Card Tips:Destiny HERO - Dominance
- Advantages of using this card's first effect include:
- Enabling the effects of "Destiny HERO - Diamond Dude" and "Destiny HERO - Dasher".
- Allowing more important cards to be drawn first, especially with card effects such as "Allure of Darkness", "Veil of Darkness", "Destiny Draw", and "Destiny HERO - Celestial".
- Avoiding drawing a second or third copy of "Destiny HERO - Malicious".
- Rearranging the opponent's Deck to maximize the effects of "Deck Devastation Virus", "Eradicator Epidemic Virus", "Full Force Virus", and/or "Grinning Grave Virus".
- For "Grinning Grave Virus", it is best to use this card's effect after activating that Trap Card, since the opponent's Deck will be shuffled if they destroy cards in their Deck.
- Typically, this card's first effect is best used near the end of its user's turn, in order to guarantee the normal draw of their next turn. Otherwise, other card effects that interact with the Deck will usually result in the Deck being shuffled (and the order of the Deck being changed).
- "Fusion Destiny" is a good card to Fusion Summon this card, since normally using 3 "Destiny HERO" monsters from the hand or field as Fusion Material can be expensive.
- Even though this monster will be destroyed at the end of the next turn as a result, this will trigger its effect to Special Summon 3 differently-named Level 9 or lower "Destiny HERO" monsters. So, it is a good idea to plan ahead and use useful "Destiny HERO" monsters as Fusion Material.
- "Future Fusion" can also serve as a substitute or supplement to this card, since it also uses monsters from the Deck as Fusion Material.
- This card's last effect can be useful for activating/applying the effects of "Destiny HERO - Disk Commander", "Drawhand", "Dreadmaster", and "Drilldark".
- This effect is also useful for providing monsters for the Summon of "Destiny HERO - Dogma", "Destiny HERO - Plasma", "Xtra HERO Cross Crusader", or "Xtra HERO Dread Decimator".