Forum:Karakuris, built for control?
Revision as of 11:50, 13 January 2011 by AllanAokage (talk)
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Honestly, they seem to be quite good at control. Changing your own and your opponent's battle positions, Karakuri Klock the Mirror Force on steroids, Karakuri Ninja Sazank who's effect bypasses Stardust Dragon, and they have broken draw power between Karakuri Anatomy, Machina Armored Unit, and Pot of Avarice. They're also easily combined with other archetypes. Thoughts? Bear Sounds (talk • contribs) 04:45, January 13, 2011 (UTC)
Define "control". They seem a lot better at going for OTKs and so on, but there's multiple ways to build it.AllanAokage (talk • contribs) 11:50, January 13, 2011 (UTC)