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Cal Kolter

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During the night, Shoichi called Yusaku to come to his food truck and showed him an encrypted message on an internet forum, sent to him from Ghost Girl. Shoichi explained he had created a program to navigate her to enter the Data Storm during the Duel with Revolver. The two read how she demanded a Duel from Playmaker, with Ai as wager. Yusaku accepted, stating that she offered a backdoor to SOL Technologies' data bank, and Shoichi confirmed that fact, showing she did send a bit of the data as proof. Yusaku asked of Shoichi to reply that Playmaker would accept her challenge. Ghost Girl soon entered LINK VRAINS, and Yusaku went to do the same. Shoichi wondered if Yusaku would really go and Duel her, since she could've set another trap. Yusaku claimed he had to uncover the truth behind the incident, hoped in the data bank there was some information about Knights of Hanoi, and sensed some determination in Ghost Girl, despite her weaknesses. Shoichi watched as Ghost Girl and Playmaker confronted each other, and wished of the latter to acquire the backdoor. Seeing how well Ghost Girl made her moves, Shoichi wished that Playmaker would be careful of her.<ref name="ep14">{{episode|Yu-Gi-Oh! VRAINS|14|ref}}</ref> While watching the Duel, Shoichi was baffled how complex the Duel was, being unable to predict the outcome. After Playmaker won and obtained the program, Shoichi went to analyze it. He believed he could crack the code, and noticed Yusaku was sleeping once more.<ref name="ep15">{{episode|Yu-Gi-Oh! VRAINS|15|ref}}</ref>
 
Shoichi showed his analysis of Ghost Girl's program to Yusaku: the backdoor entrance to the SOL Technologies' mother computer, whose schematics looked like a maze. Shoichi and Yusaku were nevertheless impressed by Ghost Girl, who managed to hack and find this. Shoichi promised to be ready when the school was over, and Yusaku would be able to infiltrate the network the following night. On that night, Shoichi showed the location of the data bank, warning that the path to it was filled with traps. However, he did make countermeasures against them, and Yusaku praised him for such speed. After Yusaku went into the LINK VRAINS, Shoichi programmed an artificial device for Playmaker to hold onto to avoid traps, with a rope to prevent him from being detected, and gave directions to Playmaker where to go to. As security traps were set to stop Playmaker, Shoichi programmed a "[[Sphere Kuriboh (anime)|Sphere Kuriboh]]" as a decoy. After Playmaker passed Area A, Shoichi saw there was a Data Storm. He wanted to give up, due to all the danger, but thought the Data Storm wouldn't be as harmful if Playmaker continued on.<ref name="ep16">{{episode|Yu-Gi-Oh! VRAINS|16|ref}}</ref>
==References==
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