Difference between revisions of "Turn Jump"

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(text seemed confusing. (borrowed text from "pyro clock of destiny"))
(Both players next 3 turns skipped = 6 turns in total.)
Line 9: Line 9:
 
|attribute = Spell
 
|attribute = Spell
 
|typest = Quick-Play
 
|typest = Quick-Play
|lore = Move the turn count forward by 3 turns. The turn in which this card is activated continues as normal.
+
|lore = Move the [[Turn Count|turn count]] forward by 6 turns. All cards on the field are treated as having had their effect(s) active for three full turns for both players. The turn in which this card is activated continues as normal.
 
|anime =  
 
|anime =  
 
[[Yu-Gi-Oh! - Episode 215 - The Dark One Cometh - Part 1]]
 
[[Yu-Gi-Oh! - Episode 215 - The Dark One Cometh - Part 1]]

Revision as of 14:36, 6 January 2008

Turn Jump
Card type Monster
Attribute SPELL"SPELL" is not in the list (DARK, DIVINE, EARTH, FIRE, LIGHT, WATER, WIND, ?, ???, THUNDER, ...) of allowed values for the "Attribute" property.
Move the turn count forward by 6 turns. All cards on the field are treated as having had their effect(s) active for three full turns for both players. The turn in which this card is activated continues as normal.

In other media

Page Medium Debut date
Turn Jump (manga) Manga