Difference between revisions of "Card Rulings:Clock Tower Prison"
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* ''''[[Card Rulings:Destiny Hero - Dreadmaster|Destiny Hero - Dreadmaster]]''': If "[[Royal Oppression]]" is face-up on the field you can activate its effect to [[negate]] the [[Special Summon]] of "[[Destiny Hero - Dreadmaster]]" when he is [[Special Summon]]ed by the effect of "[[Clock Tower Prison]]". If your "[[Royal Oppression]]" is face-down when "[[Clock Tower Prison]]" is destroyed, you can [[chain]] its activation ([[flipped|flipping]] it face-up) to the effect of "[[Clock Tower Prison]]". "[[Royal Oppression]]" will [[resolve]] first, and be face-up when "[[Destiny Hero - Dreadmaster]]" is [[Special Summon]]ed, and then you can activate its the effect of "[[Royal Oppression]]" when "[[Destiny Hero - Dreadmaster]]" is [[Special Summon]]ed in order to [[negate]] the [[Special Summon]]. | * ''''[[Card Rulings:Destiny Hero - Dreadmaster|Destiny Hero - Dreadmaster]]''': If "[[Royal Oppression]]" is face-up on the field you can activate its effect to [[negate]] the [[Special Summon]] of "[[Destiny Hero - Dreadmaster]]" when he is [[Special Summon]]ed by the effect of "[[Clock Tower Prison]]". If your "[[Royal Oppression]]" is face-down when "[[Clock Tower Prison]]" is destroyed, you can [[chain]] its activation ([[flipped|flipping]] it face-up) to the effect of "[[Clock Tower Prison]]". "[[Royal Oppression]]" will [[resolve]] first, and be face-up when "[[Destiny Hero - Dreadmaster]]" is [[Special Summon]]ed, and then you can activate its the effect of "[[Royal Oppression]]" when "[[Destiny Hero - Dreadmaster]]" is [[Special Summon]]ed in order to [[negate]] the [[Special Summon]]. | ||
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+ | ==Japanese Rulings== | ||
+ | * Time Counter is NOT Magic Counter. | ||
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+ | * If opponent would play a field Magic while this car dis on the field, this card is still considers to be "destroy". | ||
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+ | * Battle damages are not done to controller even if he/she don't control any [D-Hero] monsters. |
Revision as of 02:19, 1 August 2007
- Putting a Clock Counter on "Clock Tower Prison" can be chained to. The effect to Special Summon "Destiny Hero - Dreadmaster" can also be chained to. Even though this effect can be chained to, it cannot be chained to with an effect that negates the activation of a Spell Card, such as "Magic Jammer" or "Horus the Black Flame Dragon LV8" because the "Clock Tower Prison" card has already resolved.
- The effect that stops Battle Damage is a Continuous Effect that cannot be chained to.
- If "Clock Tower Prison" with 4 or more Clock Counters is destroyed because a new Field Spell Card is activated, "Clock Tower Prison's" effect will activate.
- If "Spell Canceller" is Summoned or "Imperial Order" is activated, all the Clock Counters will be removed from "Clock Tower Prison".
Mentions in Other Rulings
- 'Destiny Hero - Dreadmaster: "Destiny Hero - Dreadmaster's" second sentence is applied if he is Special Summoned by any method, not just by the effect of "Clock Tower Prison".
- 'Destiny Hero - Dreadmaster: If "Royal Oppression" is face-up on the field you can activate its effect to negate the Special Summon of "Destiny Hero - Dreadmaster" when he is Special Summoned by the effect of "Clock Tower Prison". If your "Royal Oppression" is face-down when "Clock Tower Prison" is destroyed, you can chain its activation (flipping it face-up) to the effect of "Clock Tower Prison". "Royal Oppression" will resolve first, and be face-up when "Destiny Hero - Dreadmaster" is Special Summoned, and then you can activate its the effect of "Royal Oppression" when "Destiny Hero - Dreadmaster" is Special Summoned in order to negate the Special Summon.
Japanese Rulings
- Time Counter is NOT Magic Counter.
- If opponent would play a field Magic while this car dis on the field, this card is still considers to be "destroy".
- Battle damages are not done to controller even if he/she don't control any [D-Hero] monsters.