User:Louisisthebest 007

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Revision as of 14:00, 17 February 2007 by Louisisthebest 007 (talk) (Basics)
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Card Tip creator;
"Filling the red links with golden knowledge"

Apparently they recommend me leaving some IM names for contact reference, here you go!

AIM: Louisisthebest07

Deckmaster Dueling

Basics

  • First, you select one Normal/Effect monster from your deck (No Ritual or Fusions). From then on, that monster will be your Deckmaster.
  • If you have a monster on the field that is the same 'Element' as your Deckmaster, that monster gains 200 ATK/DEF. If you have a monster on the field that is the same 'Monster-type' as your Deckmaster, that monster gains 400 ATK/DEF. Both can be stacked to benefit +600 pts for having same element/type monsters on your side of the field.
  • When you play, the Deckmaster stays off-field for the duration. This is considered the 'Deckmaster Position'.
  • If you have no monsters on your side of the field because one was destroyed, you must special summon your Deckmaster to play on the field.
    • Your Deckmaster can be Special Summoned in Attack or Defence position regardless of how many monsters are on your side of the field. Furthermore, you can send it back to it's original Deckmaster position so long as there are monsters on your side of the field, you can only do one of these actions once during your own turn.
  • Deckmasters cannot be tributed while on field.
    • Also, Deckmasters cannot be the target of monster effects, spell, trap or battle while in Deckmaster position.

Drawback to Deckmaster Destruction

  • While your Deckmaster is on the field, it can be the target of any card effects or attacks and can be destroyed. When the Deckmaster is destroyed, you cannot summon any monsters except by Spell/Trap card effects until it has returned.
  • You have to wait 3 game turns for your Deckmaster to return back onto field, you can however discard one card from you hand to bring them back on the 2nd turn. If your Deckmaster was destroyed during your opponent's turn, this turn is considered turn 1. When your turn begins, it is considered turn 2 and so on. Except for the 1st turn, each turn increments from each of your Standby Phases.

Effect monster Ruling

  • Since Deckmasters are always face-up in Deckmaster position, a face-up FLIP monster would be useless otherwise. This is why Deckmasters are allowed to be Special summoned in face-down defence position.
  • Monsters that need to be destroyed to use their effect would only work when they're on field and destroyed. Monsters that have a continuous effect will have that effect running all the time as they normally would. (except when they're destroyed)