Card Tips:Command Knight

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  • If your field is empty, you should put "Command Knight" in defense mode since her 1900 DEF are superior to the 1600 ATK points she would have on the offense.
  • If you have multiple "Command Knights" on the field at the same time, none of them can be attacked, and they provide each other with additional ATK.
  • If you control The Seal of Orichalcos along with another monster with an equal or higher attack, your opponent cannot attack you.
  • Alternatively, when your opponent destroys another of your monsters while "Command Knight" is face-up on the field, activate "Soul Rope" to special summon another "Command Knight", creating a lock.
  • Play this card in an Elemental HERO Deck to seriously boost your offensive capabilities.
  • "Command Knight" is also superb with "Ultimate Baseball Kid". Not only will it boost UBK's ATK by 1,000 points, it will supply an extra 400 since UBK is a Warrior-Type. Three "Command Knights" and one UBK will yield three monsters with 2,400 ATK and an UBK with 4,700 ATK.

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