Difference between revisions of "Card Rulings:Wave-Motion Cannon"

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{{Navigation}}
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==TCG Rulings==
 
* Sending "[[Wave-Motion Cannon]]" to the [[Graveyard]] is a cost, so when you send it to the Graveyard, it's too late for your opponent to chain "[[Mystical Space Typhoon]]", etc., to destroy "[[Wave-Motion Cannon]]", because "[[Wave-Motion Cannon]]" is already in the [[Graveyard]].
 
* Sending "[[Wave-Motion Cannon]]" to the [[Graveyard]] is a cost, so when you send it to the Graveyard, it's too late for your opponent to chain "[[Mystical Space Typhoon]]", etc., to destroy "[[Wave-Motion Cannon]]", because "[[Wave-Motion Cannon]]" is already in the [[Graveyard]].
  
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* You cannot use "[[Pyro Clock of Destiny]]" with "[[Wave-Motion Cannon]]".
 
* You cannot use "[[Pyro Clock of Destiny]]" with "[[Wave-Motion Cannon]]".
  
==Mentions in Other Rulings==
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===Mentions in Other Rulings===
 
* '''[[Card Rulings:Barrel Behind the Door|Barrel Behind the Door]]''': You cannot activate "[[Barrel Behind the Door]]" against a Continuous Spell Card... So you cannot activate it against..."[[Wave-Motion Cannon]]"...
 
* '''[[Card Rulings:Barrel Behind the Door|Barrel Behind the Door]]''': You cannot activate "[[Barrel Behind the Door]]" against a Continuous Spell Card... So you cannot activate it against..."[[Wave-Motion Cannon]]"...
  
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* '''[[Card Rulings:Skilled Dark Magician|Skilled Dark Magician]] & [[Card Rulings:Skilled White Magician|Skilled White Magician]]''': When you use the effect of a [[Continuous Spell Cards|Continuous Spell Card]] that is already face-up on the field, such as...sending "[[Wave-Motion Cannon]]" to the Graveyard...you do NOT place a [[Spell Counters|Spell Counter]] on this monster.
 
* '''[[Card Rulings:Skilled Dark Magician|Skilled Dark Magician]] & [[Card Rulings:Skilled White Magician|Skilled White Magician]]''': When you use the effect of a [[Continuous Spell Cards|Continuous Spell Card]] that is already face-up on the field, such as...sending "[[Wave-Motion Cannon]]" to the Graveyard...you do NOT place a [[Spell Counters|Spell Counter]] on this monster.
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==OCG Rulings==
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*Sending this card to the Graveyard is a [[cost]] to activate its effect.<ref>[http://yugioh.faq.konami.jp/EokpControl?&lang=en&tid=26717&event=FE0006 Konami FAQ]: Spell Card > Wave-Motion Cannon</ref>
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*The effect of "[[Life Coordinator]]" can only be chained to the [[activation]] of a card when that card would inflict damage.  You cannot activate it when "[[Wave-Motion Cannon]]" is first activated, since it is not inflicting damage.  You cannot activate it when "[[Wave-Motion Cannon]]" is sent to the Graveyard, since you are not activating a card.  The same applies to other Continuous Spell/Trap Cards that inflict damage.<ref>[http://yugioh.faq.konami.jp/EokpControl?&lang=en&tid=46642&event=FE0006 Konami FAQ]: Can the effect of "Life Coordinator" be activated in chain to the effect of "Wave-Motion Cannon"?</ref>
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===Mentions in Other Rulings===
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*"[[Divine Fowl King Alector]]" only negates effects that activate on the field.  It will not stop "[[Sangan]]", since its effect activates in the Graveyard.  It will negate "[[Exiled Force]]", since his effect activates on the field.<ref>[http://yugioh.faq.konami.jp/EokpControl?&lang=en&tid=43656&event=FE0006 Konami FAQ]: If an effect that activates in the Graveyard, or if the monster is not face-up on the field when its effect resolves, will the effect of "Divine Fowl King Alector" negate it?</ref>
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==References==
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<references/>

Revision as of 01:04, 11 January 2009

TCG Rulings

  • You can activate "Wave-Motion Cannon" (place it face-up on the field) and send it to the Graveyard during the same turn, but it will not do any damage.

Mentions in Other Rulings

OCG Rulings

  • Sending this card to the Graveyard is a cost to activate its effect.[1]
  • The effect of "Life Coordinator" can only be chained to the activation of a card when that card would inflict damage. You cannot activate it when "Wave-Motion Cannon" is first activated, since it is not inflicting damage. You cannot activate it when "Wave-Motion Cannon" is sent to the Graveyard, since you are not activating a card. The same applies to other Continuous Spell/Trap Cards that inflict damage.[2]

Mentions in Other Rulings

References

  1. Konami FAQ: Spell Card > Wave-Motion Cannon
  2. Konami FAQ: Can the effect of "Life Coordinator" be activated in chain to the effect of "Wave-Motion Cannon"?
  3. Konami FAQ: If an effect that activates in the Graveyard, or if the monster is not face-up on the field when its effect resolves, will the effect of "Divine Fowl King Alector" negate it?