Difference between revisions of "Karakuri"

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{{Infobox/Yu-Gi-Oh!/Archetype/End}}
 
{{Infobox/Yu-Gi-Oh!/Archetype/End}}
  
Karakuri (Japanese for Mechanical) is an archetype of [[EARTH]] [[Machine]]-Type Monsters appearing in the booster pack [[Starstrike Blast]].  
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Karakuri (Japanese for Mechanical) is an archetype of [[EARTH]] [[Machine]]-Type Monsters appearing in the booster pack [[Starstrike Blast]].
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It should be noted that the old monster "[[Mechanical Spider]]" is part of this Archetype, as it was known in Japan as "Karakuri Spider".
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==Appearance==
 
==Appearance==
  

Revision as of 02:43, 6 July 2010

Karakuri

Japanese (base text)

カラクリ

Japanese (translated)

Karakuri

English

Karakuri

Appears in (sets)

Starstrike Blast

Lists

Karakuri (Japanese for Mechanical) is an archetype of EARTH Machine-Type Monsters appearing in the booster pack Starstrike Blast.

It should be noted that the old monster "Mechanical Spider" is part of this Archetype, as it was known in Japan as "Karakuri Spider".

Appearance

The Karakuri monsters resemble mechanized puppets or automata from Japan from the 17th century to 19th century. The word "karakuri" means a "mechanical device to tease, trick, or take a person by surprise". Most of them have names that are made up of Japanese numerals, often the Japanese daiji (大字) or Formal numbers is used.

Gameplay

Most Karakuri monsters must attack if able and when attacked in Attack Position, they change to Defense Position. Most Karakuri monsters so far also have low ATK, and have their effects and support cards triggered when attacked, destroyed or shifted to Defense Position, forcing them to play defensively in order to counter the opponent's moves. Other monsters have the ability to change positions of cards from one side of the field or another.

Karakuri can be used with Machine support cards like Machina Fortress, as well as other cards like Machine Assembly Line and Solidarity to increase the weak ATK of most of the Karakuri monsters. Using Spirit Barrier can prevent battle damage that would normally be taken. Their repeated Mode-changing could provide many Morph Counters for Morphtronic Map, and their Defense could always be boosted by Stronghold Guardian. Their "attack if possible" effects can also be negated by cards like Omega Goggles and Ekibyo Drakmord.