Difference between revisions of "Card Rulings:Clock Tower Prison"

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* The effect that stops [[Battle Damage]] is a [[Continuous Monster Effects|Continuous Effect]] that cannot be [[chain]]ed to.
 
* The effect that stops [[Battle Damage]] is a [[Continuous Monster Effects|Continuous Effect]] that cannot be [[chain]]ed to.
  
* If "[[Clock Tower Prison]]" with 4 or more [[Clock Counters]] is destroyed because a new [[Field Spell Cards|Field Spell Card]] is [[activate]]d, "[[Clock Tower Prison|Clock Tower Prison's]]" effect will [[activate]].
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* If "[[Clock Tower Prison]]" with 4 or more [[Clock Counter]]s is destroyed because a new [[Field Spell Cards|Field Spell Card]] is [[activate]]d, "[[Clock Tower Prison|Clock Tower Prison's]]" effect will [[activate]].
  
 
* If "[[Spell Canceller]]" is [[Summon]]ed or "[[Imperial Order]]" is [[activate]]d, all the [[Clock Counter]]s will be removed from "[[Clock Tower Prison]]".
 
* If "[[Spell Canceller]]" is [[Summon]]ed or "[[Imperial Order]]" is [[activate]]d, all the [[Clock Counter]]s will be removed from "[[Clock Tower Prison]]".

Revision as of 18:30, 6 July 2007

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