Card Rulings:Spell Gear
Revision as of 07:17, 12 July 2011 by ATEMVEGETA (talk)
OCG Rulings
- You cannot activate "Spell Gear" if you have no "Ancient Gear Golem"s in both your hand and your deck. You can activate "Spell Gear" if you have no "Ancient Gear Golem"s in your hand, but you have one in your deck. You can activate it if you have no "Ancient Gear Golem"s in your deck, but you have one in your hand.[1]
Previously Official Rulings
These TCG rulings were issued by Upper Deck Entertainment and have since been declared unofficial by Konami.[2] They were previously considered official and can still be correct, as long as they follow the official gameplay rules, or unless Konami has issued a ruling that says otherwise. References: [3][4][5][6][7][8][9][10][11] |
- "'Ancient Gear' cards" means any card you control that has "Ancient Gear" in its card name.
- You cannot activate "Spell Gear" if you do not have any "Ancient Gear Golem" remaining in your Deck.
- If an effect is chained that prevents you from Special Summoning "Ancient Gear Golem", you still cannot Normal Summon or Set until the end of your next turn.
- The effect that prohibits Normal Summons or Sets until the end of your next turn is not a restriction on this card's activation. So you can activate this card if you Normal Summoned earlier in the turn. But you cannot Normal Summon or Set after it is activated.
References
- ↑ Konami FAQ: For "Spell Gear", if you have an "Ancient Gear Golem" in both your Hand and Deck, can it not be activated?
- ↑ Konami Judge Program Forum: Individual Email Rulings VS Individual Card Rulings
- ↑ UDE FAQ: Individual Card Rulings [A-C]
- ↑ UDE FAQ: Individual Card Rulings [D-E]
- ↑ UDE FAQ: Individual Card Rulings [F-H]
- ↑ UDE FAQ: Individual Card Rulings [I-K]
- ↑ UDE FAQ: Individual Card Rulings [L-O]
- ↑ UDE FAQ: Individual Card Rulings [P-R]
- ↑ UDE FAQ: Individual Card Rulings [S-T]
- ↑ UDE FAQ: Individual Card Rulings [U-Z]
- ↑ UDE FAQ: SPECIFIC CARDS RULINGS