Difference between revisions of "Card Rulings:Clock Tower Prison"

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m (Previously Official Rulings: (Spell and Trap) Cards to Card Links)
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* The effect that stops [[Battle Damage]] is a [[Continuous Monster Effects|Continuous Effect]] that cannot be [[chain]]ed to.
 
* The effect that stops [[Battle Damage]] is a [[Continuous Monster Effects|Continuous Effect]] that cannot be [[chain]]ed to.
  
* If "[[Clock Tower Prison]]" with 4 or more [[Clock Counter]]s is destroyed because a new [[Field Spell Cards|Field Spell Card]] is [[activate]]d, "[[Clock Tower Prison|Clock Tower Prison's]]" effect will [[activate]].
+
* If "[[Clock Tower Prison]]" with 4 or more [[Clock Counter]]s is destroyed because a new [[Field Spell Card]] is [[activate]]d, "[[Clock Tower Prison|Clock Tower Prison's]]" effect will [[activate]].
  
 
* If "[[Spell Canceller]]" is [[Summon]]ed or "[[Imperial Order]]" is [[activate]]d, all the [[Clock Counter]]s will be removed from "[[Clock Tower Prison]]".
 
* If "[[Spell Canceller]]" is [[Summon]]ed or "[[Imperial Order]]" is [[activate]]d, all the [[Clock Counter]]s will be removed from "[[Clock Tower Prison]]".

Revision as of 05:58, 26 January 2012

Previously Official Rulings

Mentions in Other Rulings


References

  1. Konami Judge Program Forum: Individual Email Rulings VS Individual Card Rulings
  2. UDE FAQ: Individual Card Rulings [A-C]
  3. UDE FAQ: Individual Card Rulings [D-E]
  4. UDE FAQ: Individual Card Rulings [F-H]
  5. UDE FAQ: Individual Card Rulings [I-K]
  6. UDE FAQ: Individual Card Rulings [L-O]
  7. UDE FAQ: Individual Card Rulings [P-R]
  8. UDE FAQ: Individual Card Rulings [S-T]
  9. UDE FAQ: Individual Card Rulings [U-Z]
  10. UDE FAQ: SPECIFIC CARDS RULINGS