Difference between revisions of "Card Tips:Command Knight"
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− | * This card can be searched by "[[Soul Rope]]", "[[Resonator Engine]]", "[[Vampire Dragon]]", "[[UFO Turtle]]", "[[Summoner Monk]]", "[[Field-Commander Rahz]]", "[[Freed the Matchless General]]" and "[[Reinforcement of the Army]]". | + | * This card can be searched by "[[Soul Rope]]", "[[Resonator Engine]]", "[[Vampire Dragon]]", "[[Dragunity Corsesca]]", "[[UFO Turtle]]", "[[Summoner Monk]]", "[[Field-Commander Rahz]]", "[[Freed the Matchless General]]" and "[[Reinforcement of the Army]]". |
* If your field is empty, you should put "[[Command Knight]]" in defense mode since her 1900 DEF are superior to the 1600 ATK points she would have on the offense. | * If your field is empty, you should put "[[Command Knight]]" in defense mode since her 1900 DEF are superior to the 1600 ATK points she would have on the offense. | ||
− | * If you have multiple "[[Command Knight]]" | + | * If you have multiple "[[Command Knight]]s" on the field at the same time, none of them can be attacked, and they provide each other with additional ATK. |
− | * A variety of "[[Molten Destruction]]"/"[[Sogen]]", "[[The A. Forces]]" and "[[United We Stand]]" with multiple "[[Command Knight]]" | + | * A variety of "[[Molten Destruction]]"/"[[Sogen]]", "[[The A. Forces]]" and "[[United We Stand]]" with multiple "[[Command Knight]]s" on the field will provide your monsters with ridiculous amounts of ATK points. |
* Set a "[[UFO Turtle]]" while you have a face-up "[[Command Knight]]" on the field. If your opponent destroys it, summon a second "[[Command Knight]]" for a lock and two 2000 ATK monsters. | * Set a "[[UFO Turtle]]" while you have a face-up "[[Command Knight]]" on the field. If your opponent destroys it, summon a second "[[Command Knight]]" for a lock and two 2000 ATK monsters. | ||
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* Alternatively, when your opponent destroys another of your monsters while "[[Command Knight]]" is face-up on the field, activate "[[Soul Rope]]" to special summon another "[[Command Knight]]", creating a lock. | * Alternatively, when your opponent destroys another of your monsters while "[[Command Knight]]" is face-up on the field, activate "[[Soul Rope]]" to special summon another "[[Command Knight]]", creating a lock. | ||
− | * Play this card in an [[Elemental | + | * Play this card in an [[Elemental HERO]] Deck to seriously boost your offensive capabilities. |
− | * "[[Command Knight]]" is also superb with "[[Ultimate Baseball Kid]]". | + | * "[[Command Knight]]" is also superb with "[[Ultimate Baseball Kid]]". Not only will it boost UBK's ATK by 1,000 points, it will supply an extra 400 since UBK is a Warrior-Type. Three "Command Knights" and one UBK will yield three monsters with 2,400 ATK and an UBK with 4,700 ATK. |
* "[[Command Knight]]" also works nicely in [[Amazoness]] decks. | * "[[Command Knight]]" also works nicely in [[Amazoness]] decks. |
Revision as of 19:40, 15 February 2014
- This card can be searched by "Soul Rope", "Resonator Engine", "Vampire Dragon", "Dragunity Corsesca", "UFO Turtle", "Summoner Monk", "Field-Commander Rahz", "Freed the Matchless General" and "Reinforcement of the Army".
- If your field is empty, you should put "Command Knight" in defense mode since her 1900 DEF are superior to the 1600 ATK points she would have on the offense.
- If you have multiple "Command Knights" on the field at the same time, none of them can be attacked, and they provide each other with additional ATK.
- A variety of "Molten Destruction"/"Sogen", "The A. Forces" and "United We Stand" with multiple "Command Knights" on the field will provide your monsters with ridiculous amounts of ATK points.
- Set a "UFO Turtle" while you have a face-up "Command Knight" on the field. If your opponent destroys it, summon a second "Command Knight" for a lock and two 2000 ATK monsters.
- Alternatively, when your opponent destroys another of your monsters while "Command Knight" is face-up on the field, activate "Soul Rope" to special summon another "Command Knight", creating a lock.
- Play this card in an Elemental HERO Deck to seriously boost your offensive capabilities.
- "Command Knight" is also superb with "Ultimate Baseball Kid". Not only will it boost UBK's ATK by 1,000 points, it will supply an extra 400 since UBK is a Warrior-Type. Three "Command Knights" and one UBK will yield three monsters with 2,400 ATK and an UBK with 4,700 ATK.
- "Command Knight" also works nicely in Amazoness decks.