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Card Tips:Cosmic Fortress Gol'gar

2,363 bytes removed, 6 years ago
Marik, just be more patient and fix, instead of lazily revert. This happened because of the VisualEditor, so give them some slack.
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* You can use this card's first effect by returning "[[Swords of Revealing LightSnake Rain]]", then replay it right after. If you continue this turn after turn"[["A" Cell Recombination Device]]", this creates a continuous attack lock for your opponent, making them unable to attack you unless they get rid "[[Mausoleum of either White]]" or "[[Cosmic Fortress Gol'garFoolish Burial]]" or to send a [[Level 4 Monster Cards|Level 4]] "[[Swords of Revealing LightAlien]]". Monster(You can also use s) from your deck to your Graveyard and then [[Special Summon]] it with "[[Nightmare's SteelcageAlien Ammonite]]". Alternatively, in this case you would still be allowed could use "[[Ryko, Lightsworn Hunter]]" or "[[Card Trooper]]" to attack because you can return it before (fill your Graveyard with "Aliens"; this method, although not as fast or specific, maintains better [[Card Advantage]] and replay it after) your battle-phase)overall utility through those monsters' other effects.
* This You can use this card works great in conjunction with 's first effect to endlessly recycle "[[Swords of Revealing Light]]", "[[Fiendish Chain]]", "[[Phantom Knights' Fog Blade]]", "[[Nightmare's Steelcage]]", "[[Big Bang Shot]]" (equip it to your opponent's monster), "[[Prohibition]]" (declaring a different card name each time), "[[Premature Burial]]" and similar cards like "[[Symbol of Heritage]]" and "[[Call of the Haunted]]" and other [[Continuous Trap Card]] pieces of revival.** Many other cards you can use are "[[Solidarity]]" and "[[Molting Escape]]". "Alien" cards include "[["A" Cell IncubatorBreeding Device]]", regenerating the "[[Code A-CounterAncient Ruins]]", "[[Mass Hypnosis]]" and "[[Brainwashing Beam]] used for its second effect instantly". You can either simply remove a counter from *** "[[Mass Hypnosis]]" is destroyed during the Incubator End Phase. If you return it to get a free destruction, or remove a counter from a monster your hand during your Main Phase 2 youcan use "Mass Hypnosis" multiple times to take control of your opponent're going s monsters to destroy attack with the effect to gain one for use if the Incubator is destroyed later.
* Return You can use this card's first effect to circumvent the drawbacks of cards like "[["A" Cell Breeding DeviceAncient Forest]]", "[[Mass HypnosisGravity Bind]]", or and "[[Brainwashing BeamChain Energy]]" to your hand for this card after spending their effects, allowing you to set or play among many others, and give them again for next turn''de facto'' one-sided effects.
* To bring this This card into play quickly, you can activate combos well with "[[Snake Rain"A" Cell Incubator]]" or : Incubator instantly regenerates the A-Counters removed for "Gol'gar's" destruction effect.** Combine this with "[[Foolish BurialCode A Ancient Ruins]]" and you will be able to send a Level 4 [[Aliens|Alien]] Monster to your Graveyard, then [[Special Summon]] that monster with "[[Alien Ammonite]]", giving you the required monsters to [[Synchro Summon]] right aways from your Graveyard multiple times per turn.
* Since you You can place distribute the [[A-Counters from ]] generated by this card's effect on cards on even among your side of the field, you can use this to infinite refresh own monsters. This tactic is particularly useful for replenishing the A-Counters on a monster monsters you took control of stole with "[[Brainwashing Beam]]" or "[[Alien Hypno]]", and for playing around [[Face-down]] monsters.
* This card can work well in a venom deck, each turn returning [[Venom Swamp]], [[Damage = Reptile]], etc.while also powering up [[Vennominon the King of Poisonous Snakes]], [[Vennominaga the Deity of Poisonous Snakes]], or [[Evil Dragon Ananta]]. Keep in mind, however, Don't forget that unless you will still need to use "Alienhave " monsters to synchro summon this card. * You can play all Continuous, Equip, Field Spell and Trap Cards in your hand and use its effect to return them all to your hand once per turn, distributing A-Counters for no cost. * Use [[Chain EnergyAlien Mars]] with this card, to make your opponent pay 500 lifepoints for every card they play from their hand while you return it to your hand on your turn so you don't have to pay anything. Also use [[Spell Absorption]] with this card to be capable of gaining large amounts of lifepoints every turn. * Use [[Limit Reverse]] with this card. [[Limit Reverse]] is only destroyed when the monster is destroyed, so if you use the monster with [[Limit Reverse]] attached to it for a Synchro Summon " or a tribute, it will stay on the field and you can return it to your hand with "[[Cosmic Fortress Gol'garAlien Psychic]]" to reuse again and again. You can do on the same thing with [[Escape from the Dark Dimension]] to retrieve your out of play dark monsters. To further the [[Limit Reverse]] combo, use [[Sangan]] to keep adding monsters to your hand every turn, like an [[Alien Ammonite]] for back up if your Gol'gar gets destroyed. * Use field this card with [[Stumbling]], [[Level Limit should not have any problem having A- Area B]], [[Fairy Box]], [[Gravity Bind]], [[Ordeal of a Traveler]], or [[Messenger of Peace]] to prevent your opponent from attacking, and return it to your hand Counters on your turn so that you can still attackitself. (for [[Level Limit This allows A- Area B]], you'll have Counters to change battle positions every turn) * Use this card with [[Chain Burst]] and [[Curse of Darkness]] to limit the number of spell and trap cards your opponent can/will play and deal damage to them build for the ones they do play. You can also use [[Royal Oppression]] to stop your opponent from special summoning on their turn, but keep in mind it will prevent you from special summing on your opponent's turn as well. Similarly, you can use [[Toll]] to make your opponent pay to attack, while you didn't have to. * Gol'gar combos extremely well with [[Big Bang Shot]]. By equipping it to one of your opponent's monsters and then returning it to your hand, you can place 1 A-Counter on any monster you need to and remove the equipped monster from play. Since Big Bang Shot doesn't destroy that monster, this is a great way to work around your opponent's [[Stardust Dragon]]. If this nets you a clear shot, you can then equip Big Bang Shot to your its own monster to increase the damage you deal, effect or if not, simply hold on to it for next turn. * Using other cards like "[[Metalmorph]] with this card would let you play it offensively on your turn and defensively on all your opponent's turns (because of the 300 point boost). [[Kunai with Chain]] can work in a similar fashion. * Code A good equip spell card to use in combination with this card is [[Shooting Star Bow - Ceal]], that way you don't have to keep the atk decrease. Also use [[Twin Swords of Flashing Light - TryceAncient Ruins]] " and "[[Forced RequisitionAlien Overlord]] with this card to make " while your opponent discard a card every turnhas no face-up monsters.
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