Difference between revisions of "Talk:Crossroads of Chaos"

From Yugipedia
Jump to: navigation, search
(Many Zombie-Type support?)
Line 15: Line 15:
  
 
:::*Spellcasters need support more then zombies =P also zombies did just get a whole structure deck (spirit reaper reprint ftw =p) and they where good enough before it too. And I did know about the upcoming ones, but 3 or so is kinda low so don’t even see why they mentioned spellcasters lol. [[User:BioMasterZap|Bio]] 22:38, 19 October 2008 (UTC)
 
:::*Spellcasters need support more then zombies =P also zombies did just get a whole structure deck (spirit reaper reprint ftw =p) and they where good enough before it too. And I did know about the upcoming ones, but 3 or so is kinda low so don’t even see why they mentioned spellcasters lol. [[User:BioMasterZap|Bio]] 22:38, 19 October 2008 (UTC)
 +
 +
Here what a fellow ccg.realms member posted about spellcaster support:From the good people at Shriek, this is the OCG release of this Starter, but we can start speculation on the TCG release:
 +
 +
Structure Deck 16- Lord of Magician
 +
Release: 13th December 2008
 +
Price: 1050 Yen (incl tax)
 +
Content:
 +
- 40 cards (5 new cards(1 Ultra Rare, 2 Super Rare))
 +
- Playing Guide
 +
- Duel Field
 +
- Rulebook
 +
 +
The deck that has Spellcasters as theme is constructed for suiting the current environment
 +
- Including many reprints of hard to get Spellcaster cards.
 +
 +
SD16-JP001
 +
Holy Mage Lord Endymion
 +
DARK/Spellcaster - Effect/7/2700/1700
 +
You can Special Summon this card from your hand or Graveyard by removing 6 Spell Counters from a "Magical City Endymion" you control. When this card is Special Summoned in this way, add 1 Spell Card in your Graveyard to your hand. Once per turn, by discarding 1 Spell Card, destroy 1 card on the field.
 +
Ultra Rare
 +
 +
SD16-JP0(??)
 +
Magical City Endymion
 +
Field Spell Card
 +
Each time you or your opponent activates a Spell Card(s), place 1 Spell Counter on this card. If a card with a Spell Counter(s) on it is destroyed, place a number of Spell Counters on this card equal to the number of Spell Counters that were on the destroyed card. Once per turn, if you remove a Spell Counter(s) from your side of the field to activate the effect of a card of yours, you can remove the Spell Counter(s) from this card instead. If this card would be destroyed, you can remove 1 Spell Counter from this card instead.<br />
 +
(Rarity unknown...)
 +
 +
SD16-JP0(??)
 +
Summon Priest
 +
 +
 +
SD16-JP0(??)
 +
Magician's Circle
 +
 +
SD16-JP0(??)
 +
Dark Red Enchanter
 +
 +
Now my gut tells me that Dark Red Enchanter might be cut from this deck since it was just released as a Secret Rare but you never know it could still be in here. I'd be thrilled if Summon Priest was left in this deck, I think we've all been waiting for a long time for it to be released, though it's a little later than it really could have had an impact.[[User:ExarionUniverse1|ExarionUniverse1]] 22:46, 3 November 2008 (UTC)

Revision as of 22:46, 3 November 2008

Many Zombie-Type support?

Well, I actualy see only 7 Zombie support cards + TCG exclusives (Wich doesn't sound like Zombies. Only cards that COULD be Zombies are Rai-Jin and Rai-Mei (thunder? lol)) So I can't say that there's lotta Zombie support in CSOC (only 7 cards, lol). Compared to Plants it's nothing, but still, I'd like to see how Plants are dealing against Zombie World XD

Of course, I have hopes that Overdrive Teleporter is smthng like Emergency for Plaguespread or Foolish Burial for all the Zombies, but I want too much =_=

To say the truth, for me Plaguespread Zombie is enough (also I like Ha Des ^^), but seeing Zombies in F/L List will hurt a lot I guess :\ (Kirikami 13:12, 19 October 2008 (UTC))

  • You Complain about zombies? Look at spellcasters! Only new field and 2 tcg exclusives. I think Rai-jin/mei may also be spell caster though, but still not much. At least after this set they still get some more support =) Bio 14:54, 19 October 2008 (UTC)
  • After all, Spellcasters will have Crimson Crisis and CSOC is for Plant and Zombie types so I expected more than 7 cards. Spellcasters getting ~4 cards from CSOC are lucky enough. Then in Crimson they'll get their own Judgement Dragon XD with more new cards + SD16. Of course, Spellcasters weren't getting much of support, but The Tricky is the card like Plaguespread Zombie to Spellcasters, their Tuner is 2*, The Tricky is 5* and that's exactly for the Synchro they're getting so Spellcasters will get stronger. (When TCG exclusives were faked, those Spellcasters were as broken as Raigeki. If that wasn't a lie (but most likely it was XD) then Spellcasters will get more than enough (+ TCG Exclusives always have a card with kick ass effect ^^ and + again XD, Secret Village of the Spellcasters is amazing card) (Kirikami 15:35, 19 October 2008 (UTC))
  • Spellcasters need support more then zombies =P also zombies did just get a whole structure deck (spirit reaper reprint ftw =p) and they where good enough before it too. And I did know about the upcoming ones, but 3 or so is kinda low so don’t even see why they mentioned spellcasters lol. Bio 22:38, 19 October 2008 (UTC)

Here what a fellow ccg.realms member posted about spellcaster support:From the good people at Shriek, this is the OCG release of this Starter, but we can start speculation on the TCG release:

Structure Deck 16- Lord of Magician Release: 13th December 2008 Price: 1050 Yen (incl tax) Content: - 40 cards (5 new cards(1 Ultra Rare, 2 Super Rare)) - Playing Guide - Duel Field - Rulebook

The deck that has Spellcasters as theme is constructed for suiting the current environment - Including many reprints of hard to get Spellcaster cards.

SD16-JP001 Holy Mage Lord Endymion DARK/Spellcaster - Effect/7/2700/1700 You can Special Summon this card from your hand or Graveyard by removing 6 Spell Counters from a "Magical City Endymion" you control. When this card is Special Summoned in this way, add 1 Spell Card in your Graveyard to your hand. Once per turn, by discarding 1 Spell Card, destroy 1 card on the field. Ultra Rare

SD16-JP0(??) Magical City Endymion Field Spell Card Each time you or your opponent activates a Spell Card(s), place 1 Spell Counter on this card. If a card with a Spell Counter(s) on it is destroyed, place a number of Spell Counters on this card equal to the number of Spell Counters that were on the destroyed card. Once per turn, if you remove a Spell Counter(s) from your side of the field to activate the effect of a card of yours, you can remove the Spell Counter(s) from this card instead. If this card would be destroyed, you can remove 1 Spell Counter from this card instead.
(Rarity unknown...)

SD16-JP0(??) Summon Priest


SD16-JP0(??) Magician's Circle

SD16-JP0(??) Dark Red Enchanter

Now my gut tells me that Dark Red Enchanter might be cut from this deck since it was just released as a Secret Rare but you never know it could still be in here. I'd be thrilled if Summon Priest was left in this deck, I think we've all been waiting for a long time for it to be released, though it's a little later than it really could have had an impact.ExarionUniverse1 22:46, 3 November 2008 (UTC)