Difference between revisions of "Card Rulings:Hand Destruction"
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* If "[[Macro Cosmos]]" is face-up on the field, "[[Hand Destruction]]" can still be activated. The cards sent from the hand to the [[Graveyard]] are removed from play instead.<ref name="Netrep"/> | * If "[[Macro Cosmos]]" is face-up on the field, "[[Hand Destruction]]" can still be activated. The cards sent from the hand to the [[Graveyard]] are removed from play instead.<ref name="Netrep"/> | ||
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==References== | ==References== | ||
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Revision as of 17:56, 10 May 2009
TCG Rulings
- "Hand Destruction" cannot be activated if either play has 1 or less cards in their hand and/or remaining in their Deck. If you have "Hand Destruction" and 1 other card in your hand, you cannot activate "Hand Destruction".[1]
- If either player has 1 or less cards in their hand when "Hand Destruction" resolves, its effect disappears. If either player has 1 or less cards remaining in their Deck, they lose the Duel when they are unable to draw a card.[1]
- "Hand Destruction" cannot be activated while "Protector of the Sanctuary" is face-up on the field.[1]
- If "Macro Cosmos" is face-up on the field, "Hand Destruction" can still be activated. The cards sent from the hand to the Graveyard are removed from play instead.[1]