Changes

Jump to: navigation, search

Card Tips:Guard Penalty

963 bytes added, 5 years ago
no edit summary
{{navigationNavigation}}
* This Since this card can only replace itself, it merely serves as Deck filler, making the player get through their Deck quicker. [[Chain]]ing it to cards like "[[Mystical Space Typhoon]]" can result in the opponent losing a card at no loss to the player. However "[[Jar of Greed]]" is much less situational and can be used with monsters that to the same effect, although as a Trap, it is a slower and more vulnerable alternative. * Cards which can change their battle position on be used to meet this card's requirement include, the turn that they are summoned like "[[Morphtronic]]" monsters, "[[Black Stego]]", "[[Submarineroid]]","[[Little-Winguard]]", "[[Des Lacooda]]","[[Spear Dragon]]", "[[Desert Sunlight]]" and "[[Goblin Attack Force]] or ". * One of your own monsters can be selected, switch it to Defense Position, and then draw 1 card. * This cards works well with "[[Stumbling]]". * This card can be used with "[[Karakuri]]" monsters. * Use this card alongside the combo "[[Lyla, Lightsworn Sorceress]]" and "[[Labyrinth of Nightmare (card)|Labyrinth of Nightmare]]". The effect of "Lyla" can be used every single turn; either, as long as there is a copy of this card in your hand, your [[otohimehand advantage]] etcis increased far more quickly.

Navigation menu