Difference between revisions of "Banishing Climb"

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(Added Croatian name.)
(misc cleanup, update Japanese name parameters)
Line 1: Line 1:
 
{{CardTable2
 
{{CardTable2
|kanji = バニシング・クライム
+
|ja_name = バニシング・クライム
 
|crname = Prognani Zločin
 
|crname = Prognani Zločin
 
|phon = Banishingu Kuraimu
 
|phon = Banishingu Kuraimu
Line 6: Line 6:
 
|attribute = Trap
 
|attribute = Trap
 
|typest = Normal
 
|typest = Normal
|animelore = [[Activate]] only during the [[Battle Phase]]. [[Remove from play]] all [[Synchro Monster]]s on the [[field]] that were [[Special Summon]]ed during this [[turn]]. Monsters removed from play by this [[effect]] are returned to the field at the end of the Battle Phase, and their effects are [[negate]]d.  
+
|animelore = [[Activate]] only during the [[Battle Phase]]. [[Remove from play]] all [[Synchro Monster]]s on the [[field]] that were [[Special Summon]]ed during this [[turn]]. Monsters removed from play by this [[effect]] are returned to the field at the end of the Battle Phase, and their effects are [[negate]]d.
 
|jpanimelore = バトルフェイズ中にのみ発動する事ができる。フィールド上に存在するシンクロモンスターを全てゲームから除外する。この効果でゲームから除外したモンスターは、バトルフェイズ終了時に、モンスター効果を無効にしてフィールド上に戻ってくる。
 
|jpanimelore = バトルフェイズ中にのみ発動する事ができる。フィールド上に存在するシンクロモンスターを全てゲームから除外する。この効果でゲームから除外したモンスターは、バトルフェイズ終了時に、モンスター効果を無効にしてフィールド上に戻ってくる。
 
|anime_5d = 136
 
|anime_5d = 136

Revision as of 12:09, 30 March 2013

Banishing Climb
Japanese
バニシング・クライム
Back-EN.png
Card type Monster
Attribute TRAP"TRAP" is not in the list (DARK, DIVINE, EARTH, FIRE, LIGHT, WATER, WIND, ?, ???, THUNDER, ...) of allowed values for the "Attribute" property.

Other languages

Language NameCard text
Japanese バニシング・クライム