Difference between revisions of "Crystal Flash"

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(update name/lore parameters, replaced: |effect = → |effect =)
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{{CardTable2
 
{{CardTable2
 
|crname = Kristalni Bljesak
 
|crname = Kristalni Bljesak
|dename = Kristallleuchten
+
|de_name = Kristallleuchten
|grname = Κρυστάλλινη Λάμψη
+
|el_name = Κρυστάλλινη Λάμψη
 
|ja_name = {{Ruby|宝|ほう}}{{Ruby|玉|ぎょく}}の{{Ruby|閃|せん}}{{Ruby|光|こう}}
 
|ja_name = {{Ruby|宝|ほう}}{{Ruby|玉|ぎょく}}の{{Ruby|閃|せん}}{{Ruby|光|こう}}
|phon = Hōgyoku no Senkō
+
|ja_romaji = Hōgyoku no Senkō
|trans = Gem Flash
+
|ja_trans = Gem Flash
 
|image = CrystalFlash-JP-Anime-GX.png
 
|image = CrystalFlash-JP-Anime-GX.png
 
|attribute = Spell
 
|attribute = Spell
 
|typest = Quick-Play
 
|typest = Quick-Play
|effect =
+
|effect =  
 
|animelore = Place 1 [[Monster Card|monster]] with "[[Crystal Beast]]" in its card name from your [[hand]] into your [[Spell & Trap Card Zone]] to make the [[Battle Damage]] to 1 monster on your side of the [[Playing Field|field]] with "Crystal Beast" in its card name 0.
 
|animelore = Place 1 [[Monster Card|monster]] with "[[Crystal Beast]]" in its card name from your [[hand]] into your [[Spell & Trap Card Zone]] to make the [[Battle Damage]] to 1 monster on your side of the [[Playing Field|field]] with "Crystal Beast" in its card name 0.
 
|jpanimelore = 手札の「宝玉獣」と名のつくモンスター1体を魔法・罠ゾーンに置き、自分フィールド上の「宝玉獣」と名のつくモンスター1体の戦闘ダメージを0にする。
 
|jpanimelore = 手札の「宝玉獣」と名のつくモンスター1体を魔法・罠ゾーンに置き、自分フィールド上の「宝玉獣」と名のつくモンスター1体の戦闘ダメージを0にする。

Revision as of 22:05, 27 November 2014

Crystal Flash
Japanese
ほうぎょくせんこう
Base
宝玉の閃光
Kana
ほうぎょくのせんこう
CrystalFlash-JP-Anime-GX.png
Card type Monster
Attribute SPELL"SPELL" is not in the list (DARK, DIVINE, EARTH, FIRE, LIGHT, WATER, WIND, ?, ???, THUNDER, ...) of allowed values for the "Attribute" property.

Other languages

Language NameCard text
German Kristallleuchten
Japanese ほうぎょくせんこう