Play this card in an [[Elemental HERO]] Deck to seriously boost your offensive capabilities.
  
* "[[Command Knight]]" is also superb with "[[Ultimate Baseball Kid]]". Not only will it boost UBK's ATK by 1,000 points, it will supply an extra 400 since UBK is a Warrior-Type.  Three Command Knights and one UBK will yield three monsters with 2,400 ATK and an UBK with 4,700 ATK.
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* "[[Command Knight]]" is also superb with "[[Ultimate Baseball Kid]]". Not only will it boost UBK's ATK by 1,000 points, it will supply an extra 400 since UBK is a Warrior-Type.  Three "Command Knights" and one UBK will yield three monsters with 2,400 ATK and an UBK with 4,700 ATK.
  
 
* "[[Command Knight]]" also works nicely in [[Amazoness]] decks.
 
* "[[Command Knight]]" also works nicely in [[Amazoness]] decks.

Revision as of 19:40, 15 February 2014

  • If your field is empty, you should put "Command Knight" in defense mode since her 1900 DEF are superior to the 1600 ATK points she would have on the offense.
  • If you have multiple "Command Knights" on the field at the same time, none of them can be attacked, and they provide each other with additional ATK.
  • Alternatively, when your opponent destroys another of your monsters while "Command Knight" is face-up on the field, activate "Soul Rope" to special summon another "Command Knight", creating a lock.
  • Play this card in an Elemental HERO Deck to seriously boost your offensive capabilities.
  • "Command Knight" is also superb with "Ultimate Baseball Kid". Not only will it boost UBK's ATK by 1,000 points, it will supply an extra 400 since UBK is a Warrior-Type. Three "Command Knights" and one UBK will yield three monsters with 2,400 ATK and an UBK with 4,700 ATK.

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