Card Tips:Electromagnetic Turtle
- This card can be searched by "Single Purchase", "Temple of the Kings", "Painful Escape", "Sangan", "Downbeat", "Ties of the Brethren", "Number 29: Mannequin Cat", "Rescue Ferret", "Transmodify", "Broken Blocker", "Vampire Dragon", "Shining Angel", "Summoner Monk", "UFOroid", "Soul Rope", "Machine Duplication", "Machina Armored Unit", "Biofalcon", "Jade Knight", "Gear Gigant X", "Heavy Armored Train Ironwolf", "Cyber Repair Plant", "Photon Veil", "Chaos Zone", "Resonator Engine", and "Dragunity Corsesca".
- With the use of "Foolish Burial", "Scrap Recycler", "Falchionβ", "Dawn Knight" or "Mathematician", send this card straight to the Graveyard from yourDdeck to have it ready when needed.
- Set this card, then, if your opponent swarm the field try to perform an OTK, activate this card's effect right after it be destroyed by the first attack and end the Battle Phase.
- This card works well in "Lightsworn" Decks.
- Because this effect can only be used once per Duel, it's recommended that only one copy should be placed in the Main Deck.
Traditional Format
- This card can be searched by "Last Will".