Difference between revisions of "Card Tips:Pyramid of Light"
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* Use "[[Emergency Provisions]]" while "[[Andro Sphinx]]" and "[[Sphinx Teleia]]" are on the field to [[Special Summon]] "[[Theinen the Great Sphinx]]" and regain some of your lost [[Life Points]]. | * Use "[[Emergency Provisions]]" while "[[Andro Sphinx]]" and "[[Sphinx Teleia]]" are on the field to [[Special Summon]] "[[Theinen the Great Sphinx]]" and regain some of your lost [[Life Points]]. | ||
− | * Set either [[Giant Trunade]] or [[Heavy Storm]] and then activate [[Pyramid | + | * Set either [[Giant Trunade]] or [[Heavy Storm]] and then activate [[Pyramid of Light]] to special summon both [[Andro Sphinx]] and [[Sphinx Teleia]]. Activate the [[Spell]] card that you've set to get rid of all Spell and Traps on the field including your [[Pyramid of Light]] to summon [[Theinen the Great Sphinx]] whithout the risk of it being destroyed by Spell or Traps. |
Revision as of 04:46, 20 January 2008
- Since "Andro Sphinx" and "Sphinx Teleia" are "destroyed" as well as removed from play, the destruction of "Pyramid of Light" allows for the Special Summoning of "Theinen the Great Sphinx".
- Use "Emergency Provisions" while "Andro Sphinx" and "Sphinx Teleia" are on the field to Special Summon "Theinen the Great Sphinx" and regain some of your lost Life Points.
- Set either Giant Trunade or Heavy Storm and then activate Pyramid of Light to special summon both Andro Sphinx and Sphinx Teleia. Activate the Spell card that you've set to get rid of all Spell and Traps on the field including your Pyramid of Light to summon Theinen the Great Sphinx whithout the risk of it being destroyed by Spell or Traps.