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Main Phase 2

1,180 bytes removed, 16 years ago
Redirecting to Phase#Main Phase 2
After the #REDIRECT [[Battle Phase]], you can choose to enter '''Main Phase 2'''. In this phase, you may: * [[Normal Summon]], [[Tribute Summon]] or [[Set]] one monster, if one was not conducted in [[Main Phase 1]].* [[Special Summon]] monsters.* Manually Change the [[Battle Position]], or perform a [[Flip Summon]] on a [[Monster Card]], provided it was not [[Set]] or [[Normal Summon|Normal]]/[[Tribute Summon]]ed this turn. If a monster battled in the [[Battle Phase]], you cannot adjust its [[Battle Position]] in Main Phase 2.* Activate effects, such as those of [[Barrel Dragon]] or [[Blowback Dragon]], if they have not already been activated in [[Main Phase 1]].* Activate or [[Set]] [[Spell]] and/or [[Trap Card]]s. You can flip a monster card [[face-down]], as per it's effect (Such as with [[Guardian Sphinx]] or [[Swarm of Scarabs]], as long as this special effect wasn't used during [[Main Phase 1]]), and then perform a Manual [[Flip Summon]], (as long as a Manual [[Battle Position]] change was not performed on this card in [[Main Phase 1]]), since the rule only states one Manual [[Battle Position]] Change per turn. At the conclusion of #Main Phase 2, you then enter the [[End Phase]]. {{Phases}}

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