Difference between revisions of "Card Tips:Electromagnetic Turtle"

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* This card can be searched by "[[Single Purchase]]", "[[Vampire Dragon]]", "[[Shining Angel]]", "[[Summoner Monk]]", "[[UFOroid]]", "[[Soul Rope]]", "[[Machine Duplication]]", "[[Machina Armored Unit]]", "[[Biofalcon]]", "[[Jade Knight]]", "[[Gear Gigant X]]", "[[Cyber Repair Plant]]", "[[Photon Veil]]", "[[Chaos Zone]]", "[[Resonator Engine]]", and "[[Dragunity Corsesca]]".
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* This card can be searched by "[[Single Purchase]]", "[[Temple of the Kings]]", "[[Vampire Dragon]]", "[[Shining Angel]]", "[[Summoner Monk]]", "[[UFOroid]]", "[[Soul Rope]]", "[[Machine Duplication]]", "[[Machina Armored Unit]]", "[[Biofalcon]]", "[[Jade Knight]]", "[[Gear Gigant X]]", "[[Cyber Repair Plant]]", "[[Photon Veil]]", "[[Chaos Zone]]", "[[Resonator Engine]]", and "[[Dragunity Corsesca]]".
  
 
* With the use of "[[Foolish Burial]]", "[[Scrap Recycler]]", "[[Falchionβ]]", "[[Dawn Knight]]" or "[[Mathematician]]", send this card straight to the Graveyard from your deck to have it ready when needed.
 
* With the use of "[[Foolish Burial]]", "[[Scrap Recycler]]", "[[Falchionβ]]", "[[Dawn Knight]]" or "[[Mathematician]]", send this card straight to the Graveyard from your deck to have it ready when needed.

Revision as of 02:11, 3 May 2015

  • Set this card, then, if your opponent swarm the Field try to perform an OTK, activate this card's effect right after it be destroyed by the first attack and end the Battle Phase.

Traditional Format