Card Rulings:Wave-Motion Cannon
Contents
TCG Rulings
- Sending "Wave-Motion Cannon" to the Graveyard is a cost, so when you send it to the Graveyard, it's too late for your opponent to chain "Mystical Space Typhoon", etc., to destroy "Wave-Motion Cannon", because "Wave-Motion Cannon" is already in the Graveyard.
- Your opponent cannot chain "Magic Jammer", or use "Dark Paladin", etc., when you send "Wave-Motion Cannon" from the field to the Graveyard. Your opponent CAN chain "Magic Jammer" or use "Dark Paladin", etc., when you first activate "Wave-Motion Cannon" (meaning when you place it face-up on the field).
- If "Imperial Order" is active on the field, count Standby Phases as normal for "Wave-Motion Cannon".
- You can activate "Wave-Motion Cannon" (place it face-up on the field) and send it to the Graveyard during the same turn, but it will not do any damage.
- If the Standby Phase is skipped with "Solomon's Lawbook" or the turn is skipped with "Gamble", increase the count for "Wave-Motion Cannon" anyway.
- You cannot use "Pyro Clock of Destiny" with "Wave-Motion Cannon".
Mentions in Other Rulings
- Barrel Behind the Door: You cannot activate "Barrel Behind the Door" against a Continuous Spell Card... So you cannot activate it against..."Wave-Motion Cannon"...
- Lifeforce Harmonizer: This effect can only be chained to the activation of a card that is confirmed to inflict damage at resolution. It cannot be used against the activation of “Wave-Motion Cannon” or the activation of the effect of “Wave-Motion Cannon”. ....
- Sonic Jammer: While "Sonic Jammer's" effect is applied, your opponent can still use the effects of "Wave-Motion Cannon"...when sent to the Graveyard...
- Skilled Dark Magician & Skilled White Magician: When you use the effect of a Continuous Spell Card that is already face-up on the field, such as...sending "Wave-Motion Cannon" to the Graveyard...you do NOT place a Spell Counter on this monster.
OCG Rulings
- The effect of "Lifeforce Harmonizer" can only be chained to the activation of a card when that card would inflict damage. You cannot activate it when "Wave-Motion Cannon" is first activated, since it is not inflicting damage. You cannot activate it when "Wave-Motion Cannon" is sent to the Graveyard, since you are not activating a card. The same applies to other Continuous Spell/Trap Cards that inflict damage.[2]
- The activation of a Spell Card, as mentioned in the text of "Magical Citadel of Endymion"/"Skilled White Magician"/etc, is when you play it face-up from your hand, or when the Spell Card is Set and you flip it face-up. It does not include activating the effect of a Spell card which is already face-up on the field, such as when you activate the effect of "Wave-Motion Cannon" or "Inspection". "Skilled Dark Magician" etc will not gain a Spell Counter when you activate the effect of "Wave-Motion Cannon" etc.[3]
Mentions in Other Rulings
- "Divine Fowl King Alector" only negates effects that activate on the field. It will not stop "Sangan", since its effect activates in the Graveyard. It will negate "Exiled Force", since his effect activates on the field.[4]
References
- ↑ Konami FAQ: Spell Card > Wave-Motion Cannon
- ↑ Konami FAQ: Can the effect of "Lifeforce Harmonizer" be activated in chain to the effect of "Wave-Motion Cannon"?
- ↑ Konami FAQ: Is a Spell Counter placed on "Skilled White Magician" when the effect of a Continuous Spell Card is activated?
- ↑ Konami FAQ: If an effect that activates in the Graveyard, or if the monster is not face-up on the field when its effect resolves, will the effect of "Divine Fowl King Alector" negate it?