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Bohman

8,720 bytes added, 4 years ago
47-49 info.
| other_names = Unknown<ref name="ep47">{{episode|Yu-Gi-Oh! VRAINS|47|ref}}</ref>
| gender = Male
| relatives = [[Haru]] ("younger brother")<ref name="ep48">{{episode|Yu-Gi-Oh! VRAINS|48|ref}}</ref>
| appears_in_anime = ''[[Yu-Gi-Oh! VRAINS]]''
| anime_debut = {{episode|Yu-Gi-Oh! VRAINS|47|ref}}
}}
'''Bohman''' (ボーマン ''Bōman'') is character in the second season of the ''[[Yu-Gi-Oh! VRAINS]]'' anime, and one of the main and the final antagonist of the second season. He is described as a mysterious Duelist who works with [[Haru]] towards their goal. He initially lacks memories, and his belief of his identity changes until it is revealed that he is a third generation AI created by [[Lightning]], intended to assimilate the six [[Ignis]] as their successor. After managing to assimilate [[Aqua (character)|Aqua]], [[Earth (character)|Earth]], [[Flame (character)|Flame]], [[Windy]] and Lightning, Bohman challenged Playmaker to a fourth Duel, but was ultimately defeated.
==Design==
Bohman is a dark-skinned man, with orange eyes that have the irises lined in yellow. His hair is long and wild, flaring out in the shape of his shoulders, and is predominantly brown, but is blonde on the top with a small section of red at the border between brown and blonde hair, and a thin orange fringe, eyebrows, a large bang of orange hair, and orange braids held in aquamarine bands that extend from his sideburns. An aquamarine diamond symbol is on his forehead and chin; the one on his chin melds with his red "chin-strap", which in turn melds with the pink sections on his cheeks. Bohman is extremely muscular, leaving his upper torso mostly bare in his first outfit and having abdominal muscles patterned on his armor in his second.
Bohman appears in a different outfit within [[LINK VRAINS]] in each of his appearances; he has appeared in three different outfits so far, each corresponding to his personality at the time. In the first, he wears a skintight jumpsuit that is silver on the legs, purple on the knees and calves, and blue on the feet and the torso, which exposes his abs, chest, and shoulders; the torso section covers his sides and underarms, and wraps around his biceps, ending in purple cuffs. This outfit is worn under his subsequent ones, representing his state as a relative blank slate at them time. In the second, he wears a black chestplate with a broad, gold-lined collar and shoulder pauldrons, pink lines across his collarbone, and white sections on the thigh pauldrons. He also wears long black finger-less gauntlets with pink backs on the hands, golden cuffs, knuckles, and wristband on his right wrist (his [[Duel Disk]] covers his other wrist), white pants, and black calf-length boots with his symbol attached to the knee and extending midway up his thigh and down his shin, in addition to a red belt buckle resembling a wolf's head. His armored appearance is symbolic of his rage towards Yusaku at the time, as he believed that he was the true Yusaku and that Yusaku himself was a false copy. His third and final outfit is a more military garb resembling that worn by [[Jin Kolter]] in LINK VRAINS; he wears a white sword-shaped mantle with a gold border and a blue tip and shoulderpads. Under this mantle he wears a long black coat with a purple band at the hips below an orange belt, and with golden edges. He also wears blue gauntlets with golden cuffs, black boots with blue soles, and white pants. This "softer" outfit represents his calmer personality following his determining of his true origins. Prior to his first form, Bohman appeared in the form of a yellow energy being with a swirling vortex for a face.
As with all members of [[Lightning]]'s organization, a strange, star-shaped symbol resembling the Southern Cross appears prominently in Bohman's design, occasionally attached to a diamond-shape at one of the points; a yellow one on his bare chest, yellow ones on his ankle cuffs, orange sections that are part of his braids, and blue ones on his forearms in his first outfit. His armor retains the star on the chestplate, and has pink-lined golden elongated stars on his knees and forearms. His military garb has the star on the mantle in orange, and in gold on his gauntlets and boots.
 
===Personality===
Bohman's personality changes over his appearances. During his first Duel with Playmaker, he remains relatively stoic and is unaware of his actions prior, yet he assesses the state of the Duel and plans his moves within seconds. He expresses horror that he took someone's consciousness. When his memories are altered by [[Lightning]] to believe himself to be [[Yusaku Fujiki]], he became determined to reclaim his "real" body and defeat the "impostor", and remained in a state of anger throughout much of the Duel. Despite this, he intended to honor his promise to return [[Jin Kolter]]'s consciousness to Playmaker, though he was spirited away before he was able to do so.
 
Once Bohman learns of his true origins, he begins to evolve as an individual. He becomes much calmer and demonstrates a nobility that contrasts the more sadistic demeanors of Lightning and Windy. He affably compliments his opponents during a Duel, and he expresses disappointment at his fellows using underhanded tactics to the point of stepping in and stopping Lightning from holding Jin and [[Spectre]] hostage during his Duel with [[Varis]]. When he defeated [[Skye Zaizen|Blue Maiden]], he allowed [[Akira Zaizen]] to see her one last time before she was assimilated. Though he knows of his and [[Haru]]'s true origins, he still views him as a little brother and cries upon learning of his erasure, promising not to forget him.
===Etymology===
==Biography==
===Yu-Gi-Oh! VRAINS===
===History===
Under the instructions of [[Lightning]], Bohman was responsible for the destruction of the [[Cyberse (world)|Cyberse World]], using "[[Judgment Arrows]]" and "[[Paradox Hydradrive Atlas]]". His memories were subsequently wiped of this event, and he was ordered to steal the consciousness of [[Jin Kolter]], Lightning's Origin, to prevent him from harming Lightning.
 
===Lost Ignis===
Bohman found [[Jin Kolter|Jin]] talking with his brother [[Kal Kolter|Kal]] in the institution where he lived. In the form of a yellow energy being, he emerged from the television screen in the room, intangible to Kal's efforts to stop him, and extracted Jin's consciousness through his mouth, then retreated back into the screen, escaping into [[LINK VRAINS]] on a [[Duel Board]]. Kolter sent [[Yusaku Fujiki|Playmaker]] to stop him, and Bohman was ordered to Duel him as [[Haru]] watched them. Bohman only [[Set]] a card on his first turn, losing more than half his [[LP]] as a result from Playmaker's subsequent attacks. He counter-attacked on his next turn, using his loss in LP to activate his "Marker's Portal" [[Skill]] and play the [[Link Spell Card]] "[[Judgment Arrows]]" from his Deck and [[Link Summon]]ing two "[[Flow Hydradrive]]s" to take advantage of Playmaker's [[WIND]] "[[Elphase (anime)|Elphase]]". He successfully attacked directly with one, its [[ATK]] doubling due to the effect of "Judgment Arrows",<ref name="ep47" /> but the other had its ATK reduced to zero by the effect of Playmaker's "[[Linkuriboh (anime)|Linkuriboh]]". Playmaker counterattacked on his next turn with a [[Cyberse]] [[Ritual Monster]], "[[Cyberse Magician (anime)|Cyberse Magician]]", which destroyed one of Bohman's "Flow Hydradrives".<ref name="ep48">{{episode|Yu-Gi-Oh! VRAINS|48|ref}}</ref>
 
<!--@Bohman asks who he is.-->
The shock of the attack shattered the glowing shell around Bohman, revealing his true appearance. With no memory of his identity or his deeds, he asked who he was and if he was being challenged to a battle. Playmaker accused him of stealing the soul of their friend's brother, and Bohman asked in horror why he'd do something so horrible. Haru reminded Bohman of his name and told him that his mission was to regain their memories. Resuming the Duel, Bohman analyzed the situation and put together a counter to save himself in moments, before bringing out two "[[Coolant Hydradrive]]s" and Tributing one using his "[[Property Spray]]" to change the [[Attribute]]s of Playmaker's monsters to WATER so the remaining one could attack directly. The effect of "Cyberse Magician" saved Playmaker, by halving the damage. Despite Bohman's use of "[[Covered Hydradrive]]" to set up a defense, Playmaker was able to bypass this by using his own Skill, "Storm Access" and acquiring "[[Shootingcode Talker (anime)|Shootingcode Talker]]", which could attack multiple times and destroyed all of Bohman's monsters, defeating him and blasting him off his Duel Board and into a nearby wood.<ref name="ep48" />
 
Playmaker pursed Bohman, ordering him to return Jin's data, and his [[Ignis]], [[Ai]] transformed into a monstrous form and attempted to devour the data from him, but failed due to an anti-Ignis program that Haru had implanted within Bohman. Haru helped Bohman onto his Duel Board and they fled from Playmaker, Haru telling his brother to hold on and summoning [[Bit]] and [[Boot]] to distract Playmaker, though [[Takeru Homura|a new Duelist]] challenged them instead.<ref name="ep48" /> Playmaker continued to pursue them, but Haru and Bohman managed to escape into the restricted area of LINK VRAINS.<ref name="ep49">{{episode|Yu-Gi-Oh! VRAINS|49|ref}}</ref>
 
{{Incomplete}}
[[File:Bohman vows to defeat Playmaker.png|thumb|220px|Bohman vows to defeat Playmaker.]]
==Deck==
[[File:Bohman Deck Picture.png|thumb|220px|Bohman with "[[Coolant Hydradrive]]" and "[[Burn Hydradrive]]".]]
Bohman plays a '''"[[Hydradrive]]" Deck''', focused on weaker [[Link Monster]]s that gain [[card effect|effect]]s based on the [[Attribute]]s of the opponent's [[Monster Card|monsters]], while intentionally keeping his [[LP]] lowto facilitate his Skills, but also including cards to increase his LP. With As Bohman himself evolves due to his Duels with [[Yusaku Fujiki|Playmaker]] and [[Ai]], his Deck and his strategies change, in addition to the addition of monsters that he acquires through "[[Skill|Storm Access]]". He bolsters his strategy with the [[Link Spell]] "[[Judgment Arrows]]", which doubles the [[ATK]] of the Link Monsters it points toand allows even his weakest "Hydradrive" monsters to inflict massive damage. During his first appearance, he focuses solely on his Link-1 "Hydradrive" monsters, using their effects to [[Special Summon]] "[[Hydradrive Token]]s" when they are destroyed to keep his strategies going. His Skill, "Marker's Portal", allows him to activate "Judgment Arrows" from his Deck when his weaker LP differs from his original total. In his second appearance, he begins using his stronger "Hydradrive" Link Monsters that can be treated as multiple Attributes depending on the Attributes of the monsters used to Summon them, and more complicated strategies including a shift towards lockdown. As he believes himself to be Yusaku, his Skill changes accordingly to "Storm Access", allowing him to acquire new [[Cyberse]] Link Monsters from the [[Data Storm]] when his LP is 1000 or less. He can even use this Skill during a Master Duel. Following his discerning of his true identity, he uses even stronger Link Monsters, including the monster that destroyed the [[Cyberse (world)|Cyberse]], "[[Paradox Hydradrive Atlas]]". His anti-Attribute strategies evolve, and he begins using a high number of cards that rely on [[dice]] rolls. After he assimilates the powers of five of the Ignis, his Skill changes again, to "Master Storm Access", which can attack directly are able be used once per turn, even on his opponent's turn, to add any Cyberse monster to inflict massive damagehis Extra Deck from the [[Neuron Link]], including the Link-5 "[[Chimera Hydradrive Dragrid]]". As with "Storm Access", he can use this Skill during a Master Duel.
{{Decklist|
* [[Hydradrive Booster]] x3
* [[Hydradrive Bringer]]
* [[Hydradrive Element]]
* [[Hydradrive Mutation]]
|link monsters =
* [[Alteration Hydradrive]]
* [[Burn Hydradrive]] x2
* [[Chimera Hydradrive Draghead - Aqua]]<ref group=Notes name="draghead">This card is obtained via [[Skill|Master Storm Access]] in [[Yu-Gi-Oh! VRAINS - Episode 100|episode 100]].</ref>
* [[Chimera Hydradrive Draghead - Flame]]<ref group=Notes name="draghead" />
* [[Chimera Hydradrive Dragrid]]<ref group=Notes name="dragrid">This card is obtained via [[Skill|Master Storm Access]] in [[Yu-Gi-Oh! VRAINS - Episode 099|episode 99]].</ref>
* [[Coolant Hydradrive]] x3
* [[Cubed Hydradrive Lord]]
* [[Flow Hydradrive]] x2
* [[Grand Hydradrive]]x2
* [[Paradox Hydradrive Atlas]]
* [[Perfectron Hydradrive Dragon]]<ref group=Notes name="perfectron">This card is obtained via [[Skill|Master Storm Access]] in [[Yu-Gi-Oh! VRAINS - Episode 101|episode 101]].</ref>
* [[Rousing Hydradrive Monarch]] x2<ref group=Notes name="monarch">A copy of this card is obtained via [[Skill|Storm Access]] in [[Yu-Gi-Oh! VRAINS - Episode 073|episode 73]].</ref>
* [[Tesseract Hydradrive Monarch]]
* [[Hydradrive Defragment]]
* [[Hydradrive Protection]]
* [[Hydradrive Readvent]]
* [[Hydradrive Rebuild]]
* [[Hydradrive Scabbard]]
* [[Hydradrive Tolerance]]
* [[Interference Canceller]]
* [[Judgment DiceRoll]]
* [[Property Flash]]
* [[Property Spray]]
! scope="col" | Outcome
|-
| [[Yusaku Fujiki|Yusaku Fujiku/Playmaker]]/Playmaker || [[Yu-Gi-Oh! VRAINS - Episode 047|47]]-[[Yu-Gi-Oh! VRAINS - Episode 048|48]] || Lose
|-
| [[Yusaku Fujiki|Yusaku Fujiku/Playmaker]]/Playmaker || [[Yu-Gi-Oh! VRAINS - Episode 057|57]]-[[Yu-Gi-Oh! VRAINS - Episode 058|58]] || Lose
|-
| [[Yusaku Fujiki|Yusaku Fujiku/Playmaker]]/Playmaker || [[Yu-Gi-Oh! VRAINS - Episode 072|72]]-[[Yu-Gi-Oh! VRAINS - Episode 073|73]] || [[DRAW]]
|-
| [[Skye Zaizen|Skye Zaizen/Blue Maiden]] || [[Yu-Gi-Oh! VRAINS - Episode 090|90]]-[[Yu-Gi-Oh! VRAINS - Episode 091|91]] || Win
|-
| [[Takeru Homura|Takeru Homura/Soulburner]] || [[Yu-Gi-Oh! VRAINS - Episode 094|94]]-[[Yu-Gi-Oh! VRAINS - Episode 095|95]] || Win
|-
| [[Yusaku Fujiki|Yusaku Fujiku/Playmaker]] || [[Yu-Gi-Oh! VRAINS - Episode 099|99]]-[[Yu-Gi-Oh! VRAINS - Episode 102|102]] || Lose
|}

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