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Blackwing

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Level 8 [[Synchro Monsters]] like "[[Red Dragon Archfiend]]" are somewhat harder to [[Synchro Summon]] than Level 6 or 7 [[Synchro Monsters]]. The most common way to perform a Level 8 Synchro Summon is to Normal Summon "[[Blackwing - Sirocco the Dawn]]" and then Special Summon "[[Blackwing - Gale the Whirlwind]]". Even if you do not have "[[Blackwing - Gale the Whirlwind|Gale]]" in your hand, it can easily be searched out with "[[Black Whirlwind]]" after Normal Summoning "[[Blackwing - Sirocco the Dawn|Sirocco]]". Among the top choices for the Synchro Summon is "[[Stardust Dragon]]", as it can offer protection from effects that destroy cards and "[[Colossal Fighter]]", as it can consistently revive itself after it has fallen in battle.
Due to the requirements of its [[Synchro Summon]], "[[Blackwing - Silverwind the Ascendant]]" (released in [[Stardust Overdrive]]) has been widely dismissed by many Blackwing duelists. However, it can be easily summoned by removing [[Blackwing - Vayu the Emblem of Honor]] and [[Blackwing Armor Master]] from one's graveyard, making it viable in the Extra Deck.  ==Weaknesses==Blackwings have some problems maintaining Hand and Field Advantage due to the overwhelming speed with which Blackwings are summoned, a player can (and often will) find his/her hand depleting quickly, thus lacking resources in case his/her plans goes wrong (such as in the case the opponent counters a massive Swarming with a mass-destruction card like "[[Torrential Tribute]]" or "[[Dark Hole]]".Blackwings can also fall to "[[Shadow-Imprisoning Mirror]]" as it will negate many of their powerful effects such as Gale's effect to halve ATK and DEF. Blackwing's swarming can be stopped by cards such as [[Summon Limit]]. Also, an anti-dark card, "[[Consecrated Light]]" is frequently a problem, and is best dispatched with cards like "[[Icarus Attack]]", although siding in "[[Skill Drain]]" prevents this to some extent. Most Blackwing Support cards require a Blackwing monster to be on the field ("[[Icarus Attack]]" being the most important). A well played "[[Trap Stun]]" or "[[Seven Tools of the Bandit]]" can shut down these traps and place the opponent at a disadvantage. Blackwings require the initial Normal Summon to the field to start field presence negating that summon or immediately destroying that monster with a "[[Trap Hole]]" or similar card will prevent swarming for that turn. Siding in "[[Blackwing - Sirocco the Dawn]]" is also surprisingly effective against Blackwings, since "Sirocco" can use the opponent's Blackwings for his effect{{ArchetypeNavbox}} [[Category:Archetypes]][[Category:Deck Type]]
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