Difference between revisions of "User:Louisisthebest 007"

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(New variation of Dueling)
(Basics)
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== Deckmaster Dueling ==
 
== Deckmaster Dueling ==
 
=== Basics ===
 
=== Basics ===
* First, you select one Normal/Effect monster from you deck (No Ritual or Fusions). From then on, that monster will be your Deckmaster.
+
* First, you select one Normal/Effect monster from your deck (No Ritual or Fusions). From then on, that monster will be your Deckmaster.
  
 
* If you have a monster on the field that is the same 'Element' as your Deckmaster, that monster gains 200 ATK/DEF. If you have a monster on the field that is the same 'Monster-type' as your Deckmaster, that monster gains 400 ATK/DEF. Both can be stacked to benefit +600 pts for having same element/type monsters on your side of the field.
 
* If you have a monster on the field that is the same 'Element' as your Deckmaster, that monster gains 200 ATK/DEF. If you have a monster on the field that is the same 'Monster-type' as your Deckmaster, that monster gains 400 ATK/DEF. Both can be stacked to benefit +600 pts for having same element/type monsters on your side of the field.

Revision as of 02:08, 17 February 2007

Card Tip creator;
"Filling the red links with golden knowledge"

Apparently they recommend me leaving some IM names for contact reference, here you go!

AIM: Louisisthebest07

Deckmaster Dueling

Basics

  • First, you select one Normal/Effect monster from your deck (No Ritual or Fusions). From then on, that monster will be your Deckmaster.
  • If you have a monster on the field that is the same 'Element' as your Deckmaster, that monster gains 200 ATK/DEF. If you have a monster on the field that is the same 'Monster-type' as your Deckmaster, that monster gains 400 ATK/DEF. Both can be stacked to benefit +600 pts for having same element/type monsters on your side of the field.
  • When you play, the Deckmaster stays off-field for the duration. This is considered the 'Deckmaster Position'.
  • If you have no monsters on your side of the field because one was destroyed, you can special summon your Deckmaster to play on the field. If your Deckmaster is destroyed while on the field, you receive damage of 200pts x level stars of that monster. Your Deckmaster can be Special Summoned in Attack or Defence position.
  • Deckmasters cannot be tributed while on field and cannot be the target of monster effects, spell, trap or battle while in Deckmaster position.

Drawback to Deckmaster Destruction

  • While your Deckmaster is gone, you cannot summon any monsters except by Spell/Trap card effects.
  • You have to wait 3 game turns for them to come back on field, you can however discard one card from you hand to bring them back on the 2nd turn. If your Deckmaster was destroyed during your opponent's turn, this turn is considered turn 1. When your turn begins, it is considered turn 2 and so on.

Effect monster Ruling

  • Since Deckmasters are always face-up in Deckmaster position, a face-up FLIP monster would be useless otherwise. This is why Deckmasters are allowed to be Special summoned in face-down defence position.
  • Monsters that need to be destroyed to use their effect would only work when they're on field and destroyed. Monsters that have a continuous effect will have that effect running all the time as they normally would. (except when they're destroyed)