Forum:Rate My Final Countdown Deck

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Revision as of 02:03, 3 January 2011 by NABEELX (talk)
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So, I've been interested in Final Countdown Decks for a while and I decided to make one a few weeks ago. The goal is to get Final Countdown fast, get it activated, then stall the remaining 20 turns to win. It does pretty good and wins about 75-85% of the time. I want to know is there anything I can do to make it better? Thanks. NABEELX (talkcontribs) 22:14, January 2, 2011 (UTC)

TOTAL CARDS: 44


Monsters: 19

Kuriboh (1)

Winged Kuriboh (1)

Kuribon (1)

Swift Scarecrow (3)

Battle Fader (3)

Lava Golem (1)

Zero Gardna (3)

Marshmallon (1)

Golden Ladybug (2)

Sangan (1)

Cyber Valley (1)

Spirit Reaper (1)


Spells: 15

Final Countdown (3)

Different Dimension Capsule (2)

Gold Sarcophagus (1)

Mystical Space Typhoon (1)

Upstart Goblin (3)

The Flute Of Summoning Kuriboh (1)

Swords Of Revealing Light (1)

Level Limit - Area B (1)

Messenger Of Peace (1)

Nightmare's Steel Cage (1)


Traps: 10

Threatening Roar (3)

Thunder Of Ruler (3)

Waboku (3)

Jar Of Greed (1)


Doesn't seem stally enough..., I'll show you my build & see what you think

Maybe?-Resk (talkcontribs) 00:12, January 3, 2011 (UTC)


Your build is good but I think that it would be a dead draw if I drew The Warrior Returning Alive before Zero Gardna. Also, Gorz only works if you control no cards, and I usually have 1 or 2 cards on the field. I think Reinforcement of the Army would be good though. Thanks for your suggestions. NABEELX (talkcontribs) 02:00, January 3, 2011 (UTC)